Version 2.0.9.0
Info:
-The update to 2.0.9.0 QF4 breaks AE2 autocrafting patterns using GT components.
Re-craft the component and remove & replace them in any patterns that are affected.
Mods
New Mods:
- -Better Loading Screen 1.3.23-GTNH
- -Bug Torch 1.0.2
- -Itlt 1.0.2
Mod Upgrade:
- -Adventurebackpack 0.9-h14-GTNH
- -Appliedenergistics2 rv3-beta-31
- -Architecture Craft 1.7.4-GTNH
- -Avaritia 1.18
- -Bartworks 0.5.13.1
- -Baubles 1.0.1.12
- -Better Questing 3.0.334-GTNH
- -Binnie Mods 2.0.29.4
- -Biomes O Plenty 2.1.1-GTNH
- -Blood Arsenal 1.2.1-11
- -Blood Magic 1.3.3-30
- -Chisel 2.9.8-GTNH
- -CoreMod 1.6.46
- -Craft Tweaker 3.1.0-legacy
- -CropsPP 1.3.5.3
- -Draconic Evolution 1.0.2q
- -Electro Magic Tools 1.2.7.8
- -Ender IO 2.3.1.13 beta
- -Ender Zoo 1.0.18.3
- -Enhanced Loot Bags 1.0.3
- -Extra Cells 2.4.3b3
- -Forestry 4.2.27.12
- -Gadomancy 1.0.7.7
- -Galacticraft 3.0.15-GTNH-full
- -Gendustry 1.6.4.135a
- -Gregtech 5.09.33.52
- -GT PlusPlus 1.7.05.68
- -GT Scanner Mod 1.5.7
- -Hardcore Ender Expansion 1.8.6a
- -Hodgepodge 1.4.2
- -Holoinventory 2.1.4-beta-GTNH
- -IC2 Crop Plugin Version 1.3.1
- -IFU 1.7
- -Iguana Tinker Tweaks 2.1.7.4
- -InGame Info XML 2.8.2.3
- -Irontanks 1.1.19
- -Jabba 1.2.6
- -Kekztech 0.4.6
- -Magicbees 2.5.3-GTNH
- -Micdoodle Core 3.0.13-GTNH
- -Mine and Blade Battlegear 1.1.1.4-GTNH
- -Natura 2.3.2-dev
- -Nodal Mechanics 1.1-2-GTNH
- -Not Enough Items 2.0.4-GTNH
- -Open Blocks 1.6.2
- -Open Computers 1.7.5.5.13
- -Overloaded Armorbar 1.0.0
- -Pam's Harvestcraft Lb-1.0.1-GTNH
- -Remote IO 2.4.2
- -Roguelike 1.5.1
- -SGCraft 1.13.7-GTNH
- -Special Mobs 3.3.6
- -Spice Of Life 2.0.0 carrot-beta-5
- -Standard Expansion 3.0.182-GTNH
- -Steves Addons 0.10.17
- -Steves Carts 2.0.0.b19
- -Steves Factory Manager A96-GTNH
- -Storage Drawers 1.11.5-gtnh
- -TecTech 3.8.3
- -Thaumcraft NEI Additions 1.1.0.1
- -Thaumic Based 1.4.22-0
- -Thaumicenergistics 1.1.3.2
- -Thaumic Exploration 1.1.74-0
- -Thaumic Horizons 1.1.9.17
- -TMechworks 0.2.16.1
- -Torohealth 1.0.0
- -Twilightforest 2.3.8.5-dev
- -WAILA Plugins 0.2.3.1-7
- -Warp Theory 1.0.3-GTNH
- -Witching Gadgets 1.2.12-GTNH
- -Universal Singularities 8.6.1
Mod Changes:
Adventurebackpack
- -More work on packets
- -[RFC] Increase the fuel capacity of Copter Pack. #5873
- -update choper pack to 16 Buckets tank have 16 Buckets capacity anyways
- -Update zh_CN.lang
Appliedenergistics2
- -Fixed blocking mode for inventories not giving out anything
- -added workaround for interface blocking mode to ignore selector circuits in GT machines
- -updated ic2 dependency to 2.2.2.828
- -add thaumcraft dev version
- -Reentrance check in the unload event
- -Added check for oversized client packet
- -Update zh_CN.lang
Architecture Craft
- -Create zh_CN.lang
- -update gradle
Avaritia
- -Update zh_CN.lang
- -update version add libs
Bartworks
- -fixed void miner not consuming energy
- -Made API standalone (mostly)
- -Made OrePrefixes lookups NullSecure
- -Added Config for Metas and Tiers for Ross
- -fixed GT++ compability
- -Fixed ConfigHandler initiating GTValues during coremod startup
- -Fixed MegaEBF sometimes overflowing
- -change recipes for Void Miner using Ore Drill Tier 6
- -Added VoidMiner Tiers
- -Added Recipes for Void Miners
- -Fixed VoidMiner Output
- -added void miner localisation for achievements
- -Made Void Miner Times in Assembly Line more reasonable
- -fixed fermentation recipes in biovat
- -Fixed Glass Checked
- -buffed Oganesson
- -made LoadItemContainers static
- -removed force shutdown
- -Merged NEI configs
- -added a config option to hide any orePrefix type of my materials
- -Redid CLS support
- -updated fr_FR translation (#67)
- -Some new featues
- -Added Multiblock Updateability to BW Blocks
- -Added Pollution to WaterPump
- -Added new Windmill GUI
- -Refactored Windmill a bit
- -Added animation to windmill
- -Various Development
- -Added TT support to MEBF and MVAC
- -Fixed Energy Logic on MDT
- -Fixed MEBF not outputting fluids on bottom hatches
- -added auto-export for water on the simple stirling pump
- -redid glass folder structure
- -added EBF / Large Chem circuit Unification
- -updated TT dependancy
- -Added TT support to MEBF and MVAC
- -Fixed Energy Logic on MDT
- -Fixed MEBF not outputting fluids on bottom hatches
- -added auto-export for water on the simple stirling pump
- -redid glass folder structure
- -added EBF / Large Chem circuit Unification
- -updated TT dependancy
- -Added TT Low Power Lasers
- -Fixed Circuit Logic and added bounds check
- -added TT Low Power recipes
- -Added TT support to MEBF and MVAC
- -Fixed Energy Logic on MDT
- -Fixed MEBF not outputting fluids on bottom hatches
- -added auto-export for water on the simple stirling pump
- -redid glass folder structure
- -added EBF / Large Chem circuit Unification
- -updated TT dependancy
- -Added TT Low Power Lasers
- -Fixed Circuit Logic and added bounds check
- -added TT Low Power recipes
- -Redid LuV Osmiridium Replacer
- -deleted old lib
- -Unified usage of .hasItemType instead of bitshifts/ .getGenerationFeatures().hasXY()
- -removed a wrong cast
- -fixed textures
- -removed *some* duplicate recipes for tool items
- -fixed voidminer
- -fixed MEBF not working with LAZORS or Multi Amp hatches below UV-Glas
- -fixed LAZORS not exploding when they recive too much Amp lasers
- -Redid Radio Hatch Stuffs ~~~
- -ItemStacks finally work properly
- -Forbid insertion of a non-Rad-Material
- -Update UniversalTeleportType.java (#78)
- -disabled circuit unification
- -removed unused decoratePlanet on Ross128ba
- -changed "splitStack" to "setStackSize"
- -renamed "WorldProviderRoss128Ba" to "WorldProviderRoss128ba"
- -Added specialised functions for floor ceil wrap and clamp
- -Replaced old function calls
- -LowPower Pipes now have the IC2 glass fibre texture
- -fixed overflow on the AccessPriorityList
- -fixed "NOSUCHITEM rod" error
- -suppressed some warnings
- -Fixed Burned Out THTR Stuff
- -Fixed Cables
- -fix more then 1 energy hatch on circuit assmebler
- -fixed Ross128b crash
- -fixed TT recipe overlap
- -fixed double replicator recipes
Baubles
- -Update zh_CN.lang
Better Questing
- -Add ability to change scrolling speed
- -Wrap rewords area into CanvasScrolling. WARN: This requires reworking all BQ Packs
- -Add canvas always striving to occupy less space
- -Remove paginating from rewards area. WARN: This requires changes in all BQ Packs
- -Wrap tasks area into CanvasScrolling. WARN: This requires changes in all BQ Packs
- -Remove paginating from tasks area. WARN: This requires changes in all BQ Packs
- -Fix empty space at the end of rewards list
- -Add bq_copyprogress command
- -Fix demo mode notification
- -Add the ability to copy quests not from command sender
- -Fix party quest completion sync
- -Initial backport of netcode improvements and UI upgrades
- -Removed IProgression interface
- -Fixed GL error in scissor call
- -Fixed text alignment issue in PanelButton
- -Fixed theme GUI throwing a CME crash
- -Added backported new icons
- -Changes for the new api
- -Fix copyquests command
- -Fixed a few errors in partial data reading being treated as full databases
- -Fixed default tooltip background texture being missing
- -Backported newer translations
- -Backported transparent test theme
- -Fixed a few errors in partial data reading being treated as full databases
- -Fixed default tooltip background texture being missing
- -Backported newer translations
- -Backported transparent test theme
- -Fixed crash in party management screen when kicking or leaving
- -Fixed missing changes in real time repeat timer math
- -Removed now non-functional life share button in party screen
- -Bypassed Forge bug which fired LivingUpdateEvent several times per tick
- -Helps if I put the theme JSON in the right folder
- -Fixed some textures still trying to render when zero or negative sized
- -Backported sliced texture scaling improvements
- -Fixed dedicated servers crashing on first world tick
- -Add scroll positions save for tasks and rewards
- -Add tab completion options
- -Rework command for console execution
- -Fixed party invite screen not opening
- -Fixed party invite screen crashing when it did open
- -Fixed item panel texture not showing wildcard variants
- -Changed invite list to only show active players
- -Fixed NetStationEdit using the wrong NBT tag name
- -Fixed ore dictionary button in item selection changing prefix
- -Changed submission station GUI to pre-filter valid quests
- -Changed item and fluid tasks to use DBEntry<IQuest>
- -Quick fix for BQLivingUpdateEvent re-triggering the original event
- -Fixed popup not accepting no for an answer
- -Added quest designer shortcut
- -Removed anti-tamper code after community overreaction
- -Create zh_CN.lang
Binnie Mods
- -Fix fences and gates showing up wrong in WAILA
- -Update zh_CN.lang
Biomes O Plenty
- -Duplicate Fermenter Recipes for Biomes O Plenty Saplings #2886
- -Update zh_CN.lang
- -change version update gradle
Blood Arsenal
- -Update zh_CN.lang
Blood Magic
- -Update zh_CN.lang
Chisel
- -Update zh_CN.lang
CoreMod
- -Fix world world accelerator power consumption
- -If you configure the range to 1 in block mode, then switch to TE mode, HV WA consumes 1024EU/t.
- -If you use the default, i.e. range max, it will consume 3072EU/t.
- -commented BW ore mixes out because the dont work rn.
- -add recipes for new enerd io Alloys EBf, VacF, Mixer, Crafting
- -add Pink Slime to EBF and Vac
- -T5 rocket allows Europium pre T1 fusion #5870
- -Added a better way for the Processing Array to handle recipes.
- -remove unused files from Itemlist
- -[RFC] Railcraft tank gauges recipe output ×2 #5890
- -add recycle recipe for gauges from RC
- -fixed wrong mixer gui 9 slots
- -Additional fixes to Fixes #263
- -fixed CombinedBac
- -add more bw vat and lab recipes
- -add new cultures
- -add two alter native recipes in vat with bacterial sludge and mutagen
- -add more biomedium recipes
- -remove on some recipes breedable
- -change uv recipe to naquadria Sievert value
- -add items to vat input slots
- -change other bio vat recipe fluids by factor 250x
- -add new ASMD Component recipe
- -fixed OreDict Names
- -they use unlocalised names instead of localised ones now
- -fixed ganymede typo
- -Suggestion: Add a recipe for leather from oil chem #5918
- -add forgotten texture ArtificialLeather
- -add asmd chips to the core mod recipe
- -buff infinity wire #5916
- -Small Collagen adjustment #5913
- -[Wrought Iron ingot] Incorrect recipe? #5955
- -fixed another ganymede typo
- -fixed Stainless Steel typo
- -Update GT_MetaTileEntity_AirFilter.java
- -UnknownNutrientAgar takes too long (Biowares) #5964
- -Crystal Line needs asmds now
- -Recipe conflict #6025
- -GraviChestPlate recipe should work with all zpm circuits #6020
- -Updated Core Mod to Java 8
- -fixed ganymede typo in file
- -moved VoidMiner stuff from GT to here
- -Forgot to add png
- -Added Cauldron nerf
- -Drop Bart API pt2 electric boogaloo
- -fix core ,od not building
- -Incorrect mixer recipes for Energetic Alloy and Energetic Silver #6087
- -Add Ectoplasma and Arcane Shards chips and fragments for bee loot.
- -added Rune fragments for HEE for mob drops
- -update autoclave 2 input slots
- -fix low gravity recipes
- -Update zh_CN.lang
- -add Display to itemlist
- -Added an API WA Endpoint
- -added deObfs jar
- -added soruces jar
- -Added an API WA Endpoint
- -Deluted Xenoxene should be Diluted Xenoxene #83
- -T8 rocket uncraftable (again) #6208
- -Recipes with ASMDs inconsistent #6224
Craft Tweaker
- -Updated the ZenScript engine to the latest 1.12 ZenScript engine.
- -This means that any scripting engine improvements made between the
- -last 1.7.10 release and the last 1.12 release, will be in this version.
- -Updated the API to the latest 1.11.2 API
- -This means that any script written in 1.11.2 will (read should) work on this version,
- -there are way too many changes to actually write them all here unfortunately.
- -Added: pow(double, double), isNull(Object)
CropsPP
- -Added new Crop pngs by emeraldsemerald (#35)
- -ae -> ä, oe -> ö, ue -> ü
Draconic Evolution
- -Update zh_CN.lang
Electro Magic Tools
- -Update zh_CN.lang
Ender IO
- -Fixed Conduit Filter
- -Added Big Item Filter
- -Capacitors, Conduits, Stellar Armor
- -rename crude steel to Clay Compound
- -update tooltip in lang file for stellar tools and armor
- -ore dicted Endsteel nugget
- -Update localization, add filter recipes
- -Added Stellar Armor Textures
- -Fixed basic ItemFilter
- -Fixed Transceiver crash
- -Added more 1.12 content
- -removed unused trigger classes from bc
- -Updated Deps
- -update to Java8
- -enabled UTF-8 encoding
- -applied Java & IntelliJ plugins
- -removed unused class
- -Fixed capacitor bug on load
- -Cleaned up capacitor loading code
- -Update zh_CN.lang
- -renamed constructor params for easier access
- -reduced log-spam
Ender Zoo
- -Update zh_CN.lang
Enhanced Loot Bags
- -Create zh_CN.lang
Extra Cells
- -Fix fluid interface dupe
- -This dupe issue will happen when you attach two or more tanks
- -to the same fluid interface and the fluid interface pushes some fluid as in some pattern
- -Note to future programmers: this pushItems() logic is not as clean as it can be and can push
- -1 stack per tick whereas vanilla can push all stacks at the same tick.
- -Update zh_CN.lang
- -gradle updated
- -backported Oredictionary Export Bus extended pattern matching
- -updated ThaumicEnergistics integration
Forestry
- -fixed method not found exception
- -wrong class for get Method call... i hate reflexion >_>
- -Fixed Mutation Coniditons (#5)
- -reduced usage of reflexion
- -inlined code
- -Actually remove the debug prints
Gadomancy
- -Update zh_CN.lang
Galacticraft
- -Update GCPlayerHandler.java
- -Player crash (/corruption) with Battlegear and Galacticraft using torches #2162
- -Swap dependencies directory for maven deps.
- -Remove dependencies/*
- -Gradle Wrapper --> 4.4.1
- -Add GTNH permissions & update readme.md to direct support to us
- -Remove Mekanism support [Unused in GTNH]
- -Remove BuildCraft MJ support [Unused in GTNH]
- -Add MicdoodleCore-1.7.10-3.0.13-GTNH-dev.jar until it's hosted for download
- -Cleanup build.gradle. Still not 100% sure everything works *correctly*, but it compiles
- -fix crash on invalid keybind
- -Update Version everywhere.
- -Remove version checker.
- -Reobf partially working on planets.jar
- -fix api include
- -Produce one output jar (instead of two) due to reobf issues
- -Point everyone to our github
- -Update MicdoodleCore
- -Fix mod options and planets rendering (#3)
- -blacklist run folder
- -lander now comes with fueled rocket
- -add api to add rocket fuels and fuel tiers
- -make rocket not get destroid by lightning
- -make launch controller teleport rockets and other
- -increse fuel cost when using launchcontroller
- -fix using launch conditions couses launch to break
- -add null check
- -fix launchcontrolled rockerst not launching correctly
- -removed enoying parachute message
- -stop lander on galaxy planets with launch controller
- -get rid off duble negtif
- -add more fuels
- -change zinc to nitrogen plasma
- -remove all non rocket fuels
- -add a way to remov efuels trough the api
- -update zh_CN.lang
- -change diesel to nitro diesel
- -update gitignore
- -add mic dodles core as lib
Gendustry
- -update zh_CN.lang
Gregtech
- -Display fluid amount in the fluid display stack.
- -add new Enderi IO materials to GT
- -CrudeSteel makes GTMaterial match up with EnderIO material
- -add more Ender IO material properties to material list.
- -change color of Crude steel and Pink slime a bit
- -change ender io material
- -add crafting recipes
- -change Melodic Alloy space in Name
- -add Pink Slime to EBF and Vac
- -add shapeless recipe for Clay Compound
- -Commented texture paging
- -Texture paging implemented
- -Move to proper id's out of GT++ space... but they are still unused on hatches... so does not really matter...
- -Added a better way for the Processing Array to handle recipes.
- -add missing Packer machines back
- -add missing printer back
- -add missing ids to processing array
- -Set textures and adjust casing block register range
- -put all Oil and oredrill recipes to Assembler/assline
- -Removed T5 & T6 Miners
- -Added BW Compat for easier use of BW Materials in code
- -Removed DD Veins
- -Added all Ores to Voidminer in DeepDark
- -removed Infinity Ore
- -Void miner adjustments (#262)
- -Added all Ores to Voidminer in DeepDark
- -removed Infinity Ore
- -renormalize line endings
- -UHV fixes
- -updated tritanium color
- -replaced magic numbers with string identifiers
- -add additionl recipe changes to the fix
- -change recipes for Growthmedium and Bio Medium
- -Fix non GT tileentities should still propagate
- -remove recursion depth limit and nullcheck on instanceof
- -Tried to make Mogballs Optimisation properly threaded
- -Named the thread
- -actually use the right method (and not the old one lol)
- -Interrupted the Thread onServerAboutToStop
- -Made use of Thread.wait() + shortened "causeMachineUpdate" method
- -shortened the code + by using toUpdate as sync object
- -Added a new Thread every time a world is loaded
- -Refactor to fixed thread pool executor
- -Use actually something made for this task...
- -disable threaded caching of mUpdate values
- -Shutdown properly
- -Add more logging to shutdown
- -Use ThreadLocalRandom for RNG
- -remove ore and oil drill from gt and put it into core mod.
- -remove unused materials
- -add gears to Cobalt and the Blue, Black and Red Steel (for the Oil Rig Recipes)
- -More Polybenzimidazole (PBI) Uses in Higher Tier Recipes #5928
- -CLS support
- -OpenGL is a bit of a pita, wants only to be used in main thread.
- -The easiest solution was to trigger CLS screen updates from GT.
- -It is a soft dependency, if CLS isn't present, nothing breaks.
- -Nerfed replicator
- -added a config option
- -made TankSize of Replicator a bit nicer
- -Refactored CLS support into an own Compat
- -add ArtificialLeather to more recipes
- -Reduced log
- -removed "isNice" easter egg
- -reduced loglines to log every 5% instead of every 1%
- -replaced Iterator for loop with enhanced for
- -Over-Generous LV Conveyor maceration recipe #5896
- -Quantium Wires have no wiremill recipe #5888
- -IV electrolyzer for GT++ multi seems like it might be using a mistiered material #5883
- -changed missing recipes to asmd components
- -fix stainless steel naming in large cells
- -Buff infinity turbines #5970
- -fixed Adv. Seismic Prospector off-by-one error
- -simplified calculations
- -some code cleanup
- -Factor 1.2 for now (UUM)
- -Fixe IV Electrolyzer used some non existing HSSS Wires
- -fix mistakes from lv centrifuging
- -Recipe conflict #6025
- -Update GT_Cover_SolarPanel.java
- -Clean up the fluid display thing.
- -Added cover guis for pump/filter
- -Fix integer loopback in scanner averages
- -3x3 pattern does not work in a packager
- -Cover gui: Right click to open instead take.2
- -Cover GUI: added fluid regulator, finished open on shiftrightclick.
- -Start to add new HEE Bees for Ender Dust, Ectoplasma and Arcane Shards
- -Fix/Nerf cleanroom
- -more HEE bees and some fixes
- -Changed drilling plant tooltip to be more clear about drilling area
- -Fixed NPE during Worldgen
- -buffed drilling area in chunk mode for it to be not smaller than in the block mode
- -fixed scanner info & tooltip
- -fix spawner egg from combs
- -Refactored drilling area center to be in the corner of the chunk, so that miner would be digging whole number of standard 3x3 veins (if placed properly)
- -Add Fire Essense bee
- -set hidden bees now to hidden Tag. Before it dont't work
- -FluidRenderer Fixes
- -Made GT_FluidDisplayItem.getIconFromDamage NEVER return null
- -Made GT_FluidDisplayStackRenderer reset its OpenGL calls before returning
- -Naquadria combs give naquadah ore #6120
- -Debug recipe errors
- -Autoclave get a new input slot
- -Add new Autoclave Texture
- -fix recipe map autoclave
- -Update GT_MetaTileEntity_Cleanroom.java
- -Update zh_CN.lang
- -Update GT_VolumetricFlask.java
- -Made Flask icon handling more flexible.
- -Unified Large Chem reactor OC related #294
- -add Borosilicate Glass recipe for petri dish
- -A simple new vein for higher tiers (LuV+) for solving Niobium shortage at these higher tiers #6142
- -Only modify aStack when doDrain == true
- -Centrifuging Rubber Wood only outputs Methane Gas #5243
- -Added gui's for the rest of em covers.
- -Unified Large Chem reactor OC
- -coverguis: Cleaned up text.
- -change the tatalite mix to show up in nei
- -MachineBlock runnable toggle
- -Fixed NEI time value for Replicators
- -Phtalic Acid name wrong #6232
- -Nitric Acid name wrong as a fluid #6231
- -Phthalic Acid change breaks things #6242
GT PlusPlus
- -Additions
- -Added more 'Special Behaviour' items for my multiblocks as Examples.
- -Added '/gtpp hand' command.
- -Added TungstenSteel & Neutronium tool variants to NEI while in dev.
- -Added Large Semifluid Generator and a crafting recipe for it.
- -Added Placeholder for Adv. Assembly Line.
- -Added Distillus Upgrade Chip and a crafting recipe for it.
- -Added some new food items.
- -Added a new casing block class for special handled multiblock casings.
- -Added locale for Naq Fuel Cells.
- -Added Boric Acid.
- -Added Hydrochloric Acid fluid & recipes if it doesn't exist.
- -Added code to remove GT recipes for rocket_fuel and 1,1dimethylhydrazine.
- -Added recipe for processing Red Slurry.
- -Added IsaMill.
- -Added Milled ores.
- -Added Milling Balls.
- -Added Custom NEI Handler for IsaMIll.
- -Added Death by IsaMIll.
- -Added NitroBenzene to the Gas Turbine fuel list. (Up for balance)
- -Added recipes for both grinding balls.
- -Added more milling chains.
- -Added two advanced recipes for obtaining Nitric Acid.
- -Added Nitric Oxide and recipes if it doesn't exist.
- -Added Nitrogen Dioxide and recipes if it doesn't exist.
- -Added Carbon Disulfide.
- -Added Hydrogen Sulfide if it doesn't exist.
- -Added Sodium Ethoxide.
- -Added Potassium Hydroxide.
- -Added Sodium Ethyl Xanthate.
- -Added Potassium Ethyl Xanthate.
- -Added recipe for Sodium Ethoxide
- -Added a Pine Tree.
- -Oredict BoP Pinecone if it exists.
- -Added support for Custom Machines being registered to the PA. (If GT is up-to date)(Try a Simple Washer!)
- -Added a way to automatically refill advanced muffler hatches for the LRE.
- -Added more milled materials.
- -Added proper structure for Flotation Cells.
- -Added all milled materials to flotation cell recipes.
- -Added Human meat drops for dead players.
- -Added Slicing mode for ICM.
- -Added some localization for the new milling products.
- -Added Dehydration of Flotation Slurries to the Vacuum Furnace.
- -Added an Advanced Hazmat Suit.
- -Added a T3 circuit for recipe selections.
- -Added the Volumetric Flask Configurator.
- -Added a recipe for the Egg Box.
- -Added a Book for the Chemical Plant.
- -Added a Large Steam Macerator.
- -Added steam tier I/O buses & input hatch.
- -Added recipes for the custom steam hatch, buses and Macerator controller.
- -Added a recipe for the catalyst bus.
- -Added two new Alloys. (Botmium and Laurenium)
- -Added four new Maching Casing blocks.
- -Added new Machine casings to the Chemical Plant code.
- -Added new Volumetric Flasks. (8k & 32k)
- -Added custom Flask Renderer.
- -Added ability for the Volumetric Flask Configurator to handle the new Flasks.
- -Added basic TC transformer to try debug the StackOverflowError caused by TC/ExU/GT.
- -Added advanced production method to obtain Fluorite.
- -Added recipe for pine saplings.
- -Added low tier basic turbines for Pollution Scrubbers.
- -Added capability for Scrubbers to be automated.
- -Added recipe for Zyngen.
- -Added recipes for 2 new volumetric flasks.
- -Added tier info into Chemical Plant NEI handler.
- -Added custom NEI handlers for Reactor Fuel Processing Plant recipes.
- -Added framework for Elemental Duplicator.
- -Added custom Data Orb bus for Elemental Duplicator.
- -Added recipes for basic turbines.
- -Added Item Overflow Valves.
- -Added more types of armour to the Hazmat list.
- -Added recipes to convert GT++ Plutonium239 into normal Plutonium.
- -Added recipe to convert GT Phthalic Acid into GT++ Phthalic Acid.
- -Added recipes for Laurenium and Botmium casings.
- -Removals
- -Removed Alloy Smelting recipes form the Alloy Blast Smelter. (Obsoleted by the Multi Alloy Smelter)
- -Removed weird dependency on CofhCore.
- -Removed VFCs ability to handle flasks with fluid in them.
- -Disabled Thaumic Tinkerer Hazmat additions.
- -Disabled Item Overflow Covers.
- -Changes
- -Adjusted recipes for lower tier charge packs.
- -Reworked a few recipes.
- -Adjust process for obtaining Thorium-232.
- -Changed Fission Fuel Processing Plant to Reactor Fuel Processing Plant.
- -Moved Rocket Fuel production to the Chem Plant.
- -Buffered Kerosene output from Coal Tar processing.
- -Made Formaldehyde Catalyst handled correctly in Chemical Plant.
- -Moved debug mode switch to AsmConfig.
- -Changed recipe for Nitrogen Tetroxide.
- -Adjusted recipe for Th232 again.
- -Changed Rocket Fuels slightly once more.
- -Renamed Chemical Dehydrator to Dehydrator for clearer logic in NEI.
- -More adjustments to Vacuum Furnace NEI handler.
- -Adjusted use/creation of Pine Oil in recipes.
- -Buffed Outputs of Froth Processing.
- -Changed a heap of recipes to use the new circuits.
- -Changed the Tooltip for the Egg Box.
- -Made the Volumetric Flask Configurator tooltip better.
- -Moved some logic internal to the SteamMultiBase class. (Handling of output buffering, bus/hatch handling and recipes)
- -Changed Steam Multi recipes to use Tumbaga instead of Potin.
- -Changed some tooltips so that it's more obvious that steam things are ONLY for steam.
- -Changed colours of the two new alloys.
- -Rebalanced some Chemical Plant recipes.
- -Adjusted output of Fluorite ore production recipes.
- -Finished Work on Chemical Plant user manual.
- -Made Green Rocket Fuel more expensive.
- -Made Purple Rocket Fuel use less copper, give more output.
- -Rebalanced some Chemical Plant recipes.
- -Fixes
- -Fixed lafium compound being zpm instead of LuV.
- -Fixed Large Extruder not counting back center casing.
- -Fixed algea pond forming issue on servers.
- -Fixed ULV Overflow Covers using 0L Water in assembler. (https://github.com/GTNewHorizons/NewHorizons/issues/5700)
- -Fixed Integral Encasement I using 0L Steel in assembler. (https://github.com/GTNewHorizons/NewHorizons/issues/5617)
- -Fixed Thaumcraft based FakePlayer's triggering Fluorite drops. (https://github.com/GTNewHorizons/NewHorizons/issues/5744)
- -Fixed bad handling of hatch textures on a few multiblocks.
- -Semi-Fixed Distillus.
- -Fixed Semifluid Generator recipes.
- -Fixed Semifluid Generators crashing the game when mined.
- -Fixed bad handling of calls to ItemList.java.
- -Fixed Distillus handling for Distillery recipe handling.
- -Fixed a minor bug in the update checker.
- -Fixed Hydrochloric Acid generating at the wrong time.
- -Disabled Hand-pump pumping from non-GT tile entities.
- -Fixed handling of custom OrePrefixes.
- -Fixed OreDict registration of MetaFoodItems.
- -Improved handling of Core Classes being static initialised too early.
- -Fixed client-side bug in Distillus which would cause an infinite loop.
- -Fixed bug in ForgeEnumHelper.
- -Fixed bug in setField methods from ReflectionUtils.
- -Fixed Algae Farm controller recipe.
- -Fixed OOB when changing Energy Tier. (Creative Buffer)
- -Fixed GUI of adv. muffler not working correctly.
- -More work overhauling GT/IC2 Hazmat system.
- -Stop the Cape Renderer from cancelling the event unless they're invisible. Should fix Held Items being invisible. (Hopefully)
- -Adjusted how Fusion MK4 injects power, it now pulls the voltage of the hatch.
- -Fixed Fake Player Handling.
- -Fixed Vacuum Furnace controller recipe.
- -Made certain TileEntities blacklisted against the World accelerator in both GT++ & GTNH.
- -Fixed handling of Fluid Name handling on Custom Fluid Hatches.
- -Fixed spelling of Maintenance in most multiblock tooltips.
- -Fixed Robinators not returning the correct block when mined.
- -Fixed Electric tool recipes not consuming the original tool.
- -Redid handling of all shaped crafting recipes.
- -Fixed recipe handling for the last few multiblocks.
- -Fixed handling of Giant Eggs.
- -Fixed obscure crash caused by Dingos.
- -Fixed handling of Spawn Eggs and entities registered to the global list.
- -Potentially fixed NEI not working correctly for GT++ recipe maps.
- -Fixed milled byproducts not using the correct texture.
- -Fixed handling of IC2 EnumHelper code.
- -Fixed Industrial Cutting Machine defaulting to slicing mode.
- -Fixed shaped recipe creation.
- -Minor adjustments to the Volumetric Flask GUI.
- -Fixed crash due to multiple key listeners running. (codechicken.nei.guihook.GuiContainerManager.lastKeyTyped(GuiContainerManager.java:306))
- -Fixed TC dependency within the Fake Player checker.
- -Fixed StackOverflowError caused by TC/ExU/GT.
- -Added another safety catch to the VFC GUI.
- -Fixed the last few minor NEI issues.
- -Fixed TC dependency within the Fake Player checker.
- -Fixed TC CraftingManager Transformer. (Fixes an infinite loop in TC)
- -Fixed minor oversight in RC ASM.
- -Fixed bug where PSS would generate power due to an integer overflow.
- -Fixed unlocal name of GT++ Super Chests, to prevent GT's Language Manager re-using the Localised String.
- -Fixed handling of large recipes in GT_NEI_multiCentriElectroFreezer.
- -Fixed Automation of Pollution Scrubbers.
GT Scanner Mod
- -add new fluid colors for underground fluids
- -changed colors a bit
Hardcore Ender Expansion
- -update zh_CN.lang
Hodgepodge
- -Detect Thermos/Bukkit and don't load incompatible plugins.
Holoinventory
- -Create zh_CN.lang
IC2 Crop Plugin
- -Improved: Nei Crop Simulation got improved. (Before: 50 seconds using 4 cores, After: 1 Second using 1 core)
- -Added: Crop Simulation level config so you can make the waiting game not impossible.
- -(With 155 crops it can take hours to simulate all possibilities because its a 155x155x155x155 cases)
IFU
- -redid logic to work propperly with any type of material as input
- -refractored code (a bit)
- -fixed GUI
- -restricted the wand to OW, Nether and TF (configurable)
- -removed damage bar from Item
- -added build wrapper
Iguana Tinker Tweaks
- -Update zh_CN.lang
InGame Info XML
- -Update zh_CN.lang
Irontanks
- -bump gradle & forge
- -optimize imports
- -run idea inspections
- -revert Normalize block and item names
- -remove missing things
- -fix textures and lang
- -change silver to steel
- -back to old textures, but improving them
- -fix silvertank/topbottom texture color
- -improve /v2
- -improve the obsidian tank texture to look more like the minecraft obisidian texture
- -add hardness to tanks
- -chaned blast resitance on tanks
- -Update zh_CN.lang
Jabba
- -Update zh_CN.lang
Kekztech
- -New Content
- -added Ichor and Thaumium Reinforced Jars
- -added Lapotronic Supercapacitor
- -Updated Content
- -added TFFT I/O hatch auto-output function
- -Fixes
- -TFFT Structure check fixed
- -TFFT auto-void not working through TFFT I/O hatch
- -TFFT I/O hatch not remembering it's state
- -Kekztech GT blocks now use the correct mining tool
Magicbees
- -Update zh_CN.lang
Micdoodle Core
- -Make Micdoodle core buildable by itself
- -Gradle wrapper 4.4.1
- -Bump source compat, forge version, and add mcmod.info
- -Remove version checks based on specific filenames
- -Add IEntityBreathable
Mine and Blade Battlegear
-Update zh_CN.lang
Natura
- -using java 1.6 to build it will help to avoid crahses. Need a fix later
- -More new config options
- -Quick cleanup of NContent.java
- -Add missing Ore Dictionary tags to berries
- -Register more wooden items to the Ore Dictionary
- -Update zh_CN.lang
Nodal Mechanics
- -Update zh_CN.lang
- -Change attuned Matrix Recipe to fit thematically
- Changed aspects and recipe items(sloth shards and balanced shards).
- -Old Infusion recipe did not make sense.
- -Lust? Mining? Added Pride, Sloth, Aura, and Magic aspects instead.
- -Possibly a slight nerf but requires the same tech level
- -Fixed error spiked difficulty
- -Fixed issue where amber was used in place of balanced shards,
- -Replace energy crystal with lapotron crystal
- -swapped one Sloth Shard for the more difficult Pride shard
Not Enough Items
- -Update zh_CN.lang
- -Parallelize recipe handlers
- -Use a dedicated ForkJoinPool
- -Add TaskProfiler back
- -Reuse the ForkJoinPool in ItemList
- -Mark itemlist dirty after adjusting ItemInfo (hidden, overrides, etc).
- -Should fix craft tweaker item hiding.
Open Blocks
- -Update zh_CN.lang
Open Computers
- -null check & a bit cleanup
- -a weak table does not need its keys removed
- -also, this apparently increases the chance for obscure edge case bugs in lua gc
- -closes #3225
- -closes #2999
- -close handles on procs in reverse order
- -also explicitly close stdout in cat. proc closes it, but this is cleaner
- -barcode-reader: Oops, turns out if you try and scan literally anything else, it'll break the scan.
- -fix shift+back in /bin/edit - it should backspace normally
- -[OpenOS] Tiny ls manual fixes
- -Removed unnecessary characters in the OpenOS manpage for ls
- -pass errors back to shell.execute. it seems reasonable for only interactive shell to assert (and thus print stack) on failed commands)
- -fix hologram.copy - we weren't sending the full dirty region on updates in some cases
- -closes #3254
- -Add Cortana (from Halo; https://en.wikipedia.org/wiki/Cortana_(Halo))
- -fix \27[6n response, it should write [ before the coords
- -improve motion sensor check both feet and eyes
- -fix a couple of devfs adapter issues
- -gpu: remove screen link when there is no screen
- -modem: remove max packet size, as this method no longer exists
- -tiny cleanup in shell for crashed scripts
- -remove unknown error message
- -put 5.3 above 5.2 so it is the first selected architecture
- -fix cpu to use default lua arch (5.3)
- -fixing and old unicode bug
- -the openos io buffer in utf8 mode can splice inside a utf8 sequence
- -this code prevents that by reading the next chunk to complete the sequence
- -in the case the stream actually has bad utf8 sequence, the io buffer decides to return
- -more data than it was asked, rather than corrupt the stream
- -closes #1207
- -GPU speed up: Writing to the gpu buffer outside the viewport is free. no budget cost, no power cost, (also, writes are already direct calls)
- -We've discussed a large variety of options for the gpu
- -I've reviewed our options and suggestions. Ultimately - users want faster graphics.
- -Most of the ideas are relating to what api is meaningful to the user.
- -The core issue we have in making graphics faster is an increase load on the server.
- -closes #779
- -fix openos crash when setViewport is called without args
- -remove packet sync for invisible gpu change - make free more free
- -gpu video ram with allocate, free, bitblts
- -writing text and color data to a gpu page is free and server side only
- -bitblt to screen cause an update and has more budget and power cost
- -vram: added a couple more defaults for buffer api and fixed client sync code for dirty buffer updates
- -gpu budget cleanup - made the vram bitblt budget and energy cost far more reasonable and logical
- -note: dirty page bitblts to a screen are increasinly expensive for larger buffers
- -bitblts to vram are "free" (no budget, no energy)
- -note that any direct component call has a minimum .001 budget cost
- -api rename for get/set buffer, it is now {get/set}ActiveBuffer
- -this breaks previous build, but this is dev stuff, so it's okay :)
- -no release is broken here
- -Added VEGA AI name (Doom 2016)
- -small adjustment to bitblt perf
- -also, temporary changes to minimum callback data for perf testing
- -openos improvements
- -if /home is readonly, a helpful message is displayed tell the user to run install
- -remove -i from `cp` alias because a bunch of people complain about it
- -install` now does not clobber /etc/rc.cfg nor /home/.shrc
- -significant change, and carefully tested - read/writes to vram is now free, no budget cost
- -This change required removing our minimum budget cost (the cost for a component invoke) which was .001 (budget limits are ~1)
- -This affects a number of cheap component api calls, so that they no longer have a .001 minimum call budget. From tesing it appears that tight loops caling these api don't experience a different behavior, they still fail with "too long without yielding" just the same. Additionally, these api are safe to call without forcing a budget cost. This should have a small quality of life improvement in many places, being able to call some api ever so slightly faster.
- -also, added better config options for vram settings
- -gpu vram api return change - freeAllBuffers returns the number of buffers freed
- -increase timeouts on bitblt after further server load and network load testing
- -added budget costs for bitblt that allow a dynamic indirect callback behavior, while being direct by default
- -this also increases the budget cost for bitblt for dirty pages. this new calibration is more server friendly
- -update settings.scala to match defaults in application.conf
- -insure minimal bitblt cost when writing to screen
- -add tooltip to trading upgrade.
- -diable rack "relay mode" by default when crafting a new rack
- -add better descriptive text to debug card connectToBlock
- -some tooltips and a fix for possible install code path (nil ref)
- -fix support for multiple gpu vram access to a screen
- -optimize color write and increase bitblt limits
- -the color write improvements appears to give clients a 90% speed up on loading color nbt
- -fixed mixed tier gpu and screen bitblt
- -use rawequal for internal table checks in machien.lua
- -allow process exception handler to print error to stderr - as in some cases the user wants to know about these crashes; such as out-of-memory
- -closes #3308
- -pass wget user-agent, in a special opencomputers way
- -closes #3305
- -Update zh_CN.lang
- -fixed the floppy gui to update its buttons
- -and cleaned up the packet handler to make sure reads are done regardless of outcome
- -Rewrite the ru_RU translation of a manpage
- -Added Seismic Prospector data reading support
- -GT Assembly line recipe reading
Overloaded Armorbar
- -add build.properties
- -promoting to non beta version
Pam's Harvestcraft
- -Initial 1.7.10 commit: decompiled pam's hc code
- -Reformatted missed parts
- -Update gradlewrapper to 4.4.1
- -Update thaumcraft API
- -Prevents crash when loading up the game.
- -Make enabletofuasmeatinRecipes control the listAllfishraw tag on Firm Tofu
- -Replace unintended tab with spaces
- -Add the listAllseed tag to seeds that were missing it
- -fixed some bugs maybe we can buil this later agains 1.8 again
Remote IO
- -Gradle updated to 4.4.1
- -AE2 dependency updated to rv3
- -Update zh_CN.lang
Roguelike
- -Fixes negative buff levels some people use as markers?
- -update gradle and version
SGCraft
- -update forge 1614
- -update gradle
- -add libs
- -try fix mystcraft integration (we dont use it anyways)
- -Create zh_CN.lang
Special Mobs
- -Update zh_CN.lang
- -fix crash with tainted magic foci
Spice Of Life
- -Update zh_CN.lang
Standard Expansion
- -API Update: Add canvas always striving to occupy less space
- -Rework PanelRewardChoice
- -Rework PanelRewardCommand
- -Rework PanelRewardItem
- -Rework PanelRewardXP
- -Rework PanelRewardScoreboard
- -Prettify GUI
- -Rework all tasks gui
- -Retrieval tasks now no consume as standard
- -All tasks now ignore nbt as standard
- -Almost done backporting new netcode. Remaining work:
- -Retrieval Task
- -XP Task
- -Scoreboard Task
- -All Rewards
- -Redoing task event handlers
- -Finished remaining files needing backporting
- -Api update
- -Changed LivingUpdateEvent to use the new fixed bypass in base mod
- -Fixed meeting task not handling partial sync
- -Fixed crafting task not handling partial sync
- -Fixed loot chest defaults using newer ID names
- -Fixed missing localisations for backported features
- -Fixed score database not using thread syncronisation
- -Changed score database to use TreeMap over HashMap
- -Fixed issue with retrieval tasks ignoring submission attempts
- -Fixed dedicated server crash in location task
- -Fixed dedicated server crash in interact task
- -Fixed item and fluid tasks still using old IQuest parameter
- -Fixed existing location tasks loading with biome ID check of 0
- -Create zh_CN.lang
Steves Addons
- -Create zh_CN.lang
Steves Carts
- -Create zh_CN.lang
Steves Factory Manager
- -Close GTNewHorizons/NewHorizons#5861
- -2.0.8.9.dev4 Crashes when loading an existing world #5908
- -Create zh_CN.lang
Storage Drawers
- -Update zh_CN.lang
TecTech
- -Block nerf (#24)
- -put Irontank mod to the withelist of BlockNerf
- -Add recipe for IV-ZPM high amp energy hatches #25 (#26)
- -Attempt to upgrade gradle to 4.8.1
- -Null check this stuff
- -Fix pipes, implement ExtendedFacing, bump version
- -Refactor to provider and add another helper method for compatiblility
- -Revoctor Structure util to new package, fix typo
- -compat for new advanced smd parts (#27)
- -If you just edit DreamCraft recipe loader you can push yourself @Dream-Master
- -new structure api
- -Finish example implementation on transformer
- -Add hint blocks and fallbacks
- -Drop element provider by reworking T into calls properly
- -Refactor old api for fully static context
- -Fix pollutor localization
- -Add helper method for on check pass
- -add on element fail
- -Optimize navigation
- -move adders to new package
- -Refactor instance of for isNavigating method
- -Remove more old api, add compat, fix typos,add hint only
- -Implement new api for collider
- -Add optional hatch adders
- -Cleanup struct util
- -Fix navigation, move handles to util
- -Update struct writer
- -Tweak the api some more, fix bugs
- -Add IIcon hint particle
- -Fix loss, to be max instead of min...
- -Refactor thaum spark
- -Added config Option for Block Nerf (#28)
- -Fix laser logic
- -Cleanup, add debug print, fix hatch adder optional
- -Buck Converter from TecTech #6179
- -Add recipes for some hatches
- -Uncertainty Resolver has no recipe #6217
- -REsolve some bugs
- -Add offline temp reading
- -Add missing machine type
- -Fix sound loops
Thaumcraft NEI Additions
- -Create zh_CN.lang
Thaumic Based
- -removed fortune for seeds
- -Update zh_CN.lang
Thaumicenergistics
- -Crafting card support for Essentia Export Bus
- -Cache search string in the terminal GUI
Thaumic Exploration
- -Everfull urn - Gregtech compatibility
- -Reworking fluid container filling on right click.
- -Fix GTNewHorizons/GT-New-Horizons-Modpack#1442,
- -GTNewHorizons/GT-New-Horizons-Modpack#5453,
- -GTNewHorizons/GT-New-Horizons-Modpack#6249,
- -KryptonCaptain/Thaumic_Exploration#1.
- -Update zh_CN.lang
Thaumic Horizons
- -Fixed Renderer
- -fixed gradle version replacement
- -added idea plugin
- -Create zh_CN.lang
- -Fix client crash due to ArrayIndexOutOfBoundsException
TMechworks
- -Update zh_CN.lang
Torohealth
- -add build.properties
- -add always show config option
- -promoting to non beta version
Twilightforest
- -Attempt to fix NewHorizons #5810
- -Band-aid fix for makeGlyphBranches getting called when height and size are not set
- -This should be properly fixed at some point, but I have not been able to find the root cause to do that.
- -Fix a null check in TFEventListener.
- -build changes
- -Added Source and Dev Jar
- -Increased Java Build version Java6 -> Java8
- -Enabled UTF-8 encoding
- -Added idea plugin
- -Tree related business
- -renamed dev version to deobfs
- -Added Drops to magical trees
- -Fixed Ore Magnet breaking TileEntity Based Ores
- -Added some Javadoc
- -removed a magic number for a speaking static final variable
- -Update zh_CN.lang
WAILA Plugins
- -Update zh_CN.lang
- -Add progress info for basic machines.
- -Code from 4Gname.
- -Update en_US.lang
- -Update PluginGregtech5U.java
Warp Theory
- -Prevents vanilla warp events after warp cleansing
- -Update zh_CN.lang
- -Warp effect blink - Avoid suffocate player in a wall
Witching Gadgets
- -Update zh_CN.lang
- -Fixing stove
Universal Singularities
- -Create zh_CN.lang
Config changes:
Advanced Solar Panels
- -Suggestion: a MT recipe for graphene #5903
Applied Energistics
- -Applied Energistics (and related mods) bugs/comments #6080
Better Loading Screen
- -new better loading screen cfg
Blood Magic
- -Add AE2MatrixFrame to teleposer blacklist
- -AE2MatrixFrame is a non-destructible transparent block of storage cell Dim.
- -#6186 Added avaritia chests to teleposer blacklist
Bugtorch
- -add bugtorch cfg
Core Mod
- -tooltip emerald tank
- -update config pack version
- -add text for new bee combs
Draconic Evolution
- -add dim 100 (Deep Dark) to remove DE ores
Ender IO
- -update ender io recipe and cfg
- -fix derp change rf cost of items
Extra Utilities
- -fix(extrautils): missing bottom texture for trading post
- -Due to bug in closed-source ExtraUtilities, it is not possible to fix the broken
- -resource referrence of the Trading Post's bottom texture:
Forestry
- -more up todate file for forestry backpakcs
Galaxy Space
- -Fix misspelled crystal
Gendustry
- -liquid dna from gendustry only obtainable from sapplings #5911
Gregtech
- -remove deep dark ores because we have now Void miners
- -Unknown water as an underground fluid #5963
- -fix gen on some planets/dims
- -add unkown water will move it tomorrow to the right planet
- -updat gt configs
- -fix dimesnion name
- -added new underground fluids and values
- -fixed io dim naming
- -change the amounts bart suggested
- -lower natural gas spawn as gee8e suggest
- -commented phosphoricacid out since it not working yet
- -remove phosporic acid
- -now io uw fluids works
- -A simple new vein for higher tiers (LuV+) for solving Niobium shortage at these higher tiers #6142
- -fix vein name
- -remove recipe big egg from gt++
IC2 Nei Plugin
- -add missing cfg for ic2 nei addon. It need to be 2 because 4 will need houres for calculation each start up.
Ingame Info XML
- -improve(temperature): add celcius and kelvin
Itlt
- -add itlt cfg and icon
Minecraft
- -fix(planks): use vanilla asset
Server Dat
- -update server dat
- -Change to My Server's IPs in the official server list #5855
- -New Stone huts Server #6169
- -remove all starter books and give them as quest reward
Script changes:
Advanced Solar Panels
- -Hybrid solar helmet recipe broken #6063
Better Questing
- -remove rf mod so long it isnt compatible for new BQ3 api
- -new Betterloading Screen cfg
-Binnies Mod
- -fix(extra-bees): dyes
- -fix Add missing extractor dyes recipes
- -imp Change dyes recipes to output Gregtech dyes
Biome O plenty
- -fix(biomesoplenty): dyes recipes
- -fix: add missing florer to dye extractor recipes
- -imp: replace BOP specific dyes (black, white, blue, green, brown) by
- -Gregtech dyes and hides BOP unobtainable dyes from NEI
Cat walk
- -pulverisator receipt for catwalk receipt #5942
Core Mod
- -Missing recipe on MP : Casting Form (Coinage Mold) #5723
Electro Magic Tools
- -Glue Balls #5921
Ender IO
- -add new ender io recipes to script
- -fix overseen recipe errors in Ender io
- -add missing capacitor recipes
- -fix existing Filter recipe was wrong
- -Dimensional transceiver recipe #5931
- -The Big Item Filter from EIO has two recipes, one of which probably shouldn't be there #6036
- -Recipe Question/Change? #6223
Forbidden Magic
- -fix(forbidden-magic): dyes
- -fix Add missing extractor dyes recipes
- -imp Change dyes recipes to output Gregtech dyes
Galacticraft
- -remove bacterial sludge recipe (will be add to BW later)
- -More Polybenzimidazole (PBI) Uses in Higher Tier Recipes #5928
Galaxy Space
- -Placing a GalaxySpace Hybrid Solar Panel corrupts the world #4858
- -Hybrid Solar Panel Crach #5936
- -More Polybenzimidazole (PBI) Uses in Higher Tier Recipes #5928
Gregtech
- -feat(gregtech): dyes conversion recipes
- -Adds shapeless workbench recipes to convert oreDyes to Gregtech dyes
IC2
- -Fixed a bug with the bucket dup
Iron Tank
- -new emerald tank recipe
- -update recipe. No one need this tanks after lv so reduce recipe costs
- -Iron Tanks is uncraftable #6010
- -iron tanks works before i add only a control circuit
Microblocks
- -added more microblocks done with the help of Tedtricks
Minecraft
- -oredict the assembler crafting table recipe
- -Oredict the crafting table recipe to support modded logs in the assembler
Natura
- -fix(natura): dye recipes and unification
- -fix Add missing extractor recipe from blue dye
- -imp Change natura blue dye for gregtech blue dye and hide natura one
- -Don't register Natura fruit to the ore dictionary, Natura now does that itself
- - Natura registers its fruits with the same tags that the Natura.zs script does.
Railcraft
- -remove RC blastfurnace recipes they not belongs there
- -recipe have now a EBF recipe
Tainted Magic
- -More Polybenzimidazole (PBI) Uses in Higher Tier Recipes #5928
Thaumcraft
- -Arcane Stone Bricks recipe #5887
Thaumic Energetic
- -Fixed recipe for Arcane Assembler: now it select wands only by correct nbt tag
Thaumic Tinker
- -Update ThaumicTinkerer-01.zs Fix #6191
-craftweaker legacy support
- -update Artificial Leather recipes fix script bugs
Quests changes:
- -update zh_CN.lang to 2.0.9.0
- -Add Pumpkin Pie Quest
- -change 4x EBF Steel requirements
- -add Kill quests for neutral mobs
- -add kill quest for aqua creeper
- -remove nbt data on mobs quests
- -adjust BBF Quest need more clay
- -make LV Piston a or quest to make Pump crafting first
- -LV chemistry quests not marked as main quests #5818
- -Description of Quest "Get ready for Tier 3"
- -Fixed description to match numer of items
- -Invalid requirement on sensor/emitter quest in IV #5859
- -Quantum Star quest in IV wants wrong amount of radon #5858
- -Osmiridium ore from quest useless #5857
- -#4032 #4851 #5457(two items) Adjust whole PBI questline so there's no leftover PBI fluid.
- -Fix namesx2, fix spacingx1, add more text to PBI start quest to explain better
- -#5854 Adjust tier 6 quest req becuase of reasons stated in issue, change size of icon
- -#5528 Made chemical bath main, XOR for the two radon quests, box is secondary to decay quest
- -#5408 Added simple stirling water pump quest
- -#4742 Added quest for getting electrotine before workstation quest.
- -Mentioned cetrifuging for electrum. Added quest reward for pump quest I forgot
- -#5457 Added text on how to obtain magnetic iron rods, removed mention of durability bar
- -#5457 Changed text for lv brewery quest
- -#5457 Swapped energium and lapis amounts
- -#5457 Delete desh 1461 quest
- -#5457 Adjusted epoxid quests so there's no leftovers
- -#5457 Adjusted 2309 Another Acid to worry about amount
- -#5457 Quest 290 Ninja style split book into two actually usable ones
- -#5457 Deleted 1652 (Power of a jet engine) as it's a dupelicate
- -#5457 Change text of 1012 (Rutile Dust) to indicate you can centrifuge it either way.
- -Also remove unnecessary machine reqs. Changed name of tetrafluoroethylene quest to polytetrafluoroethylene,
- -since that's what you're actually after
- -#5457 Quest 1492 (Assembling Line) changed number to 26
- -#5457 Quest 1493 (Tier 7) change text to the new ingot.
- -Quest 1715 (On your way to Tier 4 DIMs) removed first task
- -Replaced chrome with the new ingot at 1/2 rate, since it's harder to get
- -#5457 Quest 1154 (Magnalium Crossbow Bolts) Adjusted text
- -#5457 Adjusted all heavy duty plate quests to have the right amounts, and be before schematic quest. -
- -Made recycling rocket quest optional so you don't recyle it before you can make the T2.
- -Adjusted layout to be more aligned. Removed text about centrifuging lava for tungstate in the T2 plate quest, since you can't anymore
- -update questbook to 2.0.8.8x
- -#2994 #3522 #5130 Create quest that tells you what to scan to get all the aspects for thaumcraft
- -Adjust PTFE quests so there's no extra fluid.
- -Change to require plates instead of bars at the end, since that's what you use
- -Turn ignorenbt on for quest 1440 oxygen bubble distributor
- -Remove lapotron prereq for the ev laser engraver, add lapo prereq to quantum crystal
- -Change required mars materials in quest 186 from dungeon brick to planet blocks to match similar quests
- -Added EV quests for making higher tier (tungsten/platinum) cables, and the polyphenylene sulfide you make them with.
- -Also fixed hazmat typo in 1656, and added text to ABS quest about smelting tungsten faster.
- -Quest 1727 NBT issue #5881
- -Outdated Fluid Overview - Quest 1743 #5875
- -Update en_US.lang
- -update BQ file for newest version (3)
- -Quest bugs on 2.0.8.8 #5933
- -Quest 1197 - NBT issue #5944
- -Quest 1200 NBT issue #5925
- -Quest #1511 and #504 in Bee Chapter cannot complete #5909
- -No recipe for small steel turbine #5905
- -Remove quest 1689 (LuV Laser Engraver) or make it optional #5882
- -Quest NBT Issue #5971
- -Changed BM quests from 3 tabs to 1, to make it less confusing, and more organized.
- -Reorganized quests based on actual requirements.
- -Added quests for blood letters pack, demon blood shard, glass knife, orb of armok,
- -imperfect ritual stone, ritual compressor, ritual dismantler, transparent orb,
- -tiered sigil quests, teleposer, and weak activation crystal. Also fixed stuff from #6001.
- -Resaved with dev2 version (dev4 is even more different) so the formatting is fixed
- -duct tape fix for the location task set range from -1 to 0 need to be tested
- -duct tape fix for the location task set biome from 0 to -1 need to be tested
- -Adjust mistake in Ascended quest requirement
- -Added note to labeller quest about bug
- -Added note you can't place slime liquid back down
- -Added note you can automate lead lined box
- -Fixed #5808 (it'll probably break again though)
- -Adjusted deep dark quest text as mentioned in #5797
- -Adjusted #5525 to have the proper metadata on the books
- -Added text to explain multifarm circuits better
- -Added quests for EC2 item cells, EC2 crafting storage, fluid cells, essentia cells, and spatial cells and related quests
- -Finished AE2 quests. This includes AE2, EC2, AE2 Stuff, TE, and WCT.
- -Fixed #6076. Also fixed the number asked for in the text for this+similar quests
- -Removed planet block requirements from Tier 5 and Tier 7 quests. Fixes #4790
- -Hardcore Ender Expansion & Quests #6086
- -Also edited Q2538, since the item has changed to be not worthless. Also fixed icon and item detection (AE stored)
- -#5620 Added text. Previous commit also changed #6091, altering commit messages is hard.
- -#5368 Moved+Changed text from saltwater and chlorobenzens quest to new quest in tips and tricks tab
- -#5368 Moved RS Latch quest. Also adjusted quest locations a little on multiblocks tab
- -#5368 Added more text to same quest
- -#5979 Changed text, made non-main
- -Also edited Q2538, since the item has changed to be not worthless. Also fixed icon and item detection (AE stored)
- -Add BactericalVat Quest
- -Fix BacterialVat Quest and Add Glass-Tier Quest
- -Fix BacterialVat Quest sentences
- -Move The Clean Lab Quest to IV Tab
- -Add Glass-Tiers Quests
- -add new Bio lab and petri dish quest.
- -Translation update to 2.0.9.0.beta4
- -Endgame Goals Tab #6172 thanks to @GTNH-Colen
- -Translation update to 2.0.9.0.RC1
- -#6123 Turn IgnoreNBT on
- -#6181 Readded the requirement
- -#6188 Explained you need the EBF to make the Aluminium
- -#6115 Cleaned up text
- -#6161 Added LuV quests. Also added book rewards (Quest, OB, Tinkers) to early quests
- -rearrange Quests and color the headlines
- -#6161 Completed between 1/2 to 3/4 of the quests
- -#6161 Finished ZPM-UHV quests. Needs testing however
- -#6161 Updated to be more complete
- -#6161 Fixes, adjustments, etc.
- -#6161 Added rocket fuel quests! Also attempted to explain Tectech better and other things
- -#6161 Fixes to imprints, changes to main/nonmain quests for rockets+fuels, added note about imprints and LV/HV bug,
- -added note about chemical plant book and added to book quest
- -add pumps and conveyors to the coke oven quest back
- -Update QC text, and add another Q for about chaining/extending
- -Change elite circuit board amount
- -Added note about variable amps needed in RS
- -Fixed Quantum series quest amounts
- -Mentioned rockets keep fuel
- -Mention that rocket fuels can be used for power
- -Mentioned that bee traits are Dominant and Recessive in addition to Active/Inactive. Imagine that!
- -#6158 Fixed amounts, also fixed amounts in T2 quest
- -#6255 Adjusted
- -#6205 #6250 Changed battery quests to be ult/really ult
- -#6250 Hid the Teleporter quest, because you can't craft it
- -#6250 The rest of the stuff mentioned-xenoxene+radox
- -#6251 Altered LQ and LTX a bit
- -Improve Rocket Fuel and Rocket Quest
- -Improve rocket fuel quest line design
- -Scale up some rocket fuel quests
- -T6-T8 Rocket quests to be arranged similarly to other rocket quests.
- -Add some quest reward
- -Fix T5 Heaby Duty Plate Quest
- -It's still a work in progress.
- -Update Enceland-Plut Planet Dungen Quest
- -Change Rocket Tier 6-8 Requirements Quests
- -rename to Heavy Duty Plate Quest
- -Change the text to the same one as the other Heavy duty plate quests
Version History