Version 2.0.9.0

From GT New Horizons


Info:

-The update to 2.0.9.0 QF4 breaks AE2 autocrafting patterns using GT components.

Re-craft the component and remove & replace them in any patterns that are affected.

Mods

New Mods:

  • -Better Loading Screen 1.3.23-GTNH
  • -Bug Torch 1.0.2
  • -Itlt 1.0.2

Mod Upgrade:

  • -Adventurebackpack 0.9-h14-GTNH
  • -Appliedenergistics2 rv3-beta-31
  • -Architecture Craft 1.7.4-GTNH
  • -Avaritia 1.18
  • -Bartworks 0.5.13.1
  • -Baubles 1.0.1.12
  • -Better Questing 3.0.334-GTNH
  • -Binnie Mods 2.0.29.4
  • -Biomes O Plenty 2.1.1-GTNH
  • -Blood Arsenal 1.2.1-11
  • -Blood Magic 1.3.3-30
  • -Chisel 2.9.8-GTNH
  • -CoreMod 1.6.46
  • -Craft Tweaker 3.1.0-legacy
  • -CropsPP 1.3.5.3
  • -Draconic Evolution 1.0.2q
  • -Electro Magic Tools 1.2.7.8
  • -Ender IO 2.3.1.13 beta
  • -Ender Zoo 1.0.18.3
  • -Enhanced Loot Bags 1.0.3
  • -Extra Cells 2.4.3b3
  • -Forestry 4.2.27.12
  • -Gadomancy 1.0.7.7
  • -Galacticraft 3.0.15-GTNH-full
  • -Gendustry 1.6.4.135a
  • -Gregtech 5.09.33.52
  • -GT PlusPlus 1.7.05.68
  • -GT Scanner Mod 1.5.7
  • -Hardcore Ender Expansion 1.8.6a
  • -Hodgepodge 1.4.2
  • -Holoinventory 2.1.4-beta-GTNH
  • -IC2 Crop Plugin Version 1.3.1
  • -IFU 1.7
  • -Iguana Tinker Tweaks 2.1.7.4
  • -InGame Info XML 2.8.2.3
  • -Irontanks 1.1.19
  • -Jabba 1.2.6
  • -Kekztech 0.4.6
  • -Magicbees 2.5.3-GTNH
  • -Micdoodle Core 3.0.13-GTNH
  • -Mine and Blade Battlegear 1.1.1.4-GTNH
  • -Natura 2.3.2-dev
  • -Nodal Mechanics 1.1-2-GTNH
  • -Not Enough Items 2.0.4-GTNH
  • -Open Blocks 1.6.2
  • -Open Computers 1.7.5.5.13
  • -Overloaded Armorbar 1.0.0
  • -Pam's Harvestcraft Lb-1.0.1-GTNH
  • -Remote IO 2.4.2
  • -Roguelike 1.5.1
  • -SGCraft 1.13.7-GTNH
  • -Special Mobs 3.3.6
  • -Spice Of Life 2.0.0 carrot-beta-5
  • -Standard Expansion 3.0.182-GTNH
  • -Steves Addons 0.10.17
  • -Steves Carts 2.0.0.b19
  • -Steves Factory Manager A96-GTNH
  • -Storage Drawers 1.11.5-gtnh
  • -TecTech 3.8.3
  • -Thaumcraft NEI Additions 1.1.0.1
  • -Thaumic Based 1.4.22-0
  • -Thaumicenergistics 1.1.3.2
  • -Thaumic Exploration 1.1.74-0
  • -Thaumic Horizons 1.1.9.17
  • -TMechworks 0.2.16.1
  • -Torohealth 1.0.0
  • -Twilightforest 2.3.8.5-dev
  • -WAILA Plugins 0.2.3.1-7
  • -Warp Theory 1.0.3-GTNH
  • -Witching Gadgets 1.2.12-GTNH
  • -Universal Singularities 8.6.1

Mod Changes:

Adventurebackpack

  • -More work on packets
  • -[RFC] Increase the fuel capacity of Copter Pack. #5873
  • -update choper pack to 16 Buckets tank have 16 Buckets capacity anyways
  • -Update zh_CN.lang

Appliedenergistics2

  • -Fixed blocking mode for inventories not giving out anything
  • -added workaround for interface blocking mode to ignore selector circuits in GT machines
  • -updated ic2 dependency to 2.2.2.828
  • -add thaumcraft dev version
  • -Reentrance check in the unload event
  • -Added check for oversized client packet
  • -Update zh_CN.lang

Architecture Craft

  • -Create zh_CN.lang
  • -update gradle

Avaritia

  • -Update zh_CN.lang
  • -update version add libs

Bartworks

  • -fixed void miner not consuming energy
  • -Made API standalone (mostly)
  • -Made OrePrefixes lookups NullSecure
  • -Added Config for Metas and Tiers for Ross
  • -fixed GT++ compability
  • -Fixed ConfigHandler initiating GTValues during coremod startup
  • -Fixed MegaEBF sometimes overflowing
  • -change recipes for Void Miner using Ore Drill Tier 6
  • -Added VoidMiner Tiers
  • -Added Recipes for Void Miners
  • -Fixed VoidMiner Output
  • -added void miner localisation for achievements
  • -Made Void Miner Times in Assembly Line more reasonable
  • -fixed fermentation recipes in biovat
  • -Fixed Glass Checked
  • -buffed Oganesson
  • -made LoadItemContainers static
  • -removed force shutdown
  • -Merged NEI configs
  • -added a config option to hide any orePrefix type of my materials
  • -Redid CLS support
  • -updated fr_FR translation (#67)
  • -Some new featues
  • -Added Multiblock Updateability to BW Blocks
  • -Added Pollution to WaterPump
  • -Added new Windmill GUI
  • -Refactored Windmill a bit
  • -Added animation to windmill
  • -Various Development
  • -Added TT support to MEBF and MVAC
  • -Fixed Energy Logic on MDT
  • -Fixed MEBF not outputting fluids on bottom hatches
  • -added auto-export for water on the simple stirling pump
  • -redid glass folder structure
  • -added EBF / Large Chem circuit Unification
  • -updated TT dependancy
  • -Added TT support to MEBF and MVAC
  • -Fixed Energy Logic on MDT
  • -Fixed MEBF not outputting fluids on bottom hatches
  • -added auto-export for water on the simple stirling pump
  • -redid glass folder structure
  • -added EBF / Large Chem circuit Unification
  • -updated TT dependancy
  • -Added TT Low Power Lasers
  • -Fixed Circuit Logic and added bounds check
  • -added TT Low Power recipes
  • -Added TT support to MEBF and MVAC
  • -Fixed Energy Logic on MDT
  • -Fixed MEBF not outputting fluids on bottom hatches
  • -added auto-export for water on the simple stirling pump
  • -redid glass folder structure
  • -added EBF / Large Chem circuit Unification
  • -updated TT dependancy
  • -Added TT Low Power Lasers
  • -Fixed Circuit Logic and added bounds check
  • -added TT Low Power recipes
  • -Redid LuV Osmiridium Replacer
  • -deleted old lib
  • -Unified usage of .hasItemType instead of bitshifts/ .getGenerationFeatures().hasXY()
  • -removed a wrong cast
  • -fixed textures
  • -removed *some* duplicate recipes for tool items
  • -fixed voidminer
  • -fixed MEBF not working with LAZORS or Multi Amp hatches below UV-Glas
  • -fixed LAZORS not exploding when they recive too much Amp lasers
  • -Redid Radio Hatch Stuffs ~~~
  • -ItemStacks finally work properly
  • -Forbid insertion of a non-Rad-Material
  • -Update UniversalTeleportType.java (#78)
  • -disabled circuit unification
  • -removed unused decoratePlanet on Ross128ba
  • -changed "splitStack" to "setStackSize"
  • -renamed "WorldProviderRoss128Ba" to "WorldProviderRoss128ba"
  • -Added specialised functions for floor ceil wrap and clamp
  • -Replaced old function calls
  • -LowPower Pipes now have the IC2 glass fibre texture
  • -fixed overflow on the AccessPriorityList
  • -fixed "NOSUCHITEM rod" error
  • -suppressed some warnings
  • -Fixed Burned Out THTR Stuff
  • -Fixed Cables
  • -fix more then 1 energy hatch on circuit assmebler
  • -fixed Ross128b crash
  • -fixed TT recipe overlap
  • -fixed double replicator recipes

Baubles

  • -Update zh_CN.lang

Better Questing

  • -Add ability to change scrolling speed
  • -Wrap rewords area into CanvasScrolling. WARN: This requires reworking all BQ Packs
  • -Add canvas always striving to occupy less space
  • -Remove paginating from rewards area. WARN: This requires changes in all BQ Packs
  • -Wrap tasks area into CanvasScrolling. WARN: This requires changes in all BQ Packs
  • -Remove paginating from tasks area. WARN: This requires changes in all BQ Packs
  • -Fix empty space at the end of rewards list
  • -Add bq_copyprogress command
  • -Fix demo mode notification
  • -Add the ability to copy quests not from command sender
  • -Fix party quest completion sync
  • -Initial backport of netcode improvements and UI upgrades
  • -Removed IProgression interface
  • -Fixed GL error in scissor call
  • -Fixed text alignment issue in PanelButton
  • -Fixed theme GUI throwing a CME crash
  • -Added backported new icons
  • -Changes for the new api
  • -Fix copyquests command
  • -Fixed a few errors in partial data reading being treated as full databases
  • -Fixed default tooltip background texture being missing
  • -Backported newer translations
  • -Backported transparent test theme
  • -Fixed a few errors in partial data reading being treated as full databases
  • -Fixed default tooltip background texture being missing
  • -Backported newer translations
  • -Backported transparent test theme
  • -Fixed crash in party management screen when kicking or leaving
  • -Fixed missing changes in real time repeat timer math
  • -Removed now non-functional life share button in party screen
  • -Bypassed Forge bug which fired LivingUpdateEvent several times per tick
  • -Helps if I put the theme JSON in the right folder
  • -Fixed some textures still trying to render when zero or negative sized
  • -Backported sliced texture scaling improvements
  • -Fixed dedicated servers crashing on first world tick
  • -Add scroll positions save for tasks and rewards
  • -Add tab completion options
  • -Rework command for console execution
  • -Fixed party invite screen not opening
  • -Fixed party invite screen crashing when it did open
  • -Fixed item panel texture not showing wildcard variants
  • -Changed invite list to only show active players
  • -Fixed NetStationEdit using the wrong NBT tag name
  • -Fixed ore dictionary button in item selection changing prefix
  • -Changed submission station GUI to pre-filter valid quests
  • -Changed item and fluid tasks to use DBEntry<IQuest>
  • -Quick fix for BQLivingUpdateEvent re-triggering the original event
  • -Fixed popup not accepting no for an answer
  • -Added quest designer shortcut
  • -Removed anti-tamper code after community overreaction
  • -Create zh_CN.lang

Binnie Mods

  • -Fix fences and gates showing up wrong in WAILA
  • -Update zh_CN.lang

Biomes O Plenty

  • -Duplicate Fermenter Recipes for Biomes O Plenty Saplings #2886
  • -Update zh_CN.lang
  • -change version update gradle

Blood Arsenal

  • -Update zh_CN.lang

Blood Magic

  • -Update zh_CN.lang

Chisel

  • -Update zh_CN.lang

CoreMod

  • -Fix world world accelerator power consumption
  • -If you configure the range to 1 in block mode, then switch to TE mode, HV WA consumes 1024EU/t.
  • -If you use the default, i.e. range max, it will consume 3072EU/t.
  • -commented BW ore mixes out because the dont work rn.
  • -add recipes for new enerd io Alloys EBf, VacF, Mixer, Crafting
  • -add Pink Slime to EBF and Vac
  • -T5 rocket allows Europium pre T1 fusion #5870
  • -Added a better way for the Processing Array to handle recipes.
  • -remove unused files from Itemlist
  • -[RFC] Railcraft tank gauges recipe output ×2 #5890
  • -add recycle recipe for gauges from RC
  • -fixed wrong mixer gui 9 slots
  • -Additional fixes to Fixes #263
  • -fixed CombinedBac
  • -add more bw vat and lab recipes
  • -add new cultures
  • -add two alter native recipes in vat with bacterial sludge and mutagen
  • -add more biomedium recipes
  • -remove on some recipes breedable
  • -change uv recipe to naquadria Sievert value
  • -add items to vat input slots
  • -change other bio vat recipe fluids by factor 250x
  • -add new ASMD Component recipe
  • -fixed OreDict Names
  • -they use unlocalised names instead of localised ones now
  • -fixed ganymede typo
  • -Suggestion: Add a recipe for leather from oil chem #5918
  • -add forgotten texture ArtificialLeather
  • -add asmd chips to the core mod recipe
  • -buff infinity wire #5916
  • -Small Collagen adjustment #5913
  • -[Wrought Iron ingot] Incorrect recipe? #5955
  • -fixed another ganymede typo
  • -fixed Stainless Steel typo
  • -Update GT_MetaTileEntity_AirFilter.java
  • -UnknownNutrientAgar takes too long (Biowares) #5964
  • -Crystal Line needs asmds now
  • -Recipe conflict #6025
  • -GraviChestPlate recipe should work with all zpm circuits #6020
  • -Updated Core Mod to Java 8
  • -fixed ganymede typo in file
  • -moved VoidMiner stuff from GT to here
  • -Forgot to add png
  • -Added Cauldron nerf
  • -Drop Bart API pt2 electric boogaloo
  • -fix core ,od not building
  • -Incorrect mixer recipes for Energetic Alloy and Energetic Silver #6087
  • -Add Ectoplasma and Arcane Shards chips and fragments for bee loot.
  • -added Rune fragments for HEE for mob drops
  • -update autoclave 2 input slots
  • -fix low gravity recipes
  • -Update zh_CN.lang
  • -add Display to itemlist
  • -Added an API WA Endpoint
  • -added deObfs jar
  • -added soruces jar
  • -Added an API WA Endpoint
  • -Deluted Xenoxene should be Diluted Xenoxene #83
  • -T8 rocket uncraftable (again) #6208
  • -Recipes with ASMDs inconsistent #6224

Craft Tweaker

  • -Updated the ZenScript engine to the latest 1.12 ZenScript engine.
  • -This means that any scripting engine improvements made between the
  • -last 1.7.10 release and the last 1.12 release, will be in this version.
  • -Updated the API to the latest 1.11.2 API
  • -This means that any script written in 1.11.2 will (read should) work on this version,
  • -there are way too many changes to actually write them all here unfortunately.
  • -Added: pow(double, double), isNull(Object)

CropsPP

  • -Added new Crop pngs by emeraldsemerald (#35)
  • -ae -> ä, oe -> ö, ue -> ü

Draconic Evolution

  • -Update zh_CN.lang

Electro Magic Tools

  • -Update zh_CN.lang

Ender IO

  • -Fixed Conduit Filter
  • -Added Big Item Filter
  • -Capacitors, Conduits, Stellar Armor
  • -rename crude steel to Clay Compound
  • -update tooltip in lang file for stellar tools and armor
  • -ore dicted Endsteel nugget
  • -Update localization, add filter recipes
  • -Added Stellar Armor Textures
  • -Fixed basic ItemFilter
  • -Fixed Transceiver crash
  • -Added more 1.12 content
  • -removed unused trigger classes from bc
  • -Updated Deps
  • -update to Java8
  • -enabled UTF-8 encoding
  • -applied Java & IntelliJ plugins
  • -removed unused class
  • -Fixed capacitor bug on load
  • -Cleaned up capacitor loading code
  • -Update zh_CN.lang
  • -renamed constructor params for easier access
  • -reduced log-spam

Ender Zoo

  • -Update zh_CN.lang

Enhanced Loot Bags

  • -Create zh_CN.lang

Extra Cells

  • -Fix fluid interface dupe
  • -This dupe issue will happen when you attach two or more tanks
  • -to the same fluid interface and the fluid interface pushes some fluid as in some pattern
  • -Note to future programmers: this pushItems() logic is not as clean as it can be and can push
  • -1 stack per tick whereas vanilla can push all stacks at the same tick.
  • -Update zh_CN.lang
  • -gradle updated
  • -backported Oredictionary Export Bus extended pattern matching
  • -updated ThaumicEnergistics integration

Forestry

  • -fixed method not found exception
  • -wrong class for get Method call... i hate reflexion >_>
  • -Fixed Mutation Coniditons (#5)
  • -reduced usage of reflexion
  • -inlined code
  • -Actually remove the debug prints

Gadomancy

  • -Update zh_CN.lang

Galacticraft

  • -Update GCPlayerHandler.java
  • -Player crash (/corruption) with Battlegear and Galacticraft using torches #2162
  • -Swap dependencies directory for maven deps.
  • -Remove dependencies/*
  • -Gradle Wrapper --> 4.4.1
  • -Add GTNH permissions & update readme.md to direct support to us
  • -Remove Mekanism support [Unused in GTNH]
  • -Remove BuildCraft MJ support [Unused in GTNH]
  • -Add MicdoodleCore-1.7.10-3.0.13-GTNH-dev.jar until it's hosted for download
  • -Cleanup build.gradle. Still not 100% sure everything works *correctly*, but it compiles
  • -fix crash on invalid keybind
  • -Update Version everywhere.
  • -Remove version checker.
  • -Reobf partially working on planets.jar
  • -fix api include
  • -Produce one output jar (instead of two) due to reobf issues
  • -Point everyone to our github
  • -Update MicdoodleCore
  • -Fix mod options and planets rendering (#3)
  • -blacklist run folder
  • -lander now comes with fueled rocket
  • -add api to add rocket fuels and fuel tiers
  • -make rocket not get destroid by lightning
  • -make launch controller teleport rockets and other
  • -increse fuel cost when using launchcontroller
  • -fix using launch conditions couses launch to break
  • -add null check
  • -fix launchcontrolled rockerst not launching correctly
  • -removed enoying parachute message
  • -stop lander on galaxy planets with launch controller
  • -get rid off duble negtif
  • -add more fuels
  • -change zinc to nitrogen plasma
  • -remove all non rocket fuels
  • -add a way to remov efuels trough the api
  • -update zh_CN.lang
  • -change diesel to nitro diesel
  • -update gitignore
  • -add mic dodles core as lib

Gendustry

  • -update zh_CN.lang

Gregtech

  • -Display fluid amount in the fluid display stack.
  • -add new Enderi IO materials to GT
  • -CrudeSteel makes GTMaterial match up with EnderIO material
  • -add more Ender IO material properties to material list.
  • -change color of Crude steel and Pink slime a bit
  • -change ender io material
  • -add crafting recipes
  • -change Melodic Alloy space in Name
  • -add Pink Slime to EBF and Vac
  • -add shapeless recipe for Clay Compound
  • -Commented texture paging
  • -Texture paging implemented
  • -Move to proper id's out of GT++ space... but they are still unused on hatches... so does not really matter...
  • -Added a better way for the Processing Array to handle recipes.
  • -add missing Packer machines back
  • -add missing printer back
  • -add missing ids to processing array
  • -Set textures and adjust casing block register range
  • -put all Oil and oredrill recipes to Assembler/assline
  • -Removed T5 & T6 Miners
  • -Added BW Compat for easier use of BW Materials in code
  • -Removed DD Veins
  • -Added all Ores to Voidminer in DeepDark
  • -removed Infinity Ore
  • -Void miner adjustments (#262)
  • -Added all Ores to Voidminer in DeepDark
  • -removed Infinity Ore
  • -renormalize line endings
  • -UHV fixes
  • -updated tritanium color
  • -replaced magic numbers with string identifiers
  • -add additionl recipe changes to the fix
  • -change recipes for Growthmedium and Bio Medium
  • -Fix non GT tileentities should still propagate
  • -remove recursion depth limit and nullcheck on instanceof
  • -Tried to make Mogballs Optimisation properly threaded
  • -Named the thread
  • -actually use the right method (and not the old one lol)
  • -Interrupted the Thread onServerAboutToStop
  • -Made use of Thread.wait() + shortened "causeMachineUpdate" method
  • -shortened the code + by using toUpdate as sync object
  • -Added a new Thread every time a world is loaded
  • -Refactor to fixed thread pool executor
  • -Use actually something made for this task...
  • -disable threaded caching of mUpdate values
  • -Shutdown properly
  • -Add more logging to shutdown
  • -Use ThreadLocalRandom for RNG
  • -remove ore and oil drill from gt and put it into core mod.
  • -remove unused materials
  • -add gears to Cobalt and the Blue, Black and Red Steel (for the Oil Rig Recipes)
  • -More Polybenzimidazole (PBI) Uses in Higher Tier Recipes #5928
  • -CLS support
  • -OpenGL is a bit of a pita, wants only to be used in main thread.
  • -The easiest solution was to trigger CLS screen updates from GT.
  • -It is a soft dependency, if CLS isn't present, nothing breaks.
  • -Nerfed replicator
  • -added a config option
  • -made TankSize of Replicator a bit nicer
  • -Refactored CLS support into an own Compat
  • -add ArtificialLeather to more recipes
  • -Reduced log
  • -removed "isNice" easter egg
  • -reduced loglines to log every 5% instead of every 1%
  • -replaced Iterator for loop with enhanced for
  • -Over-Generous LV Conveyor maceration recipe #5896
  • -Quantium Wires have no wiremill recipe #5888
  • -IV electrolyzer for GT++ multi seems like it might be using a mistiered material #5883
  • -changed missing recipes to asmd components
  • -fix stainless steel naming in large cells
  • -Buff infinity turbines #5970
  • -fixed Adv. Seismic Prospector off-by-one error
  • -simplified calculations
  • -some code cleanup
  • -Factor 1.2 for now (UUM)
  • -Fixe IV Electrolyzer used some non existing HSSS Wires
  • -fix mistakes from lv centrifuging
  • -Recipe conflict #6025
  • -Update GT_Cover_SolarPanel.java
  • -Clean up the fluid display thing.
  • -Added cover guis for pump/filter
  • -Fix integer loopback in scanner averages
  • -3x3 pattern does not work in a packager
  • -Cover gui: Right click to open instead take.2
  • -Cover GUI: added fluid regulator, finished open on shiftrightclick.
  • -Start to add new HEE Bees for Ender Dust, Ectoplasma and Arcane Shards
  • -Fix/Nerf cleanroom
  • -more HEE bees and some fixes
  • -Changed drilling plant tooltip to be more clear about drilling area
  • -Fixed NPE during Worldgen
  • -buffed drilling area in chunk mode for it to be not smaller than in the block mode
  • -fixed scanner info & tooltip
  • -fix spawner egg from combs
  • -Refactored drilling area center to be in the corner of the chunk, so that miner would be digging whole number of standard 3x3 veins (if placed properly)
  • -Add Fire Essense bee
  • -set hidden bees now to hidden Tag. Before it dont't work
  • -FluidRenderer Fixes
  • -Made GT_FluidDisplayItem.getIconFromDamage NEVER return null
  • -Made GT_FluidDisplayStackRenderer reset its OpenGL calls before returning
  • -Naquadria combs give naquadah ore #6120
  • -Debug recipe errors
  • -Autoclave get a new input slot
  • -Add new Autoclave Texture
  • -fix recipe map autoclave
  • -Update GT_MetaTileEntity_Cleanroom.java
  • -Update zh_CN.lang
  • -Update GT_VolumetricFlask.java
  • -Made Flask icon handling more flexible.
  • -Unified Large Chem reactor OC related #294
  • -add Borosilicate Glass recipe for petri dish
  • -A simple new vein for higher tiers (LuV+) for solving Niobium shortage at these higher tiers #6142
  • -Only modify aStack when doDrain == true
  • -Centrifuging Rubber Wood only outputs Methane Gas #5243
  • -Added gui's for the rest of em covers.
  • -Unified Large Chem reactor OC
  • -coverguis: Cleaned up text.
  • -change the tatalite mix to show up in nei
  • -MachineBlock runnable toggle
  • -Fixed NEI time value for Replicators
  • -Phtalic Acid name wrong #6232
  • -Nitric Acid name wrong as a fluid #6231
  • -Phthalic Acid change breaks things #6242

GT PlusPlus

  • -Additions
  • -Added more 'Special Behaviour' items for my multiblocks as Examples.
  • -Added '/gtpp hand' command.
  • -Added TungstenSteel & Neutronium tool variants to NEI while in dev.
  • -Added Large Semifluid Generator and a crafting recipe for it.
  • -Added Placeholder for Adv. Assembly Line.
  • -Added Distillus Upgrade Chip and a crafting recipe for it.
  • -Added some new food items.
  • -Added a new casing block class for special handled multiblock casings.
  • -Added locale for Naq Fuel Cells.
  • -Added Boric Acid.
  • -Added Hydrochloric Acid fluid & recipes if it doesn't exist.
  • -Added code to remove GT recipes for rocket_fuel and 1,1dimethylhydrazine.
  • -Added recipe for processing Red Slurry.
  • -Added IsaMill.
  • -Added Milled ores.
  • -Added Milling Balls.
  • -Added Custom NEI Handler for IsaMIll.
  • -Added Death by IsaMIll.
  • -Added NitroBenzene to the Gas Turbine fuel list. (Up for balance)
  • -Added recipes for both grinding balls.
  • -Added more milling chains.
  • -Added two advanced recipes for obtaining Nitric Acid.
  • -Added Nitric Oxide and recipes if it doesn't exist.
  • -Added Nitrogen Dioxide and recipes if it doesn't exist.
  • -Added Carbon Disulfide.
  • -Added Hydrogen Sulfide if it doesn't exist.
  • -Added Sodium Ethoxide.
  • -Added Potassium Hydroxide.
  • -Added Sodium Ethyl Xanthate.
  • -Added Potassium Ethyl Xanthate.
  • -Added recipe for Sodium Ethoxide
  • -Added a Pine Tree.
  • -Oredict BoP Pinecone if it exists.
  • -Added support for Custom Machines being registered to the PA. (If GT is up-to date)(Try a Simple Washer!)
  • -Added a way to automatically refill advanced muffler hatches for the LRE.
  • -Added more milled materials.
  • -Added proper structure for Flotation Cells.
  • -Added all milled materials to flotation cell recipes.
  • -Added Human meat drops for dead players.
  • -Added Slicing mode for ICM.
  • -Added some localization for the new milling products.
  • -Added Dehydration of Flotation Slurries to the Vacuum Furnace.
  • -Added an Advanced Hazmat Suit.
  • -Added a T3 circuit for recipe selections.
  • -Added the Volumetric Flask Configurator.
  • -Added a recipe for the Egg Box.
  • -Added a Book for the Chemical Plant.
  • -Added a Large Steam Macerator.
  • -Added steam tier I/O buses & input hatch.
  • -Added recipes for the custom steam hatch, buses and Macerator controller.
  • -Added a recipe for the catalyst bus.
  • -Added two new Alloys. (Botmium and Laurenium)
  • -Added four new Maching Casing blocks.
  • -Added new Machine casings to the Chemical Plant code.
  • -Added new Volumetric Flasks. (8k & 32k)
  • -Added custom Flask Renderer.
  • -Added ability for the Volumetric Flask Configurator to handle the new Flasks.
  • -Added basic TC transformer to try debug the StackOverflowError caused by TC/ExU/GT.
  • -Added advanced production method to obtain Fluorite.
  • -Added recipe for pine saplings.
  • -Added low tier basic turbines for Pollution Scrubbers.
  • -Added capability for Scrubbers to be automated.
  • -Added recipe for Zyngen.
  • -Added recipes for 2 new volumetric flasks.
  • -Added tier info into Chemical Plant NEI handler.
  • -Added custom NEI handlers for Reactor Fuel Processing Plant recipes.
  • -Added framework for Elemental Duplicator.
  • -Added custom Data Orb bus for Elemental Duplicator.
  • -Added recipes for basic turbines.
  • -Added Item Overflow Valves.
  • -Added more types of armour to the Hazmat list.
  • -Added recipes to convert GT++ Plutonium239 into normal Plutonium.
  • -Added recipe to convert GT Phthalic Acid into GT++ Phthalic Acid.
  • -Added recipes for Laurenium and Botmium casings.
  • -Removals
  • -Removed Alloy Smelting recipes form the Alloy Blast Smelter. (Obsoleted by the Multi Alloy Smelter)
  • -Removed weird dependency on CofhCore.
  • -Removed VFCs ability to handle flasks with fluid in them.
  • -Disabled Thaumic Tinkerer Hazmat additions.
  • -Disabled Item Overflow Covers.
  • -Changes
  • -Adjusted recipes for lower tier charge packs.
  • -Reworked a few recipes.
  • -Adjust process for obtaining Thorium-232.
  • -Changed Fission Fuel Processing Plant to Reactor Fuel Processing Plant.
  • -Moved Rocket Fuel production to the Chem Plant.
  • -Buffered Kerosene output from Coal Tar processing.
  • -Made Formaldehyde Catalyst handled correctly in Chemical Plant.
  • -Moved debug mode switch to AsmConfig.
  • -Changed recipe for Nitrogen Tetroxide.
  • -Adjusted recipe for Th232 again.
  • -Changed Rocket Fuels slightly once more.
  • -Renamed Chemical Dehydrator to Dehydrator for clearer logic in NEI.
  • -More adjustments to Vacuum Furnace NEI handler.
  • -Adjusted use/creation of Pine Oil in recipes.
  • -Buffed Outputs of Froth Processing.
  • -Changed a heap of recipes to use the new circuits.
  • -Changed the Tooltip for the Egg Box.
  • -Made the Volumetric Flask Configurator tooltip better.
  • -Moved some logic internal to the SteamMultiBase class. (Handling of output buffering, bus/hatch handling and recipes)
  • -Changed Steam Multi recipes to use Tumbaga instead of Potin.
  • -Changed some tooltips so that it's more obvious that steam things are ONLY for steam.
  • -Changed colours of the two new alloys.
  • -Rebalanced some Chemical Plant recipes.
  • -Adjusted output of Fluorite ore production recipes.
  • -Finished Work on Chemical Plant user manual.
  • -Made Green Rocket Fuel more expensive.
  • -Made Purple Rocket Fuel use less copper, give more output.
  • -Rebalanced some Chemical Plant recipes.
  • -Fixes
  • -Fixed lafium compound being zpm instead of LuV.
  • -Fixed Large Extruder not counting back center casing.
  • -Fixed algea pond forming issue on servers.
  • -Fixed ULV Overflow Covers using 0L Water in assembler. (https://github.com/GTNewHorizons/NewHorizons/issues/5700)
  • -Fixed Integral Encasement I using 0L Steel in assembler. (https://github.com/GTNewHorizons/NewHorizons/issues/5617)
  • -Fixed Thaumcraft based FakePlayer's triggering Fluorite drops. (https://github.com/GTNewHorizons/NewHorizons/issues/5744)
  • -Fixed bad handling of hatch textures on a few multiblocks.
  • -Semi-Fixed Distillus.
  • -Fixed Semifluid Generator recipes.
  • -Fixed Semifluid Generators crashing the game when mined.
  • -Fixed bad handling of calls to ItemList.java.
  • -Fixed Distillus handling for Distillery recipe handling.
  • -Fixed a minor bug in the update checker.
  • -Fixed Hydrochloric Acid generating at the wrong time.
  • -Disabled Hand-pump pumping from non-GT tile entities.
  • -Fixed handling of custom OrePrefixes.
  • -Fixed OreDict registration of MetaFoodItems.
  • -Improved handling of Core Classes being static initialised too early.
  • -Fixed client-side bug in Distillus which would cause an infinite loop.
  • -Fixed bug in ForgeEnumHelper.
  • -Fixed bug in setField methods from ReflectionUtils.
  • -Fixed Algae Farm controller recipe.
  • -Fixed OOB when changing Energy Tier. (Creative Buffer)
  • -Fixed GUI of adv. muffler not working correctly.
  • -More work overhauling GT/IC2 Hazmat system.
  • -Stop the Cape Renderer from cancelling the event unless they're invisible. Should fix Held Items being invisible. (Hopefully)
  • -Adjusted how Fusion MK4 injects power, it now pulls the voltage of the hatch.
  • -Fixed Fake Player Handling.
  • -Fixed Vacuum Furnace controller recipe.
  • -Made certain TileEntities blacklisted against the World accelerator in both GT++ & GTNH.
  • -Fixed handling of Fluid Name handling on Custom Fluid Hatches.
  • -Fixed spelling of Maintenance in most multiblock tooltips.
  • -Fixed Robinators not returning the correct block when mined.
  • -Fixed Electric tool recipes not consuming the original tool.
  • -Redid handling of all shaped crafting recipes.
  • -Fixed recipe handling for the last few multiblocks.
  • -Fixed handling of Giant Eggs.
  • -Fixed obscure crash caused by Dingos.
  • -Fixed handling of Spawn Eggs and entities registered to the global list.
  • -Potentially fixed NEI not working correctly for GT++ recipe maps.
  • -Fixed milled byproducts not using the correct texture.
  • -Fixed handling of IC2 EnumHelper code.
  • -Fixed Industrial Cutting Machine defaulting to slicing mode.
  • -Fixed shaped recipe creation.
  • -Minor adjustments to the Volumetric Flask GUI.
  • -Fixed crash due to multiple key listeners running. (codechicken.nei.guihook.GuiContainerManager.lastKeyTyped(GuiContainerManager.java:306))
  • -Fixed TC dependency within the Fake Player checker.
  • -Fixed StackOverflowError caused by TC/ExU/GT.
  • -Added another safety catch to the VFC GUI.
  • -Fixed the last few minor NEI issues.
  • -Fixed TC dependency within the Fake Player checker.
  • -Fixed TC CraftingManager Transformer. (Fixes an infinite loop in TC)
  • -Fixed minor oversight in RC ASM.
  • -Fixed bug where PSS would generate power due to an integer overflow.
  • -Fixed unlocal name of GT++ Super Chests, to prevent GT's Language Manager re-using the Localised String.
  • -Fixed handling of large recipes in GT_NEI_multiCentriElectroFreezer.
  • -Fixed Automation of Pollution Scrubbers.

GT Scanner Mod

  • -add new fluid colors for underground fluids
  • -changed colors a bit

Hardcore Ender Expansion

  • -update zh_CN.lang

Hodgepodge

  • -Detect Thermos/Bukkit and don't load incompatible plugins.

Holoinventory

  • -Create zh_CN.lang

IC2 Crop Plugin

  • -Improved: Nei Crop Simulation got improved. (Before: 50 seconds using 4 cores, After: 1 Second using 1 core)
  • -Added: Crop Simulation level config so you can make the waiting game not impossible.
  • -(With 155 crops it can take hours to simulate all possibilities because its a 155x155x155x155 cases)

IFU

  • -redid logic to work propperly with any type of material as input
  • -refractored code (a bit)
  • -fixed GUI
  • -restricted the wand to OW, Nether and TF (configurable)
  • -removed damage bar from Item
  • -added build wrapper

Iguana Tinker Tweaks

  • -Update zh_CN.lang

InGame Info XML

  • -Update zh_CN.lang

Irontanks

  • -bump gradle & forge
  • -optimize imports
  • -run idea inspections
  • -revert Normalize block and item names
  • -remove missing things
  • -fix textures and lang
  • -change silver to steel
  • -back to old textures, but improving them
  • -fix silvertank/topbottom texture color
  • -improve /v2
  • -improve the obsidian tank texture to look more like the minecraft obisidian texture
  • -add hardness to tanks
  • -chaned blast resitance on tanks
  • -Update zh_CN.lang

Jabba

  • -Update zh_CN.lang

Kekztech

  • -New Content
  • -added Ichor and Thaumium Reinforced Jars
  • -added Lapotronic Supercapacitor
  • -Updated Content
  • -added TFFT I/O hatch auto-output function
  • -Fixes
  • -TFFT Structure check fixed
  • -TFFT auto-void not working through TFFT I/O hatch
  • -TFFT I/O hatch not remembering it's state
  • -Kekztech GT blocks now use the correct mining tool

Magicbees

  • -Update zh_CN.lang

Micdoodle Core

  • -Make Micdoodle core buildable by itself
  • -Gradle wrapper 4.4.1
  • -Bump source compat, forge version, and add mcmod.info
  • -Remove version checks based on specific filenames
  • -Add IEntityBreathable

Mine and Blade Battlegear

-Update zh_CN.lang

Natura

  • -using java 1.6 to build it will help to avoid crahses. Need a fix later
  • -More new config options
  • -Quick cleanup of NContent.java
  • -Add missing Ore Dictionary tags to berries
  • -Register more wooden items to the Ore Dictionary
  • -Update zh_CN.lang

Nodal Mechanics

  • -Update zh_CN.lang
  • -Change attuned Matrix Recipe to fit thematically
  • Changed aspects and recipe items(sloth shards and balanced shards).
  • -Old Infusion recipe did not make sense.
  • -Lust? Mining? Added Pride, Sloth, Aura, and Magic aspects instead.
  • -Possibly a slight nerf but requires the same tech level
  • -Fixed error spiked difficulty
  • -Fixed issue where amber was used in place of balanced shards,
  • -Replace energy crystal with lapotron crystal
  • -swapped one Sloth Shard for the more difficult Pride shard

Not Enough Items

  • -Update zh_CN.lang
  • -Parallelize recipe handlers
  • -Use a dedicated ForkJoinPool
  • -Add TaskProfiler back
  • -Reuse the ForkJoinPool in ItemList
  • -Mark itemlist dirty after adjusting ItemInfo (hidden, overrides, etc).
  • -Should fix craft tweaker item hiding.

Open Blocks

  • -Update zh_CN.lang

Open Computers

  • -null check & a bit cleanup
  • -a weak table does not need its keys removed
  • -also, this apparently increases the chance for obscure edge case bugs in lua gc
  • -closes #3225
  • -closes #2999
  • -close handles on procs in reverse order
  • -also explicitly close stdout in cat. proc closes it, but this is cleaner
  • -barcode-reader: Oops, turns out if you try and scan literally anything else, it'll break the scan.
  • -fix shift+back in /bin/edit - it should backspace normally
  • -[OpenOS] Tiny ls manual fixes
  • -Removed unnecessary characters in the OpenOS manpage for ls
  • -pass errors back to shell.execute. it seems reasonable for only interactive shell to assert (and thus print stack) on failed commands)
  • -fix hologram.copy - we weren't sending the full dirty region on updates in some cases
  • -closes #3254
  • -Add Cortana (from Halo; https://en.wikipedia.org/wiki/Cortana_(Halo))
  • -fix \27[6n response, it should write [ before the coords
  • -improve motion sensor check both feet and eyes
  • -fix a couple of devfs adapter issues
  • -gpu: remove screen link when there is no screen
  • -modem: remove max packet size, as this method no longer exists
  • -tiny cleanup in shell for crashed scripts
  • -remove unknown error message
  • -put 5.3 above 5.2 so it is the first selected architecture
  • -fix cpu to use default lua arch (5.3)
  • -fixing and old unicode bug
  • -the openos io buffer in utf8 mode can splice inside a utf8 sequence
  • -this code prevents that by reading the next chunk to complete the sequence
  • -in the case the stream actually has bad utf8 sequence, the io buffer decides to return
  • -more data than it was asked, rather than corrupt the stream
  • -closes #1207
  • -GPU speed up: Writing to the gpu buffer outside the viewport is free. no budget cost, no power cost, (also, writes are already direct calls)
  • -We've discussed a large variety of options for the gpu
  • -I've reviewed our options and suggestions. Ultimately - users want faster graphics.
  • -Most of the ideas are relating to what api is meaningful to the user.
  • -The core issue we have in making graphics faster is an increase load on the server.
  • -closes #779
  • -fix openos crash when setViewport is called without args
  • -remove packet sync for invisible gpu change - make free more free
  • -gpu video ram with allocate, free, bitblts
  • -writing text and color data to a gpu page is free and server side only
  • -bitblt to screen cause an update and has more budget and power cost
  • -vram: added a couple more defaults for buffer api and fixed client sync code for dirty buffer updates
  • -gpu budget cleanup - made the vram bitblt budget and energy cost far more reasonable and logical
  • -note: dirty page bitblts to a screen are increasinly expensive for larger buffers
  • -bitblts to vram are "free" (no budget, no energy)
  • -note that any direct component call has a minimum .001 budget cost
  • -api rename for get/set buffer, it is now {get/set}ActiveBuffer
  • -this breaks previous build, but this is dev stuff, so it's okay :)
  • -no release is broken here
  • -Added VEGA AI name (Doom 2016)
  • -small adjustment to bitblt perf
  • -also, temporary changes to minimum callback data for perf testing
  • -openos improvements
  • -if /home is readonly, a helpful message is displayed tell the user to run install
  • -remove -i from `cp` alias because a bunch of people complain about it
  • -install` now does not clobber /etc/rc.cfg nor /home/.shrc
  • -significant change, and carefully tested - read/writes to vram is now free, no budget cost
  • -This change required removing our minimum budget cost (the cost for a component invoke) which was .001 (budget limits are ~1)
  • -This affects a number of cheap component api calls, so that they no longer have a .001 minimum call budget. From tesing it appears that tight loops caling these api don't experience a different behavior, they still fail with "too long without yielding" just the same. Additionally, these api are safe to call without forcing a budget cost. This should have a small quality of life improvement in many places, being able to call some api ever so slightly faster.
  • -also, added better config options for vram settings
  • -gpu vram api return change - freeAllBuffers returns the number of buffers freed
  • -increase timeouts on bitblt after further server load and network load testing
  • -added budget costs for bitblt that allow a dynamic indirect callback behavior, while being direct by default
  • -this also increases the budget cost for bitblt for dirty pages. this new calibration is more server friendly
  • -update settings.scala to match defaults in application.conf
  • -insure minimal bitblt cost when writing to screen
  • -add tooltip to trading upgrade.
  • -diable rack "relay mode" by default when crafting a new rack
  • -add better descriptive text to debug card connectToBlock
  • -some tooltips and a fix for possible install code path (nil ref)
  • -fix support for multiple gpu vram access to a screen
  • -optimize color write and increase bitblt limits
  • -the color write improvements appears to give clients a 90% speed up on loading color nbt
  • -fixed mixed tier gpu and screen bitblt
  • -use rawequal for internal table checks in machien.lua
  • -allow process exception handler to print error to stderr - as in some cases the user wants to know about these crashes; such as out-of-memory
  • -closes #3308
  • -pass wget user-agent, in a special opencomputers way
  • -closes #3305
  • -Update zh_CN.lang
  • -fixed the floppy gui to update its buttons
  • -and cleaned up the packet handler to make sure reads are done regardless of outcome
  • -Rewrite the ru_RU translation of a manpage
  • -Added Seismic Prospector data reading support
  • -GT Assembly line recipe reading

Overloaded Armorbar

  • -add build.properties
  • -promoting to non beta version

Pam's Harvestcraft

  • -Initial 1.7.10 commit: decompiled pam's hc code
  • -Reformatted missed parts
  • -Update gradlewrapper to 4.4.1
  • -Update thaumcraft API
  • -Prevents crash when loading up the game.
  • -Make enabletofuasmeatinRecipes control the listAllfishraw tag on Firm Tofu
  • -Replace unintended tab with spaces
  • -Add the listAllseed tag to seeds that were missing it
  • -fixed some bugs maybe we can buil this later agains 1.8 again

Remote IO

  • -Gradle updated to 4.4.1
  • -AE2 dependency updated to rv3
  • -Update zh_CN.lang

Roguelike

  • -Fixes negative buff levels some people use as markers?
  • -update gradle and version

SGCraft

  • -update forge 1614
  • -update gradle
  • -add libs
  • -try fix mystcraft integration (we dont use it anyways)
  • -Create zh_CN.lang

Special Mobs

  • -Update zh_CN.lang
  • -fix crash with tainted magic foci

Spice Of Life

  • -Update zh_CN.lang

Standard Expansion

  • -API Update: Add canvas always striving to occupy less space
  • -Rework PanelRewardChoice
  • -Rework PanelRewardCommand
  • -Rework PanelRewardItem
  • -Rework PanelRewardXP
  • -Rework PanelRewardScoreboard
  • -Prettify GUI
  • -Rework all tasks gui
  • -Retrieval tasks now no consume as standard
  • -All tasks now ignore nbt as standard
  • -Almost done backporting new netcode. Remaining work:
  • -Retrieval Task
  • -XP Task
  • -Scoreboard Task
  • -All Rewards
  • -Redoing task event handlers
  • -Finished remaining files needing backporting
  • -Api update
  • -Changed LivingUpdateEvent to use the new fixed bypass in base mod
  • -Fixed meeting task not handling partial sync
  • -Fixed crafting task not handling partial sync
  • -Fixed loot chest defaults using newer ID names
  • -Fixed missing localisations for backported features
  • -Fixed score database not using thread syncronisation
  • -Changed score database to use TreeMap over HashMap
  • -Fixed issue with retrieval tasks ignoring submission attempts
  • -Fixed dedicated server crash in location task
  • -Fixed dedicated server crash in interact task
  • -Fixed item and fluid tasks still using old IQuest parameter
  • -Fixed existing location tasks loading with biome ID check of 0
  • -Create zh_CN.lang

Steves Addons

  • -Create zh_CN.lang

Steves Carts

  • -Create zh_CN.lang

Steves Factory Manager

  • -Close GTNewHorizons/NewHorizons#5861
  • -2.0.8.9.dev4 Crashes when loading an existing world #5908
  • -Create zh_CN.lang

Storage Drawers

  • -Update zh_CN.lang

TecTech

  • -Block nerf (#24)
  • -put Irontank mod to the withelist of BlockNerf
  • -Add recipe for IV-ZPM high amp energy hatches #25 (#26)
  • -Attempt to upgrade gradle to 4.8.1
  • -Null check this stuff
  • -Fix pipes, implement ExtendedFacing, bump version
  • -Refactor to provider and add another helper method for compatiblility
  • -Revoctor Structure util to new package, fix typo
  • -compat for new advanced smd parts (#27)
  • -If you just edit DreamCraft recipe loader you can push yourself @Dream-Master
  • -new structure api
  • -Finish example implementation on transformer
  • -Add hint blocks and fallbacks
  • -Drop element provider by reworking T into calls properly
  • -Refactor old api for fully static context
  • -Fix pollutor localization
  • -Add helper method for on check pass
  • -add on element fail
  • -Optimize navigation
  • -move adders to new package
  • -Refactor instance of for isNavigating method
  • -Remove more old api, add compat, fix typos,add hint only
  • -Implement new api for collider
  • -Add optional hatch adders
  • -Cleanup struct util
  • -Fix navigation, move handles to util
  • -Update struct writer
  • -Tweak the api some more, fix bugs
  • -Add IIcon hint particle
  • -Fix loss, to be max instead of min...
  • -Refactor thaum spark
  • -Added config Option for Block Nerf (#28)
  • -Fix laser logic
  • -Cleanup, add debug print, fix hatch adder optional
  • -Buck Converter from TecTech #6179
  • -Add recipes for some hatches
  • -Uncertainty Resolver has no recipe #6217
  • -REsolve some bugs
  • -Add offline temp reading
  • -Add missing machine type
  • -Fix sound loops

Thaumcraft NEI Additions

  • -Create zh_CN.lang

Thaumic Based

  • -removed fortune for seeds
  • -Update zh_CN.lang

Thaumicenergistics

  • -Crafting card support for Essentia Export Bus
  • -Cache search string in the terminal GUI

Thaumic Exploration

  • -Everfull urn - Gregtech compatibility
  • -Reworking fluid container filling on right click.
  • -Fix GTNewHorizons/GT-New-Horizons-Modpack#1442,
  • -GTNewHorizons/GT-New-Horizons-Modpack#5453,
  • -GTNewHorizons/GT-New-Horizons-Modpack#6249,
  • -KryptonCaptain/Thaumic_Exploration#1.
  • -Update zh_CN.lang

Thaumic Horizons

  • -Fixed Renderer
  • -fixed gradle version replacement
  • -added idea plugin
  • -Create zh_CN.lang
  • -Fix client crash due to ArrayIndexOutOfBoundsException

TMechworks

  • -Update zh_CN.lang

Torohealth

  • -add build.properties
  • -add always show config option
  • -promoting to non beta version

Twilightforest

  • -Attempt to fix NewHorizons #5810
  • -Band-aid fix for makeGlyphBranches getting called when height and size are not set
  • -This should be properly fixed at some point, but I have not been able to find the root cause to do that.
  • -Fix a null check in TFEventListener.
  • -build changes
  • -Added Source and Dev Jar
  • -Increased Java Build version Java6 -> Java8
  • -Enabled UTF-8 encoding
  • -Added idea plugin
  • -Tree related business
  • -renamed dev version to deobfs
  • -Added Drops to magical trees
  • -Fixed Ore Magnet breaking TileEntity Based Ores
  • -Added some Javadoc
  • -removed a magic number for a speaking static final variable
  • -Update zh_CN.lang

WAILA Plugins

  • -Update zh_CN.lang
  • -Add progress info for basic machines.
  • -Code from 4Gname.
  • -Update en_US.lang
  • -Update PluginGregtech5U.java

Warp Theory

  • -Prevents vanilla warp events after warp cleansing
  • -Update zh_CN.lang
  • -Warp effect blink - Avoid suffocate player in a wall

Witching Gadgets

  • -Update zh_CN.lang
  • -Fixing stove

Universal Singularities

  • -Create zh_CN.lang

Config changes:

Advanced Solar Panels

  • -Suggestion: a MT recipe for graphene #5903

Applied Energistics

  • -Applied Energistics (and related mods) bugs/comments #6080

Better Loading Screen

  • -new better loading screen cfg

Blood Magic

  • -Add AE2MatrixFrame to teleposer blacklist
  • -AE2MatrixFrame is a non-destructible transparent block of storage cell Dim.
  • -#6186 Added avaritia chests to teleposer blacklist

Bugtorch

  • -add bugtorch cfg

Core Mod

  • -tooltip emerald tank
  • -update config pack version
  • -add text for new bee combs

Draconic Evolution

  • -add dim 100 (Deep Dark) to remove DE ores

Ender IO

  • -update ender io recipe and cfg
  • -fix derp change rf cost of items

Extra Utilities

  • -fix(extrautils): missing bottom texture for trading post
  • -Due to bug in closed-source ExtraUtilities, it is not possible to fix the broken
  • -resource referrence of the Trading Post's bottom texture:

Forestry

  • -more up todate file for forestry backpakcs

Galaxy Space

  • -Fix misspelled crystal

Gendustry

  • -liquid dna from gendustry only obtainable from sapplings #5911

Gregtech

  • -remove deep dark ores because we have now Void miners
  • -Unknown water as an underground fluid #5963
  • -fix gen on some planets/dims
  • -add unkown water will move it tomorrow to the right planet
  • -updat gt configs
  • -fix dimesnion name
  • -added new underground fluids and values
  • -fixed io dim naming
  • -change the amounts bart suggested
  • -lower natural gas spawn as gee8e suggest
  • -commented phosphoricacid out since it not working yet
  • -remove phosporic acid
  • -now io uw fluids works
  • -A simple new vein for higher tiers (LuV+) for solving Niobium shortage at these higher tiers #6142
  • -fix vein name
  • -remove recipe big egg from gt++

IC2 Nei Plugin

  • -add missing cfg for ic2 nei addon. It need to be 2 because 4 will need houres for calculation each start up.

Ingame Info XML

  • -improve(temperature): add celcius and kelvin

Itlt

  • -add itlt cfg and icon

Minecraft

  • -fix(planks): use vanilla asset

Server Dat

  • -update server dat
  • -Change to My Server's IPs in the official server list #5855
  • -New Stone huts Server #6169
  • -remove all starter books and give them as quest reward

Script changes:

Advanced Solar Panels

  • -Hybrid solar helmet recipe broken #6063

Better Questing

  • -remove rf mod so long it isnt compatible for new BQ3 api
  • -new Betterloading Screen cfg

-Binnies Mod

  • -fix(extra-bees): dyes
  • -fix Add missing extractor dyes recipes
  • -imp Change dyes recipes to output Gregtech dyes

Biome O plenty

  • -fix(biomesoplenty): dyes recipes
  • -fix: add missing florer to dye extractor recipes
  • -imp: replace BOP specific dyes (black, white, blue, green, brown) by
  • -Gregtech dyes and hides BOP unobtainable dyes from NEI

Cat walk

  • -pulverisator receipt for catwalk receipt #5942

Core Mod

  • -Missing recipe on MP : Casting Form (Coinage Mold) #5723

Electro Magic Tools

  • -Glue Balls #5921

Ender IO

  • -add new ender io recipes to script
  • -fix overseen recipe errors in Ender io
  • -add missing capacitor recipes
  • -fix existing Filter recipe was wrong
  • -Dimensional transceiver recipe #5931
  • -The Big Item Filter from EIO has two recipes, one of which probably shouldn't be there #6036
  • -Recipe Question/Change? #6223

Forbidden Magic

  • -fix(forbidden-magic): dyes
  • -fix Add missing extractor dyes recipes
  • -imp Change dyes recipes to output Gregtech dyes

Galacticraft

  • -remove bacterial sludge recipe (will be add to BW later)
  • -More Polybenzimidazole (PBI) Uses in Higher Tier Recipes #5928

Galaxy Space

  • -Placing a GalaxySpace Hybrid Solar Panel corrupts the world #4858
  • -Hybrid Solar Panel Crach #5936
  • -More Polybenzimidazole (PBI) Uses in Higher Tier Recipes #5928

Gregtech

  • -feat(gregtech): dyes conversion recipes
  • -Adds shapeless workbench recipes to convert oreDyes to Gregtech dyes

IC2

  • -Fixed a bug with the bucket dup

Iron Tank

  • -new emerald tank recipe
  • -update recipe. No one need this tanks after lv so reduce recipe costs
  • -Iron Tanks is uncraftable #6010
  • -iron tanks works before i add only a control circuit

Microblocks

  • -added more microblocks done with the help of Tedtricks

Minecraft

  • -oredict the assembler crafting table recipe
  • -Oredict the crafting table recipe to support modded logs in the assembler

Natura

  • -fix(natura): dye recipes and unification
  • -fix Add missing extractor recipe from blue dye
  • -imp Change natura blue dye for gregtech blue dye and hide natura one
  • -Don't register Natura fruit to the ore dictionary, Natura now does that itself
  • - Natura registers its fruits with the same tags that the Natura.zs script does.

Railcraft

  • -remove RC blastfurnace recipes they not belongs there
  • -recipe have now a EBF recipe

Tainted Magic

  • -More Polybenzimidazole (PBI) Uses in Higher Tier Recipes #5928

Thaumcraft

  • -Arcane Stone Bricks recipe #5887

Thaumic Energetic

  • -Fixed recipe for Arcane Assembler: now it select wands only by correct nbt tag

Thaumic Tinker

  • -Update ThaumicTinkerer-01.zs Fix #6191

-craftweaker legacy support

  • -update Artificial Leather recipes fix script bugs

Quests changes:

  • -update zh_CN.lang to 2.0.9.0
  • -Add Pumpkin Pie Quest
  • -change 4x EBF Steel requirements
  • -add Kill quests for neutral mobs
  • -add kill quest for aqua creeper
  • -remove nbt data on mobs quests
  • -adjust BBF Quest need more clay
  • -make LV Piston a or quest to make Pump crafting first
  • -LV chemistry quests not marked as main quests #5818
  • -Description of Quest "Get ready for Tier 3"
  • -Fixed description to match numer of items
  • -Invalid requirement on sensor/emitter quest in IV #5859
  • -Quantum Star quest in IV wants wrong amount of radon #5858
  • -Osmiridium ore from quest useless #5857
  • -#4032 #4851 #5457(two items) Adjust whole PBI questline so there's no leftover PBI fluid.
  • -Fix namesx2, fix spacingx1, add more text to PBI start quest to explain better
  • -#5854 Adjust tier 6 quest req becuase of reasons stated in issue, change size of icon
  • -#5528 Made chemical bath main, XOR for the two radon quests, box is secondary to decay quest
  • -#5408 Added simple stirling water pump quest
  • -#4742 Added quest for getting electrotine before workstation quest.
  • -Mentioned cetrifuging for electrum. Added quest reward for pump quest I forgot
  • -#5457 Added text on how to obtain magnetic iron rods, removed mention of durability bar
  • -#5457 Changed text for lv brewery quest
  • -#5457 Swapped energium and lapis amounts
  • -#5457 Delete desh 1461 quest
  • -#5457 Adjusted epoxid quests so there's no leftovers
  • -#5457 Adjusted 2309 Another Acid to worry about amount
  • -#5457 Quest 290 Ninja style split book into two actually usable ones
  • -#5457 Deleted 1652 (Power of a jet engine) as it's a dupelicate
  • -#5457 Change text of 1012 (Rutile Dust) to indicate you can centrifuge it either way.
  • -Also remove unnecessary machine reqs. Changed name of tetrafluoroethylene quest to polytetrafluoroethylene,
  • -since that's what you're actually after
  • -#5457 Quest 1492 (Assembling Line) changed number to 26
  • -#5457 Quest 1493 (Tier 7) change text to the new ingot.
  • -Quest 1715 (On your way to Tier 4 DIMs) removed first task
  • -Replaced chrome with the new ingot at 1/2 rate, since it's harder to get
  • -#5457 Quest 1154 (Magnalium Crossbow Bolts) Adjusted text
  • -#5457 Adjusted all heavy duty plate quests to have the right amounts, and be before schematic quest. -
  • -Made recycling rocket quest optional so you don't recyle it before you can make the T2.
  • -Adjusted layout to be more aligned. Removed text about centrifuging lava for tungstate in the T2 plate quest, since you can't anymore
  • -update questbook to 2.0.8.8x
  • -#2994 #3522 #5130 Create quest that tells you what to scan to get all the aspects for thaumcraft
  • -Adjust PTFE quests so there's no extra fluid.
  • -Change to require plates instead of bars at the end, since that's what you use
  • -Turn ignorenbt on for quest 1440 oxygen bubble distributor
  • -Remove lapotron prereq for the ev laser engraver, add lapo prereq to quantum crystal
  • -Change required mars materials in quest 186 from dungeon brick to planet blocks to match similar quests
  • -Added EV quests for making higher tier (tungsten/platinum) cables, and the polyphenylene sulfide you make them with.
  • -Also fixed hazmat typo in 1656, and added text to ABS quest about smelting tungsten faster.
  • -Quest 1727 NBT issue #5881
  • -Outdated Fluid Overview - Quest 1743 #5875
  • -Update en_US.lang
  • -update BQ file for newest version (3)
  • -Quest bugs on 2.0.8.8 #5933
  • -Quest 1197 - NBT issue #5944
  • -Quest 1200 NBT issue #5925
  • -Quest #1511 and #504 in Bee Chapter cannot complete #5909
  • -No recipe for small steel turbine #5905
  • -Remove quest 1689 (LuV Laser Engraver) or make it optional #5882
  • -Quest NBT Issue #5971
  • -Changed BM quests from 3 tabs to 1, to make it less confusing, and more organized.
  • -Reorganized quests based on actual requirements.
  • -Added quests for blood letters pack, demon blood shard, glass knife, orb of armok,
  • -imperfect ritual stone, ritual compressor, ritual dismantler, transparent orb,
  • -tiered sigil quests, teleposer, and weak activation crystal. Also fixed stuff from #6001.
  • -Resaved with dev2 version (dev4 is even more different) so the formatting is fixed
  • -duct tape fix for the location task set range from -1 to 0 need to be tested
  • -duct tape fix for the location task set biome from 0 to -1 need to be tested
  • -Adjust mistake in Ascended quest requirement
  • -Added note to labeller quest about bug
  • -Added note you can't place slime liquid back down
  • -Added note you can automate lead lined box
  • -Fixed #5808 (it'll probably break again though)
  • -Adjusted deep dark quest text as mentioned in #5797
  • -Adjusted #5525 to have the proper metadata on the books
  • -Added text to explain multifarm circuits better
  • -Added quests for EC2 item cells, EC2 crafting storage, fluid cells, essentia cells, and spatial cells and related quests
  • -Finished AE2 quests. This includes AE2, EC2, AE2 Stuff, TE, and WCT.
  • -Fixed #6076. Also fixed the number asked for in the text for this+similar quests
  • -Removed planet block requirements from Tier 5 and Tier 7 quests. Fixes #4790
  • -Hardcore Ender Expansion & Quests #6086
  • -Also edited Q2538, since the item has changed to be not worthless. Also fixed icon and item detection (AE stored)
  • -#5620 Added text. Previous commit also changed #6091, altering commit messages is hard.
  • -#5368 Moved+Changed text from saltwater and chlorobenzens quest to new quest in tips and tricks tab
  • -#5368 Moved RS Latch quest. Also adjusted quest locations a little on multiblocks tab
  • -#5368 Added more text to same quest
  • -#5979 Changed text, made non-main
  • -Also edited Q2538, since the item has changed to be not worthless. Also fixed icon and item detection (AE stored)
  • -Add BactericalVat Quest
  • -Fix BacterialVat Quest and Add Glass-Tier Quest
  • -Fix BacterialVat Quest sentences
  • -Move The Clean Lab Quest to IV Tab
  • -Add Glass-Tiers Quests
  • -add new Bio lab and petri dish quest.
  • -Translation update to 2.0.9.0.beta4
  • -Endgame Goals Tab #6172 thanks to @GTNH-Colen
  • -Translation update to 2.0.9.0.RC1
  • -#6123 Turn IgnoreNBT on
  • -#6181 Readded the requirement
  • -#6188 Explained you need the EBF to make the Aluminium
  • -#6115 Cleaned up text
  • -#6161 Added LuV quests. Also added book rewards (Quest, OB, Tinkers) to early quests
  • -rearrange Quests and color the headlines
  • -#6161 Completed between 1/2 to 3/4 of the quests
  • -#6161 Finished ZPM-UHV quests. Needs testing however
  • -#6161 Updated to be more complete
  • -#6161 Fixes, adjustments, etc.
  • -#6161 Added rocket fuel quests! Also attempted to explain Tectech better and other things
  • -#6161 Fixes to imprints, changes to main/nonmain quests for rockets+fuels, added note about imprints and LV/HV bug,
  • -added note about chemical plant book and added to book quest
  • -add pumps and conveyors to the coke oven quest back
  • -Update QC text, and add another Q for about chaining/extending
  • -Change elite circuit board amount
  • -Added note about variable amps needed in RS
  • -Fixed Quantum series quest amounts
  • -Mentioned rockets keep fuel
  • -Mention that rocket fuels can be used for power
  • -Mentioned that bee traits are Dominant and Recessive in addition to Active/Inactive. Imagine that!
  • -#6158 Fixed amounts, also fixed amounts in T2 quest
  • -#6255 Adjusted
  • -#6205 #6250 Changed battery quests to be ult/really ult
  • -#6250 Hid the Teleporter quest, because you can't craft it
  • -#6250 The rest of the stuff mentioned-xenoxene+radox
  • -#6251 Altered LQ and LTX a bit
  • -Improve Rocket Fuel and Rocket Quest
  • -Improve rocket fuel quest line design
  • -Scale up some rocket fuel quests
  • -T6-T8 Rocket quests to be arranged similarly to other rocket quests.
  • -Add some quest reward
  • -Fix T5 Heaby Duty Plate Quest
  • -It's still a work in progress.
  • -Update Enceland-Plut Planet Dungen Quest
  • -Change Rocket Tier 6-8 Requirements Quests
  • -rename to Heavy Duty Plate Quest
  • -Change the text to the same one as the other Heavy duty plate quests

Version History