Version 2.0.8.5&6
Mods
New Mods:
- Hodgepodge 1.3.0
- Sponge Mixins 1.1.0
Mod Upgrade:
- -Adventurebackpack 0.9-h11-GTNH
- -Appliedenergistics rv3.beta-23
- -Bartworks 0.5.12
- -Binnie Mods 2.0.27-GTNH
- -Blood Arsenal 1.2-10
- -Core Mod 1.6.33
- -Ender Zoo 1.0.17.0
- -Forestry 4.2.23.0
- -Galactic Greg 1.0.3
- -GT PlusPlus 1.7.05.20
- -Infernal Mobs 1.7.0-GTNH
- -In Game Info XML 2.8.1.84
- -Kekztech-0.2.3
- -Magicbees 2.5.2
- -Mine and Blade Battlegear 1.1.1.0-GTNH
- -Not Enough Items 2.0.1-GTNH
- -Not EnoughThaumcraft Tabs 1.1.0
- -Open Blocks 1.6.1
- -Open Mods Lib 0.10.1
- -Spice Of Life 2.0.0-carrot-beta-1
- -Storage Drawers 1.11.4-gtnh
- -TConstruct 1.8.9-GTNH.build15
- -Tec Tech 3.7.4
- -Warp Theory 1.0.1-GTNH
- -Witching Gadgets 1.2.11-GTNH
Mod Changes:
Adventurebackpack
- -Fixed a bug where an NPE occurred during death from a fall with the copter turned on
- -and in the presence of the Open Blocks mod. Dummy fix, just preventing NPE - refactor needed.
Appliedenergistics
- -Added processing pattern terminal with 16 input slots
- -fixed crafting CPU to work with large (processing) recipes
- -Tooltip name
- -Added ability to "upgrade" AE interface
Bartworks
- -Fixes #50 #51 #52
- -fixes a bug where old recipes were still chosen due to missing buffer update
- -Fixed Materials
- -Fixed some GTNH small ores not having weight
- -fixed tooltip on Platinum Metallic Powder
- -Fixed NEI Handler for small ores
- -useage of fastfloor/ceil
- -Loading plugin reorder
Binnies Mod
- -fix(fences): connection to logic
- -Fix ExtraTrees fences to connect correctly to other wooden fences and fence gates.
Blood Arsenal
- -Fixed three-times death after applying Soul Burn effect with 0 LP in Network.
- -Fixed crash when taking Soul Burn effect on multiplayer server
- -TileLifeInfuser: Improved readability, because I hate such style
- -TileLifeInfuser: fixed changing meta in items with subtypes
CoreMod:
- -Update GT_Loader_Machines.java
- -Chang endsteel and darksteel
- -Two same recipes of electrotine #5639
- -remove europium from LuV lapotronic orbs #5645
- -Archmage Blood Orb still uses Chrome Screws #5573
- -Add Seared Brick Block in Forge Hammer > Seared Bricks? #5704
- -Tanned Leather not craftable in the Chemical Dehydrator #5697
Ender Zoo
- -Drop debug log message when howling
Forestry
- -Fix NPE
Galactic Greg
- -Update to Java 8
- -Fixed Crash with BWOres
Gregtech
- -Gradlewrapper to 4.4.1
- -Return default texture in case of NPE isntead of crashing
- -Update ItemComb.java
- -EnergeticAlloy Combs now produce correctly, not vibrant alloy.
- -No way to turn amethyst dust into amethyst. #5596
- -Cannot get High speed booster track in Assembler #5631
- -OP command to toggle debug flags
- -tab completion improved
- -Provide owner's UUID to forge event bus for fake players.
- -Provide owner's UUID to forge event bus for fake players. Second PR cuz line endings fixed.
- -Centrifuging Rubber Wood only outputs Methane Gas #5243
- -Add separate debug variables for pumps and miners
- -Add new debug switches to command list.
- -Undo bounding box size increase, for now. After testing might increase.
- -Basalt GT covers #5683
- -LCR recipe for Diesel/Fuel is more expensive EU-wise compared to the Mixer #5679
- -Hydrogen sulfide in the LCR has a conflicting recipe #5677
- -Question: Phobos bee flower type #5674
- -add localizer for bee effects
- -changing a bit bees allele
- -Pyrolyse oven won't form with certain coils #5663
Infernal Mobs
- -Make various aspects of mob modifiers configurable
- -Fix wrong sound effects being played
- -Fix Infernal Modifiers getting lost from mobs when reentering world
- -Happens in singleplayer when leaving and immediately reentering a world.
- -There seems to be a mechanism already present, but it is ineffective.
- -Make modifier strings case insensitive
- -Don't adjust base max health when setting actual health
- -Before, adjusting health through setEntityHealthPastMax() would use the
- -new health amount as max health, which lead to the healthbar being
- -rendered incorrectly.
- -This fixes problems with MM_1UP, MM_Lifesteal, and MM_Regen
- -Fix targetting mechanic effecting neutrals
- -When applicable, use built-in targetting mechanics. This fixes certain
- -modifiers firing even though opponent it neutral.
- -Fixes MM_Blastoff, MM_Choke, MM_Cloaking, MM_Quicksand, MM_Storm, and MM_Webber.
- -Move remaining modifiers to fixed targetting mechanic
- -Fixes MM_Ghastly, MM_Alchemist
- -Also updates targetting mechanic to ignore creative players
- -Make Quicksand duration continuous
- -Make Webber ignore creative players
- -Rework cloaking modifier duration
- -Make certain modifiers ignore creative players
- -Effects MM_Blastoff, MM_Gravity, and MM_Sticky.
- -Add command to spawn Infernal with a random number of modifiers
- -Add configuration options for minimum and maximum number of modifiers per Infernal class
- -Make certain modifiers no longer apply when hurt using ranged attacks
- -Backport choke modifier render fix from 1.7.6
- -Drop maxOneShotDamage config option
- -This option was too coarse grained. Instead, replace it with max damage
- -options and reflect damage multipliers for earch modifier itself.
- -This applies to Vengeance, Ninja, Ender, and Berserk.
- -Replace System.* with FMLLog.log()
- -Use centrally defined mod version
- -Inspired by https://github.com/GTNewHorizons/AdventureBackpack2
In Game Info XML
- -optimized things
- -scale value changed to INT
Kekztech
- -one more TFFT cell, fixed press/alloying recipes, improved fuel cells
- -Fixed Item Server structure check. Wrote better doc for the MIH
- -Improved TE IS IO port code but it's still not working
- -added maintenance hatch to tfft tooltip
- -tfft scanner data should now correctly show power usage during maintenance issues
- -removed WIP things for v0.2.3 bug fix release
Magicbees
- -More Thaumcraft compat
- -Fixed only some hives having aspects assigned
- -Removed the [MB] tag from research. This hasn't been needed since TC3, when addons didn't have their own tabs
- -Added Void metal scoop and grafter for the eldritch-inclined apiarists
- -Added uncommon rarity to Thaumium scoop/grafter for consistant tool look
Mine and Blade Battlegear 2 Bullseye
- -Overloaded Armor Bar backported to 1.7.10!!
- -The vanilla armor bar doesn't accurately show "better than diamond" level armor,
- -as it simply maxes out when its full.
- -This mod allows armor values over 20 to be displayed as
- -different colored (configurable) icons depending on how many times you fill the bar.
- -However, without AttributeFix, the armor display will cap out at 30 Armor,
- -or 1.5x diamond armor due to the vanilla armor cap.
- -ToroHealth Damage Indicators backported to 1.7.10!!
- -With ToroHealth Damage Indicators, damage given, received,
- -or mitigated will be displayed as a number that pops off of the entity.
- -New arrows
- -Ice Packed arrow, effective against fire immune creatures.
- -Holy Torch arrow, it helps you face the darkness
- -New Bows
- -Iron and Diamond bow, that have a cool arrow render and more durability.
- -Separate key category
- -GUI clean up-->:
- -Mod updater "Mud" removed.
- -Now the Battlegear slots are shown when you are in the dual wielding mode.
- -New config options-->:
- -(overloaded armor bar options:)
Not Enough Items
- -Adjust cheat button alignment with bookmark previous button
- -promote to non beta
- -Handle NPE from GC
- -Whoops, it's ArithmeticException not NPE
Special Mobs
- -First working commit of Lava Monsters incorporated into Special Mobs
- -Adjust spawning algorithm. Adjust for better defaults.
- -Remove trolling BS.
- -Fix spawn egg issues.
- -Add START_FIRES option
- -Added some nicer loot options on superRare drops.
- -Fix model/texture issues
- -Basic drop now prefers coal, then firecharges, then lava buckets.
- -Added new "healing when in lava" abilitiy.
- -Adjusted attack to be a little faster.
- -Added back in decreasing age in bright areas - otherwise they despawn too soon.
- -Basic Loot option added.
- -Upped damage from snowballs to 1/3 of the entity health.
- -Fixed healing so they properly heal 1/4 of their damage when in lava.
- -Default health increased to 24.
- -Ember modified to do 2 hearts of direct damage using normal mechanism so that graves spawn.
- -New fun damage source with death chat provided.
- -Redo how Pain works.
- -Add custom damage for blazes on named blaze Conflagration from snowballs and Frost Wand Focus.
- -Move class detection function into Properties file. Add support for Twilight Forest ice sword and ice bow.
- -Add strong/weak attack tweaks to vampire pigman, conflagration, unholy ghast
- -Stick now effective against vampire pigman
- -Implemented first pass of snarky/super effective messages
- -Add localized chat messages per mob.
- -Update required Java version for proper static interface support.
- -Handle mod classes not present.
- -Use client side checks for server play.
- -Check against null in case player is not holding anything and attacks like a moron
- -Add snark for empty handed attacks
- -Reduce the number of chances for a jolt teleport
- -Change name is something a little less stupid
- -Skip obvious damage sources not from the player.
- -Block chats being sent to FakePlayers
- -Block chats sent from dispensers etc in mobfarms.
- -Jolts only teleport now when hit by a projectile.
- -When hit, they take 1/5th the damage from projectiles.
- -This has no minimum, so if you have a weak arrow, it takes 0 damage just like before.
- -Melee does not teleport the Jolt, but it does still cause a lightning strike.
- -Remove unneeded classes
Not EnoughThaumcraft Tabs
- -Initially import decompiled NotEnoughThaumcraftTabs sources
- -This was decompiled using fernflower. No modification to the mod logic
- -was done other then the decompilation and the automatic version
- -replacement in the code.
- -Reformat code to remove cruft from decompilation
- -Add type parameters in core mod
- -The GuiResearchBrowser requires some more work to add type parameters.
- -Remove offending log message
- -This used to fill the client log when the player opened the Thaumonomicon.
- -Add missing type parameters for generic Types
- -Basic refactoring part 1 and 2
- -Initial refactoring. Everything except genResearchBackground().
Spice Of Life 2.0.0-carrot-beta-1
- -Update License (LGPL) for GTNH additions, including any inspiration taken from SoL Carrot Edition
- -Reformat Code
- -Run Idea code inspections and address some of them
- -WIP Carrot Edition
- -Add tooltip handler
- -Add FoodSet
- -Add Sync of full history
- -Wire up MaxHealthHandler
- -Add FoodList (List of all Foods)
- -Remove unused config options
- -FoodList command
- -Remove onPlayerLogin event handler from MaxHealthHandler since it's handled by syncFoodList anyway
- -FoodBook now shows all food history, and currently shows a tooltip for recently eaten ones
Storage Drawers
- -fix(recipe): upgrade template workbench recipe
- -Re-add a workbench recipe for the upgrade template.
- -Address issue #5622
- -errata(recipe): upgrade template
- -Condition the upgrade template's workbench recipe registration,
- -to its config enablement.
- -fix(recipes): tierred upgrade
Tec Tech
- -Optical Connector Fix
- -Quick issue patch for Kiwi233
- -Fixes Optical master connector and Optical slave connector having GUIs on right click
TConstruct
- -Show casting progress for casting basins & tables
Twilightforest
- -Further speed up parts of the TF event listener
- -New items for the Adherent and Harbinger Cube mobs to drop.
Warp Theory
- -Attempt to add new item that removes 1 warp
- -Fix the stuff I didn't know I needed so it builds
- -Fix name and texture
- -Change new item's color. Make using it semi-random. Adjust text to say so.
- -subclass instead of copy
- -static random
- -Changed Tear and talisman textures
- -I always thought the texture didn't correspond to a "tear"
- -so I made another (imho better looking) texture that is a derivative of a ghast tear (It also glows, yay).
- -The amulet colors were remade to match that change.
- -A few rendering changes had to be done to render the tear nicely in hand.
- -Thanks to TechnicianLP for that.
Witching Gadget
- -Added libraries to properly build and test mod
- -Infernal Blast Furnace: fixed lack of processing of boosted low-time recipes
Config changes:
Angermod
-Sacrificial dagger triggers anger mod explosions. #5714
Apple Core
-Add apple core config
Better Questing
-add midnight ressource file to BQ
Blood Magic
-Add Sky Stone to Mark of the Falling Tower ritual from blood magic #4794
Gregtech
-Update GregTech.cfg
Hodgepodge
-add hodgepodge cfg
Holo Inventory
-Set default holoinventory keymode to 1 #5613
Infernal Mobs
-add new config values to infernal mobs
Ingame Info
-fix infoxml to workd with new version
Server dat
-Add Russian server #5611
-New fresh Russian server: Zvezdolet #5650
Script changes:
AE2
-add new recipes to Processing Terminal and Pattern Capacity Card
Bibliocraft
-Fix recipe of Fancy Gold Lamp
Blood Magic
-BM Weak Activation Crystal can't be made at the tier it should be #5685
Carpenters Blocks
-Incorrect time usage with Lubricant
Chisel
-change chisel recipes of Upgrades to LV
-Add reversions Upgrade recipe
-feat(chisel): mushroom blocks variations
-Address issue [Mushroom Block With Chisel Support #5701
Enhanced Lootbags
-EV tier lootbag can't be enchanted with fortune III #5661
Extra Utilities
-etheric sword uncraftable with stable ingot #5666
Forestry
-Frames show now always they values
Gregtech
-Raw Walleye cannot be processed into mince meat #5667
Magic Bees
-update Magic Bees file with new void items
Project Red
-Two same recipes of electrotine #5639
Railcraft
-Cannot get High speed booster track in Assembler #5631
-adjust recipes times and eu/t
-removed unused tracks
Thaumcraft
-Move to WarpWarning to BasicTab
-update position warp warning
Tinkers Construct
-Add Seared Brick Block in Forge Hammer > Seared Bricks? #5704
Warp Theory
-#5643 As noted on the issue page, I'm not sure this should be the final recipe
-fix impure Tier names
Z-Tones
-fix(ztones): myst block recipe
-Add any mushroom block as ingredient
Many Mods
-Apiarist Database #5668
Quests changes:
- -#5602 Dimension and range values were mixed up
- -Fix typo in Redstone quest
- -Schematic quest tier2 rocket small typo EV => HV #5615
- -Quest 2110 world accelerator NBT issue #5612
- -Passive Chunklaoding quest not work #5616
- -Little Helpers quest issue #5600
- -Questbook singularity triger dont work #5595
- -Bucket Duping #5591
- -Translation update to 2.0.8.5dev
- -Quest Forming Press v0.1 #5634
- -start with ore exchange Quests in coins coins coins tab
- -Quest "High Pressure Boiler Tank" can't be completed #5652
- -A couple of notes after completing steam age #5649
- -quest #721 "Unknown seeds no more" can't be completed #5647
- -Cyprium doesn't accept copper ore as soil. #5633
- -Quest 205 detect & amt item #5628
- -Quest 1754 - Computer Case not detecting MV Transformer #5625
- -Item pipes placed after updating world cannot be broken with wrench #5482
- -Woah Rad Graphics not detecting Monitor Cover #5624
- -Enchantment table #5586
- -Soul bee quest broke #5575
- -#3987 Adjusted text/quest req for PE quests
- -#3989 Adjusted text for HDP to 37
- -#4852 Adjusted amount of glass needed
- -#4957 Adjusted amount of chloroform needed
- -#5394 Adjusted text to add the name of the block and how to use it
- -#5235 Added text to explain to use a tank to fill larger cells to aluminium cell quest
- -#5360 Adjusted text/quest req to reflect platinum changes
- -#5386 Turned on ignoreNBT for Centrifuge quest.
- -I thought GT items were supposed to be in their own retrieval tasks according to the readme guide?
- -It's already on in the Carpenter one, so I don't know what's up with that
- -#5396 Turned ignoreNBT off
- -#5413 Turn on ignoreNBT
- -#5451 Turned ignoreNBT on
- -#5452 Turned on ignoreNBT for second mentioned quest.
- -Is there a separate ticket somewhere? Main issue not resolved yet though
- -#5462 Turned on ignoreNBT again
- -#5473 Added suggested text
- -#5569 Turned ignoreNBT on
- -#5568 Added oxygen to req to make it clearer you should use it. Changed 30 to 31, since you make that many
- -#5680 Change prereq to HV pump, since you'll have the EBF and alloy smelter by then anyways
- -#5688 Turned ignoreNBT on, becuase golem tags are trash
- -BQ quest "Automated evolution" (#391) not consume item #5688
- -Fixed quest typo and readme typos
- -quest 1780: find => found
- -quest 1834: rwg => RWG | it's an acronym (tho "rwg" might have been intended)
- -Readme: Corrected some typos, also checked with grammarly for the commas
- -update fuel values for light and heavy fuel
Version History