Version 2.0.8.0pre
Mods
New Mods:
- -Kekztech 0.2.2
Mod Upgrade:
- -Appliedenergistics 2 rv3-beta-20
- -AsieLib 0.4.9
- -Avaritia 1.16
- -Bartworks 0.5.3pre6
- -Better Questing 3.0.306
- -Blood Magic 1.3.3-29
- -Comand Blocks for BQ-3
- -Computronics 1.6.6
- -Core Mod 1.6.25
- -Draconic Evolution 1.0.2n
- -Extra Cells 2.4.2bNIGHTLY
- -Forestry 4.2.21.0
- -Gadomancy 1.0.7.6
- -Galactic Greg 1.0.2
- -Gregtech 5.09.33.25
- -GT-PlusPlus 1.7.03.01
- -GT Scanner Mod 1.5.6
- -GTTweaker 1.7.2
- -Open Computers 1.7.5.1
- -Questbook 2.1.1
- -RF Expansion 3.0.29
- -Spice Of Life 1.3.12
- -Standard Expansion 3.0.162
- -Steves Factory Manager A94-GTNH
- -SuperTiC 1.2.1
- -Tec Tech 3.7.3
- -Thaumic Based 1.4.20-0
- -Thaumic Horizons 1.1.9.13
- -Tinkers Construct 1.8.9.13-GTNH
- -Utilityworlds 1.0.9e
- -Universal Singularities 8.5a
- -WAILA Plugins 0.2.2
- -Witching Gadgets 1.2.9m-GTNH
Mod Changes:
Avaritia
- -Fixed a very easy and stupid duplication bug
- -Steps to reproduce:
- -1. Open Compressor GUI
- -2. Place any item to 1st hotbar slot
- -3. Leave 2nd slot blank and fill slots 3-9 with any other items
- -4. Point your cursor on 1st slot and click Shift+LMB
- -5. Item from first slot will been moved to second slot and their stack size will been increased twice
- -Update libraries and build properties
Bartworks
- -added sub/supercript numbers to Werkstoff
- -adjusted ElectricImplosionCompressor times
- -added "Creative Debug Scanner" for BlackFlame
- -added ingot/nuggets to Werkstoff
- -improved Generation Randomness of Ruins
- -fixed MegaEBF forming issues
- -added an Interface for the Radiation Hatch
- -minor API changes
- -added Tellurium
- -added GT++ compat, fixed bugs, improved code
- -added qualifiers to a lot of stuff,
- -wrote a GT++ compat for the radio hatch
- -fixed a typo in he bacterial vat description
- -made the bio vat loose his output when sv arent delivered though the whole process
- -hopefully fixed the stackoverflow for ores
- -buffed output on siftable ores
- -made my werkstoffsystem work with the biovat
- -added GT++ Localisation
- -New BioVatOilRecipe
- -fixed bugged modifier on the BioVat
- -added OilRecipe
- -cleaned up code (removed unused imports, resorted modifiers, added qualifiers)
- -fixed BioVat bonus? maybe?
- -fixed BioVat Forming issues with invisible TEs inside
- -finally fixed the stupid modifier
- -update the chinese translation and fix bugs
- -added config changing command
- -made the bio vat bonus config dependant
- -0.5pre Circuits
- -improved circuit recipe generation
- -finalised circuit recipe gen
- -fixed lowgravity/cleanroom mismatch
- -fixed name of "Magneto Resonatic Dust"
- -fixed Electric implosion generator not working
- -added Achivment Localisation
- -MegaMachine Fixes
- -Circuit Assembly Line added
- -added "classic mode"
- -fixed MP issues
- -added pngs to circuit assembly line parts
- -fixed part recipes
- -hide trash from nei
- -fixed CircuitAssemblyLine
- -added Gas
- -started on fluid generation
- -started on forced re-unification
- -worked on TileEntity_GTDataServer
- -added Noble Gasses
- -fixed fluid generation system
- -fixed UnificationEnforcer
- -added MoltenCells
- -added NobleGas EBF Recipes
- -added Replicator/Scanner Recipes
- -started working on Giant Hatches
- -added recipe for CircuitAssemblyLine
- -fixed unificationEnforcer for GT++ "molten."noblegases
- -added localisation for CircuitAssemblyLine achivment
- -added Capacity description to the GiantOutputHatch
- -added Xenon to the Liquid Air Distilling recipe
- -some fixed
- -fixed circuit assembly line not crafting
- -fixed some NEI/Circuit Assembly Line issues
- -Several fixes, last planned pre 0.5 release
- -worked on Ross128bA
- -added config option for magical forrests on Ross128b
- -fixed non working Werkstoff recipes
- -added config options for CAL
- -added config option for new EBF Gas recipes
- -added pictures for circuits (thanks EmeraldsEmerald)
- -fixed CAL recipe
- -fixed circuits, and missing recipes for EBF
- -added stuff to debug log
- -code inprovement
- -THTR now puts out the correct amount of IC2HotCoolant
- -improvements on the Unification Enforcer (added a way to convert old fluids)
- -fixed original EBF noble gas recipe to not be affected by lower tier gas
- -rebalanced ZPM+ Circuits
- -added new Textures by EmeraldsEmerald
- -changed Loading behavior
- -added oredict for glassblocks
- -fixed crash when galacticraft.planets is not installed, but only galacticraft.core
- -started to work on 5.2 content,loading of which is disabled
- -changed OracleJDK8 -> OpenJDK8
- -changed load order again, fixing class exceptions in obfs enviroment
- -began on PlatinumOverhaul
- -Palladium and Platinum recipes are done
- -fixed weird behavior of autogenerated recipes
- -added Ruthenium, Iridium, Osmium and Rhodium chain
- -recipe changes
- -added fluid container registration for LCR
- -fixed boxinator(packager) recipes
- -rebalanced PGSD Overhaul v1
- -fixed typos
- -added HotIngots
- -started on own logic system for oreprefixes
- -fixed translation for asembly line machines
- -fixed UnificationEnforcer
- -made diode recipes use new LuV Material
- -use my own prefixLogic
- -fixed my prefixLogic
- -added plate, stick and stickLong to my Werkstoffs
- -made LuV Hulls/LuV Casings use my LuV Material
- -fixed wrong outputs of nerfed dusts
- -fixed crop recipes give out pure metal
- -fixed crafting recipes give out pure metal
- -added Sodiumformate recipe
- -added crafting meta items
- -added multiple ingot neta items
- -fixed LuV Tier recipe changer
- -smaller visual fixes
- -smaller recipe fixes
- -fixed some recipes
- -rebalanced PTGroup
- -improved imports
- -fixed UnificationEnforcer
- -fixed the recipe replacer
- -changed out Osmiridium for LuV recipes
- -added Tiberium for Blackflame
- -added LuVFineWireMaterial("Ruridit")
- -added wireFine items & recipes
- -fixed Scanner/Replicator recipes
- -deleted an unused class
- -added a config option to silence the GT++ logging
- -added a warning to not disable Ross after world start
- -fixed a lot of broken recipes
- -further fixed bridge materials/OreDict
- -added Tiberium FuelRods
- -fixed lenses not showing up
- -fixed gem only materials
- -added NoBlast SubTag
- -added Ross128ba into the game
- -fixed ore decolorisation
- -added "TheCore" Nq cell
- -rewrote NEI Ore Handler
- -limited oregen to the propper planets
- -added Fluorspar ore
- -further improved werkstoff recipe generation
- -a lot of smaller fixes and balance
- -security patches
- -moved some commands,
- -fixed a typo
- -removed null items
- -rebalanced TheCore
- -added forestry compat (possible due to their LGPL license!)
- -fixed langfiles
- - cells getting deleted after use on drums
- - higher tier fluid solodifier uncraftable
- -added localisation to BioCulture System(add your locale to the GT Language File) (fixes #38)
- -removed dead AE2 code
- -applied new prefix logic to the thaum compat
- -added most of GT Tools and some Electric GT Tools
- -greatly improved bridge materials
- -fixed some platinum stuff not giving back the correct dusts
- -fixed formic acid input loss
- -moved code in the propper packages
- -General fix for Recipes that use Tier Voltage instead of Machine Voltage
- -limit stack sizes for CAL to max stacksize instead of 64 to make recipes doable
- -added Localisation for a few more fluids
- -added ASM fix for RWG
- -fixed conversion recipes if GT++ isnt installed
- -fixed texture loader
- -added mega distillation tower
- -made Circuit Assembly Line needs power
- -added heat level 9 for MamiTomoe
- -added capsules/fixed capsules
- -started working on bottles
- -started working on dyson swarm
- -added The Core picture
- -added bottle pngs
- -added TecTech handler
- -fixed BioCulture "breeding" System
- -improved readability
- -rebalanced Rhodium (zinc loss removed, 0,8 -> 0,2 Rh per Pt)
- -optimised imports
- -fixed circuit assembly line
- -changed THTR, now requires up to 0.5% of input per cycle
- -added saftey-nullchecks to BioLab
- -buffed Ross128ba Helium and Saltwater
- -added General purpose Fermenting Bacteria & fermentation recipes to the Bio Vat
- -fusion fix
- -removed final field stuff due to a "java.lang.NoSuchMethodError" on server
- -fixed last remaining Platinum reverse recipes for Dreamcraft/GT Items
- -fixed a typo in the centrifuge recipe
- -added a circuit priorisation mode for the MEGA EBF
- -redid the CircuitAssemblyLine Structure-Check
- -fixed some recipes
- -fixed structure check for Circuit assembly line
- -added Formic acid to the acid gen
- -re-blacklisted planet stone dust for platinum overhaul
- -Fixed Unification Enforcer
- -retiered YttriumOxide and CubicZirconia to HV due to Kekztech
- -added small ores
- -fixed heated water pump
- -fixed small ores
- -fixed small ore names
- -added registration for small ores
- -changed some tooltips
- -added mercury minerals to use with GaGreg
- -fixed small ore names
- -fixed Hg-Compound Werkstoffs not giving out Hg
- -fixed cell amount in a recipe
- -added SmallOres fortune
- -modified NEI handler
- -moved recipes edit
- -to fix CircuitAssembler Recipes
- -might break scripts
- -repaired Unification Enforcer for items
- -general readability fixes
- -WerkstoffLoaderAPI fixes
- -Fixed Numbers in Loader
- -fixed Werkstoff Mixer recipes not generating
- -fixed insaine high voltage, and insaine short time requirements for FluidExtractionRecipe and FluidSolidifierRecipe
- -fixed ElectrolyzerRecipes, CentrifugeRecipes, ChemicalRecipes, MultiblockChemicalRecipes, MixerRecipes time
- -added not yet enabled TT integrated ManualTrafo
- -added a recipe for Th232
- -enforced Zr unification
- -added a quality override for ToolQuality
- -used getters for speed, dur, and quality
- -fixed or suppressed all warnings
- -fixed problems with vanilla gt5u
- -inlined an else statement
- -added additional OreDict
- -fixed issues with Thaumcraft Aspect Handler if Forestry isnt installed
- -refined error handling
- -removed redundant calls that have a function
- -added fully automated Werkstoff Blocks
- -added recipes for the blocks
- -added ASM to buffer recipe
- -added a command to print the recipe list to a file
- -removed index of call by using an iterator instead of functional call
- -added Self Sorting List
- -modified sorting algorythm to skip multiple nodes
- -Added Morons "Ademic Steel",
- -fixed additional oredict for oredict enforcer
- -added a config option to disable the crafting patch
- -made setters for overrides chainable (Werkstoff.Stats)
- -fixed possible NPE
- -Fixed SSList Iterators
- -Renamed SSList -> AccessPriorityList
- -implemented clear()
- -changed prio to prefer newer elements if two have the same prio
- -worked on AccessPriorityList
- -switching now works fine
- -toArray() now works as expected
- -added Exceptions
- -Lathe Fix
- -Material Conversion Fix
- -finishing work on replacement list
- -Mega Vaccum Freezer Structure Fix
Blood Magic
- -add changes to Nei Blood Orb shaped handler
- -Remove dependency on NEI item cache
Command Blocks
- -Update for Bq3 Mod
CoreMod:
- -add titel for BQ3 in Core mod
- -BioLabChanges
- -buffed Radox (first step 1 -> 10, second step 1 -> 100)
- -implemented SeaWeed Recipe idea (with some changed numbers as follows:
- -GelatinMixture produces 2000L instead of 1000L
- -itemGelatin needs 2000L GelatinMixture instead of 1000L
- -MeatRaw gives 125L instead of 36L
- -UnknownNutrientAgar needs 1000L MeatRaw instead of 288L
- -UnknownNutrientAgar produces 8000L instead of 1000L
- -SeaweedBroth needs 8000L UnknownNutrientAgar instead of 1000L
- -SeaweedBroth produces 50L instead of 100L
- -suggestion: molds for pipes #4869
- -fixed deperdencies
- -should be runnable only with Baubles, Yamcore and GT.
- -moved GTpp recipes to its own class
- -ME Upgrade recipes
- -Infinity catalyst cooling #4952
- -strip it, strip it good
- -added UHV & UEV Circuit Assembler
- -added UIV & UMV Circuit Assembler (currently disabled)
- -added UHV, UEV, UIV to the customLoader
- -reworked comments on Loader Machines
- -added UHV/UEV machines
- -made use of new glas tiers
- -streamlined some code
- -Add recipe for Supercoolant
- -Add new items for cells
- -Quantumsuit Rebalance #4975
- -fix circuit
- -Oredict Rubberwood #4992
- -Add Maple Syrup Extractor Recipe #4993
- -added Fluid In/Output Hatches till MAX
- -fixed a typo in the seaweed recipe
- -fix UIV+ Circuit Assemblers
- -Chest buffer names labeled with wrong voltage tier #5026
- -add alu brass to alloy smelter for singularity use.
- -lapotronic energy orb cluster has no circuit ordict #5059
- -Ticon clear glass panes can't make the iron tank guage #5063
- -moved Rockets Plates -> Assembly line
- -changed molten metals -> bolts
- -changed T4 plates from pure Os -> OsIr (Ru2Ir if BartWorks is installed)
- -fixes 4 item minium requirement
- -added localisation
- -fixed some alloy/plate issues
- -change T8 to Black Plutonium correct recipe
- -fixed implosion recipe for T4 plates
- -added basic BW Small Ores (disabled on any Dim w/o config changes)
- -subgrouped small veins
- -put BW small ores in the runnable
- -added mercury vein
- -contains Mercury/Sulfur, Mercury/Chlorine/Oxygen, Palladium/Mercury, Palladium/Mercury/Tellurium ores
- -Fix recipes of TurboChargers
- -remove Gendustry Bee warnings
- -Cotton through the wiremill gives string #3397
- -Gregtech modual armor should be disabled or fixed due to possible player data corruption issue #5101
- -Add message on recipe acceleration changes.
- -Copper to Duralumin exploit #5196
- -[Suggestion] Add recipe for making wafers from high-tier doped wafers #5176
Draconic Evolution
- -added BW integration
- -removed unessecary GT lib
Extra Cells
- -Make fluid interface check for it's status before giving crafting items to grid
- -Aligned light level amount of terminals to be on AE2 levels.
- -Also removed lights from components that should not have light.
- -Show Empty Fluid Pattern in NEI
- -Fix partial fluid output from storage buses
- -Refactor fluid storage bus logic (can work with multiple fluids, and correct filtering.)
- -Fix Storagebus fluid dupe
- -Implement Crafting Storages using new cells
- -Fix terminal dupe issue
- -Bigger oredict filter
- -Fluid emitter reactive update
- -Fluid Colors
- -Remove NBT Data on item drop
- -Remove Enchantment colors from items (cherry picked from commit ce58b28)
- -Duplication glitch with Certus Tank
- -Duplication glitch with overfilled Storage Component
- -Duplication glitch with Conversion Monitor
- -Duplication glitch with Fluid Export Bus
- -Fixed client-side NPEs
- -Fixed strange bug with Gas Conversion Monitor
- -Additional containers validation to avoid some duplication glitches (not for all yet)
Forestry
- -Add new limiting crafting time function.
- -Recipelist acceleration is working. Worktable local cache needs creating.
- -Add in local recipe cache
- -Remove isDirty related stuff, it causes stack overflows because it is not properly cleared when the craft is partial.
- -Performance now should be good enough we don't even care about a few extra calls.
- -Add config options, remove debug prints
Gadomancy
- -implemented Automagys Interfaces
- -made them Optional
- -removed unessecary nullchecks
- -bit of formatting
- -General Code Maintenance
- -might fix https://github.com/GTNewHorizons/NewHorizons/issues/5048
- -optimised imports
- -removed some unused null checks
- -qualified names, generally made the code more readable
- -fix imports
Galactic Greg
- -added bartworks integration
- -removed debug function
- -added runnable for adding own veins
- -updated gt
- -added a constructor
- -added conly only constructor to work with NEI and easier programming of the veins
Gregtech:
- -#4727 Modified code to skip to the next cardinal direction pair when doing power delivery instead of always doing a 0-5 search.
- -This should help simple "straight cables with machines attached" prefer to power the closer machines first, especially for NS runs.
- -fluid shenanigans
- -Populate getDescription() for WAILA
- -null checks
- -Allow Cassiterite Sand 4x with Tine twig #4774
- -better foil for zpm transmitter and sensor #4844
- -Upgrade transformer logic
- -Update transformers and pollution
- -Re-add Titanium Ore to T4 or T5 planets #4839
- -Stargate Wiki said Trinium is 100x more durable than steel and 100x more lighter.
- -checking with new trinium speed value
- -rebalance infinity a bit
- -rebalance infinity catalyst and infinity
- -IC2 ENet compat for GT transformers & GT cables
- -Fixes every face of ic2 nuclear reactors giving full energy
- -Should reduce performance concerns from previous ic2 energy compat
- -Removes Tec's workaround
- -document potential cable gotchas
- -NEI Tier update
- -add rutile quadrupeling #4850
- -buff pipe recipes
- -gycerol electrolyser receipt also for large electrolyser #4875
- -fixes "scythe bug"
- -added FakeScannerRecipes for all Schematics
- -Add some additional debug information to pumps; people claim to be still having problems with them
- -UHV/UEV integration of basic machines
- -added multiple Glass Variants instead of only one
- -Add Space Coolant
- -Add new Coolant in AssLine recipes
- -Delete recipes in crafting table (for new coolant)
- -quantinium veins on venus are too dens #4978
- -fixed bee stuff with genetics
- -added mica crop
- -code improvements
- -fix exploit on nc sensor cards
- -LCR recipes - Ammonia NH3 and Nitrous Oxide issue #5038
- -Vacume Freezer NEI Interface #5042
- -small Assembly Line fix
- -made the Assembly Line not start when the recipe voltage > possible incoming voltage
- -fix bufferd dynamo hatch (#207)
- -fix buffer dynamo hatch
- -fix where a turbine with a buffer dynamo hatch makes more then 1A it wil not out put non complete amps in to the buffer
- -Update GT_MetaTileEntity_MultiBlockBase.java
- -lapotronic energy orb cluster has no circuit ordict #5059
- -update durability to mine Redstone and Diamonds after making bronze tools.
- -try to find out what crash nei
- -More gracefully handle nulls in LCR recipes
- -Remove NBT data from turbines, preventing them from being disassembled.
- -revert redstone hardness. Otherwise no on can crash it with a lv 2 hammer.
- -made the assembly line translation class more robust
- -wont crash anymore with broken language file
- -commented out small ores osmium, iridium and platinum (add BartWorks small ores)
- -Bricked Blast furnace wrong bricks in description #5082
- -can only make tape with noram rubber #5081
- -Cannot breed Certus and Fluix Bees #5096
- -change tf ores dont spawn above y 35
- -change iridium to platinum in T3 Heavy Duty plates/ingots
- -add extra mix for TF GalenaTF
- -Range config for single block miners
- -Adds screwdriver range configuration to single block miners
- -Range config for oil drilling rig
- -Adds screwdriver range configuration to oil drilling rigs
- -Range config for single block pump
- -Adds screwdriver range configuration to single block pumps
- -Additional fluid textures
- -Added animated fluid textures for liquid nitrogen and liquid oxygen based on liquid mercury
- -Improved Fluid Textures
- -Adds animated textures for the following fluids: Deuterium, Gas, Natural Gas, Sulphuric Gas, Helium, Helium-3
- -Hydrogen, Methane, Nitrogen, Nitrogen Dioxide, Oxygen, Radon, Trinium, Liquid Air
- -Sodium Hydroxide recipe issues #5116
- -improved loading times a lot
- -whitelisted only a few materials that really get changed with gt
- -code maintenance
- -tested and ready for shipping
- -improved readability
- -improved loading times by buffing recipes
- -buffer increases performance by another ~40%
- -Fixed breaking bug
- -added a config option to disable material whitelist
- -Rebalanced Fortune on Miners
- -rebalanced Fortune to scale linear with tier
- -made circuit config wrapping
- -rewrote a bit of code to be more readable
- -tin item pipe not harvestable #5156 set Steel Level from 2 to 3
- -Regulator-Fix
- -Prospector display improvements
- -Updated prospector oilfield output
- -Updated Seismic Prospector ore and oil outputs to be more useful.
- -Fix for drill and pump not preserving default values, provided by bartimaeusnek
- -4112 - update plasma turbine tooltip
- -4412/4883 Solar Boiler rebalance and bugfix
- -Fix Large Combusion Engine missing maintenance line
- -Change battery buffer from updating info line every 20 *scans* to every 20 ticks, ie 1s.
- -Tooltip change for circuit assemblers to make them different from normal assembling machines.
- -AE2 integration for Quantum and super chests (why they are 2 different classes?)
- -Digital chests refactored, preserving binary compatibility.
- -[Suggestion] Add recipe for making wafers from high-tier doped wafers #5176
- -add quadrupeling to pure tungsten ore #4751
- -Make stuff visible for WAILA
GT Scanner Mod
- -fixed small ores showing up on non-small ore screen
- -autogenerated a color for every registered fluid
GTTweaker
- -Add support GT++ Centrifuge
Spice Of Life
- -Add null checks to FoodModifier.java to prevent bowl crash
- -Oops, forgot to return 0 in getFoodGroupModifier()
Steves Factory Manager
- -Handle fluid IDs shuffling: Save fluid ids as strings, load them as ints or strings
- -Alk likes integers apparently...
- -fallback code
Tec Tech
- -Drop power usage to IV
- -Adjust power drain
- -Probably fix for id lost on relogin?
- -Tesla Casings Addition
- -shift the texture page occupation to remove overlap
- -Frankenstein 80'tesla
- -Anomaly work
- -Chunk data handler
- -Tick handling for chunkdata
- -Chunk data should work now
- -Add WTF led status properly
- -Whomstd've needs material loader...
- -Cleanup chunk data tick handler
- -Implement data syncing
- -Add most of pollution injections
- -Implement some auto updates
- -Spawn particles only around ThePlayer not all
- -Implement player data persistence
- -Power Limits and Current Display
- -Extra features
- -Fix gui
- -Sanser command
- -Just Display Things ~
- -Change Cancer Command
- -Add proxy get Player
- -Route get player to proxy
- -Texture Attempt 3.6
- -Adjust some particles
- -Tesla fixes more I guess
- -Expose some internal state
- -Proper Power pass use
- -Cleanup particle code
- -More changes ++
- -Adjust clean energy behaviour
- -Symbol Renderer on containers
- -Cleanup get gregtech
- -Cleanup font render
- -Capacitor Tiering
- -Cleanup empty arrays
- -Add int based coord recalc
- -Clean network code
- -Scan slices
- -Better Paramatrizer
- -Include avrcore
- -Fix oredict for SuperconductorUHV
- -Tesla Scan Server Load Reduction
- -Tesla Front Texture
- -Capacitor Textures
- -Add names and symbols for neutron, proton
- -Properly add to registered definitions
- -Adjust parametrizer card
- -Proper Texture implementation
- -this should make the microcontroller chooch
- -Fix creative tab item registration
- -Integration with SpartakCore (#17)
- -Integration with SpartakCore
- -Update RecipeLoader.java
- -Fixed ItemList in SpartakCoreRecipeLoader class
- -Add register_machine_EM_behaviours
- -Tesla Effects
- -Lightning alignment
- -Tesla efficiency formulas redone
- -Lightning Net code streamline
- -Power loss now configurable
- -Tesla Tooltips rework
- -Fix Tesla Capacitor Values
- -Tesla orientation update
- -Now uses the updated Extreme rotation and checker methods properly
- -Offset checking optimisation
- -Tesla Cover Item Refactor
- -Tesla omnidirectionallity
- -Tesla Winding Components
- -Tesla Cover Recipes
- -Along with a tiny Enum refactor
- -Capacitor Hatch Recipes
- -Experimental Lang Stuff
- -Tesla Network Code Streamline
- -Unethical Housekeeping Procedure Forgive me father, for I have sinned.
- -Decay Generator Housekeeping proceedure
- -Fix ParamTxt
- -Fix retardation
- -Depreacte broken api, refactor field names
- -Add missing server side disables
- -Add missing side only
- -fixed fix for research station research
- -add OC
- -Lang functional completion
- -Almost every string should now be present in the lang file, anyone is welcome to contribute additional lang support for other locales.
- -Fixed crash on Tesla tower removal
- -nested the onRemoval() due to an occasional java.lang.NullPointerException: Ticking memory connection
- -Fix some recipes with molten materials
- -LibFix 2.0
- -All praise Greg Maven (this can't be the right way of adding libs..)
- -Just in case add null checc
- -tiny tesla fix
- -Add BuildCraft as a library
- -Ultimate battery( and really ultimate) recipes aren't consistent with previous batterys recipes. #5162
Thaumic Based
- -Fix an issue with Node Linking Device when linking process stuck if first selected Node Linker was destroyed before the end of procedure
- -Render rework
- -Campfire and Brazier have gotten a slight overhaul so their shapes are less ugly
- -Entity Decon does magic damage instead of void damage - aka "why the fuck am I taking damage in creative?"
- -(cherry picked from commit a6ee24f280d9bc36ba11e9ee545cbf0219962481)
- -Packed Ice recipe Compressor / Crafting table / Crucible #2699
Thaumic Horizons
- -outcommented a bugging part of the pocket plane dim generation
- -added creature limit to pocket plane dim
- -fixed keystone
- -fixed teleport issues with pocketplane after restart/unload
- -Fix OreBoar eating stone Logic (#3)
- -Fix AIEatStone Logic
- -Fix Path check
- -Issue: when user opens serumconverter and hovers over specific thaum-aspects, error occures:
- -java.lang.ArrayIndexOutOfBoundsException: -1
- -at com.kentington.thaumichorizons.client.gui.GuiBloodInfuser.func_146979_b(GuiBloodInfuser.java:149)
- -Fix: wrap logic into simple check, if "key" actually could act as array's index (>= 0)
Tinkers Construct
- -Maybe fix lumber axe error
Universal Singularities
- -add loclizer for Tricalcium Phosphate
WAILA Plugins
- -Show fluid filter information.
- -GT Solar Boiler Calcification Support
- -Config string
Witching Gadgets
- -Reorder checks
- -Reduce NEI serach time by 30% for initial searches by only doing the research check if the item is actually a gem
Config changes:
Advanced Solar Panels
- -Add Gregtech Cheese to Cheese Curd recipe in Molecular Transformer #4778 for Sampsa
Automagys
- -Update Automagy.cfg
- -Changed to be able to recognize Chisel's bookshelf in Inventarium
Core Mod
- -update pack version
- -remove gendustry bees custom tooltips
- -[suggestion] add twilight forest moss patch to the witchery ent #3005
Ender Zoo
- -Disable Dire Wolves #4825 disable no but less anoying
Enhanced Lootbags
- -Add witchery modpacks and recipes
- -more loot for witchery lootbags
- -Hee Loot bags
Forestry
- -Salt ores not going into Miners backpack #5009
Gendustry
- -remove Gendustry bees,combs and drops entirely.
- -remove Bees localizer because not used anymore
- -D-O-B Invalid output #5199
Gregtech
- -Re-add Titanium Ore to T4 or T5 planets #4839
- -add Titanium to venus also
- -remove small osmium ore from genymede #5080
- -replace Osmium, Iridium and Platinum with Bartworks small ores
- -Extra Galena TF mix cfg
GT++
- -update gt++ config
- -reenable Rotor Cutoff
Iguana Tinker Tweaks
- -update Block harnes
- -make skystone harder.
Server Properties
- -motd version #4737
- -Add Server to list on next release #5056
- -add russian Server
- -deleted Australian Server no longer online
Universal Singularities
- -Phosphorus Singularity recipe is missing. #4215
Ztones
- -Update Ztones.cfg
- -Disable unused Ztones items #4931
Script changes:
Biome O Plenty
-Mud craftable using dirt and water in a mixer #3398
Better Questing
-add new quest book
Compact Kinetik Genrators
-easy recipe for low kinetic wind generator is still enabled #4873
Core Mod
-XP crafting #4817
-suggestion: molds for pipes #4869
-Update CoreMod.zs
-Bowstring And Fletching are now consumed in the process of pouring a cast #4415
Enhanced Lootbags
-add hee lootbag recipes for enchanted
Extra Cells
-ME upgrade old broken recipes removed
-added ductape fix for computronics recipes
-Extra cell crafting storage do not follow existing crafting storage unit crafting style. #5074
Forestry
-Update Recipes for 20n, 50n, and 100n Forestry Stamps #5184
-forgot to remove old recipes.
Gravisuit
-gravichestplate #4325
Gregtech
-suggestion: molds for pipes #4869
-Quest #623 impossible #5020
-BartWork Circuits need tier tooltip #5076
GT++
-2 Different super chests? #4812
Harvestcraft
-Quest 1089 "Hearty Breakfast" has wrong cooked meat oredict #5092
IC2
-Industrial Diamond cannot be lathed into rods despite NEI saying so #4830
-Update IC2.zs
-Mining Pipe Tip -> Mining Pipe #3696
-Chamelium uncraftable #5046
-Adjust hazmat suit repair recipes #5172
Iron Tanks
-Steel Tank incorrectly labeled/textured as Silver Tank #4659
Minecraft
-Update Minecraft.zs
-2 cotton + Integrated Circuit #1 --> 1 string in an LV assembler #3397
-Weird shapless lapis lazuli block into dust recipe #2434
-Packed Ice recipe Compressor / Crafting table / Crucible #2699
Natural
-Update Natura.zs
-Fix fusewood stairs recipe #3674
Tainted Magic
-Update Tainted-Magic-1.zs
Thaumcraft
-Update Thaumcraft-04-Artifice.zs
-Compatible with ore dictionary.
Thaumic Bases
-Potentially confusing thaumonomicon text #3171
Tinkers Construct
-Update Tinkers-Construct.zs
-Compatible with ore dictionary
Witchery
-more witchery recipe changes
-more witchery rework
-Teleportation Balancing #5186
Ztones
-disable ztone item in script that are disabled via config
ZZClientonly
-Add Coin Mold
Quests changes:
- -update Quet for BQ3
- -update Title screen from GTNH in BQ3
- -update quests
- -update tier 0 Quests BQ3
- -update Quest T1
- -update chapter Steam for BQ3 mod
- -update Quests to BQ3.304
- -Quest 1714 (Cheaper Simple Circuit) requires wrong amounts #4846
- -Wafers quest - Wrong amounts of ingredients/results #4835
- -Quest #1849 #4831
- -Iron capped Greatwood Wand quest (798) does not detect its second step #4827
- -Incorrect ingridients for "Superconuctors 2048 eu/t" quest #4820
- -Quest: Turbine Time #4819
- -resize BQ3 Quests Tier 2 LV
- -more BQ3 LV work
- -update MV Chapter to BQ3
- -fixing many wrong icons
- -BQ3 HV Quests update
- -BQ3 Update Quests EV
- -Update IV chapter BQ3 quests
- -Update LuV Tier in Quests BQ3
- -update icons in BQ3 Chapters
- -Update Multiblock Goals and Fusion Quests for BQ3
- -Quest Correction? #4865
- -Add new rocket fuel Quests #4863
- -add nbt ignore to BBF Bricks
- -Quests should check NBT for items that really matter
- -Skipping empty tags, and cleanup of "personalised" tags
- -AFSU's quest issue #4948
- -translation update to 2.0.7.6
- -Quest 2138 Change the text of the quest or change items. #4995
- -Quest 805(Lapotron Dust) & 806 (Lapotron Crystal) require wrong ingredient amount #4987
- -Update Quests #444, #19, #36 to have ignoreNBT on item tasks to be set to true
- -Update Quests #19, #36 to have ignoreNBT on item tasks to be set to true
- -Factory labeler not recognized in a quest Qname "Naming Names" #5021
- -Quest Updates: How the heck do I find ores #5031
- -Fix Quest #535 Hammer not being accepted
- -Question Repeat for stainless steel dust #5053
- -Nice Nether Trees #1741 #5050
- -"Basic crafting: Motors", nbt issue #5044
- -Pam's Heavy Cream Recipe Issue #5015
- -fix mortar quest
- -fix Tools Quest steam Age
- -Fixed Quest Detection issues related to NBT
- -Quest not completing (probably NBT issues) #5066
- -fixing water tank quest
- -added Platinum Group Quests
- -made HSS-S Quest a Main Quest
- -renamed HSSG -> HSS-G
- -moved some quests around in IV
- -rearraged Quests a bit (Grid work)
- -fix Glass Quest
- -Low tier wand retrieval item missing #5072
- -fix Iron Tank Quest
- -fix Icons from Electrotine Jetpack Quests
- -Add two more Quests. Pressure Plates and Buttons
- -Underwhelming rewards for the Ore Mining Rig (T1). #5083
- -Better quest not recognizing crafting tasks #5085
- -fix eletric Jetpack Quest
- -Quest 52 "A clear view" doesn't accept damaged Chisel #5090
- -Fix all IC2 items use all damage values
- -update witchery Quests
- -add Familiar Quest
- -Lord of Tortment issue #3409
- -add more lootbags to potion quests (witchery)
- -add other loot bags to infinity quests
- -First HEE Quests
- -add more HEE Quests
- -Removed some bq nbt requirement
- -Set flags to not require NBT on all "You're gonna hate this" type quests
- -Milkwart quest doesn't complete #5119 fix Ocelot Quest
- -More nbt quest Issues (MV tab edition) #5120
- -Quests Not Working 2.0.8.0 #5112
- -Quest 598 requires dust for no reason #5108
- -Silky Combs quest requires forestry centrifuge and GT centrifuge #5145
- -Apiarist's cloth quest #5147
- -add loot to mutated Frame
- -Quest ID 1081 #5167
- -Quests Not Working 2.0.8.0 #5112
- -Thermal Centrifuge Quest (LV) - text wrong (minor issue) #5193
- -Quest ID 2337 - Mandrake Noise Protection is Set to Consume Earmuffs #5201
- -plunger 2.0 The Hand Pump - quest wrong #5170
- -1,1-dimethylhydrazine craft #4808
- -Chemical Lesson part two text inaccurate #5202
- -Quests Not Working in 2.0.8.0 2.0 #5206
Version History