Version 2.4.0

From GT New Horizons

Officially removes Disassemblers & ExtraCells2, rebalanced Lootgames, and added Nutrition and DuraDisplay. BetterQuesting file format change, which cannot be downgraded. Multiblock Controllers, Buffers, Filters & Input Busses had UI improvements. Many back-end improvements to AE2 and its child mods. Processing Array and AE2 Backbone Cables depreciated, to be removed in a future version. New Galacticraft system, Amun-Ra. New Concrete block colours for Chisel.

Breaking Changes from 2.3.0 to 2.4.0

  • Benzene blacklisted in XL turbine
  • Low-grade plasmas nerfed in XL turbine (https://github.com/GTNewHorizons/GTplusplus/pull/649 and several further commits).
  • Removed the Extra Cells mod.
  • Removed the Disassembler.
  • Many GT multis now support input separation and void protection. you might want to check they are configured as you would want.
  • UEV+ parts now need Tengam.
  • Multiple changes to the bee production formula (additive)
  • New Frames, Gold Infused, Nerfed and Drake bees.
  • Changes to Silicon, Salt, iTnT, Sunnarium, Phosporous, Endstone & Fluid Bees.
  • Lightning rods can now break https://github.com/GTNewHorizons/GT5-Unofficial/pull/1875.
  • Changed recipe for Irradiant reinforced Alu plates (part of LV solars).
  • Changed output rate for super and quantum tanks now given by the pump used in making them.
  • The basic heat vent now needs water for coolant cooling.
  • Changed LFTR line https://github.com/GTNewHorizons/GTplusplus/pull/584
  • Changed electrolysis recipes for various materials that contain aluminium. Including clay.
  • Removed GT variants of stone plate, stone rod, and reinforced glass plate. The Coremod variant is used everywhere.
  • Removed GT-Lanthanides variants of Formaldehyde, Hydrazine, Hydrogen Peroxide, and Monomethylhydrazine. The GT++ variant is used everywhere. (this might also cause existing ones to void if you store anything)
  • Removed the old LCR rocket fuels that had been deprecated for a while (LMP-103S, Monomethylhydrazine Fuel Mix, and UnsymmetricalDimethylhydrazineFuelMix).
  • Slight changes to Nitrobenzene (its a buff but you will still need to change things).
  • Changed AL recipes for Dyson parts.
  • The LEG no longer allows for lasers.
  • A few niche metals can no longer be smelted in a furnace: Tartarite, Ceruclase, Vulcanite, and Mithril
  • The metadata for the Lapotron Crystal recipe was fixed. One likely needs to adjust existing AE2 patterns though.
  • Removed various broken/extreme niche machines from gt++ including Breaker Box, Iron Blast Furnace, Generator Array, Tesla's Last Testament.
  • The mixer recipe for grisium and the QFT recipe for glue are changed due to bug fixes.
  • The recipe for the Solid Steel Machine Casing now needs a circuit to avoid recipe conflicts.
  • Making Ammonia from Nitrogen and Hydrogen now needs a circuit.
  • Backbone AE cables are now deprecated, but will still be around in 2.4.0.
  • Processing Array depreciated, recipe will be removed in 2.5.0, PA's in 2.6.0
  • Mica Based Sheet recipe needs a circuit now.
  • MBF (MEBF) multiblock only takes one muffler; current Mega Blast Furnace's will deform.
  • Buggy Bartworks version of the LEG depreciated.

Mods

New Mods:

  • AlchemyGrate 1.0.3
  • BeeBetterAtBees-GTNH 0.3.1
  • Default-Configs 1.1.3
  • DuraDisplay 1.0.10
  • GTNH-Intergalactic 1.1.28
  • Mobs-Info 0.1.6
  • Nutrition 0.0.4
  • UniMixins
  • amunra 0.4.36

Removed Mods:

  • BeeBetterAtBees
  • ExtraCells2
  • GTNHMixins
  • Mixingasm

Updated Mods:

  • AE2FluidCraft-Rework 1.1.42
  • AdventureBackpack2 1.0.14
  • AppleCore 3.2.11
  • Applied-Energistics-2-Unofficial v3-beta-250-GTNH
  • ArchitectureCraft 1.8.6
  • AsieLib 0.5.4
  • Avaritia 1.46
  • Avaritiaddons 1.5.5
  • Battlegear2 1.2.0
  • BetterCrashes 1.2.2
  • BetterLoadingScreen 1.4.4
  • BetterP2P 1.1.20
  • BetterQuesting 3.3.27
  • Binnie 2.1.10
  • BlockRenderer6343 1.0.3
  • BloodArsenal 1.2.11
  • BloodMagic 1.4.3
  • Botania 1.9.24-GTNH
  • Botanic-horizons 1.0.15-GTNH
  • BugTorch 1.2.10
  • BuildCraft 7.1.36
  • BuildCraftCompat 7.1.14
  • CarpentersBlocks 3.4.0-GTNH
  • Chisel 2.11.4-GTNH
  • Computronics 1.7.1-GTNH
  • CookingForBlockheads 1.2.16
  • CraftTweaker 3.2.13
  • CreativeCore 1.3.31-GTNH
  • Crops-plus-plus 1.4.1
  • DetravScannerMod 1.7.2
  • Draconic-Evolution 1.1.19
  • DummyCore 1.17.0
  • Electro-Magic-Tools 1.3.3
  • EnderCore 0.2.17
  • EnderIO 2.4.24
  • EnhancedLootBags 1.1.0
  • Eternal-Singularity 1.1.2
  • FindIt 1.1.0
  • ForbiddenMagic 0.6.7
  • ForestryMC 4.6.14
  • ForgeMultipart 1.3.4
  • GT5-Unofficial 5.09.43.192
  • GTNEIOrePlugin 1.1.3
  • GTNH-Lanthanides 0.10.8
  • GTNH-TC-Wands 1.3.1
  • GTplusplus 1.9.85
  • Gadomancy 1.1.3
  • GalacticGregGT5 1.0.10
  • Galacticraft 3.0.73
  • Galaxy-Space-GTNH 1.2.7-GTNH
  • GigaGramFab 0.2.5
  • GoodGenerator 0.6.41
  • Gravitation-Suite-Neo 1.0.15
  • Hodgepodge 2.2.31
  • HoloInventory 2.2.4-GTNH
  • HydroEnergy 1.1.0
  • IFU 1.9.6
  • IguanaTweaksTConstruct 2.3.0
  • InGame-Info-XML 2.8.4
  • Infernal-Mobs 1.7.9-GTNH
  • KekzTech 0.8.9
  • KubaTech 0.12.8
  • LittleTiles 1.2.9-GTNH
  • LogisticsPipes 1.0.6-GTNH
  • MX-Random 0.2.0
  • MagicBees 2.6.6-GTNH
  • MalisisCore 0.14.9
  • Mantle 0.3.7
  • Minecraft-Backpack-Mod 2.2.12-GTNH
  • Minetweaker-Gregtech-5-Addon 2.0.1
  • ModularUI 1.1.16
  • MouseTweaks 2.4.9-GTNH
  • NEI-Integration 1.3.3
  • Natura 2.5.7
  • NewHorizonsCoreMod 2.1.110
  • NotEnoughEnergistics 1.4.2
  • NotEnoughItems 2.3.83-GTNH
  • Nuclear-Control 2.4.19
  • OCGlasses 1.3.1-GTNH
  • OpenBlocks 1.7.0-GTNH
  • OpenComputers 1.9.14-GTNH
  • PersonalSpace 1.0.26
  • ProjectBlue 1.1.12-GTNH
  • ProjectRed 4.7.12-GTNH
  • Railcraft 9.14.9
  • Random-Things 2.4.5
  • Schematica 1.9.3-GTNH
  • SpecialMobs 3.4.3
  • SpiceOfLife 2.1.0-carrot
  • StorageDrawers 1.12.0-GTNH
  • StructureCompat 0.4.0
  • StructureLib 1.2.8
  • TCNEIAdditions 1.2.2
  • TX-Loader 1.5.5
  • Tainted-Magic 7.6.3-GTNH
  • TecTech 5.2.40
  • ThaumicBases 1.5.4
  • ThaumicEnergistics 1.4.13-GTNH
  • ThaumicHorizons 1.3.5
  • ThaumicTinkerer 2.7.1
  • TiC-Tooltips 1.2.11
  • TinkersConstruct 1.9.39-GTNH
  • Universal-Singularities 8.6.7
  • VisualProspecting 1.1.13
  • WAILAPlugins 0.2.8
  • WarpTheory 1.2.16-GTNH
  • WirelessCraftingTerminal 1.9.4
  • WitchingGadgets 1.3.4-GTNH
  • Yamcl 0.5.86
  • ae2stuff 0.5.7-GTNH
  • bartworks 0.7.40
  • harvestcraft 1.1.1-GTNH
  • ironchest 6.0.72
  • lwjgl3ify 1.4.2
  • nei-custom-diagram 1.5.11
  • thaumicinsurgence 0.2.7
  • twilightforest 2.4.5
  • waila (1.5.24@Side.BOTH --> 1.6.0

Mod Changes:

AE2FluidCraft-Rework 1.1.42

  • Fix Wireless Pattern Terminal not saving stack size change to blank pattern slot
  • Revert fluid animation fix for Quartz Tank to mitigate FPS issue
  • Fix gt++ fluid cells not extracting properly
  • Fix Crafting Input Bus Compatibility & fix general bugs
  • Fix doubling fluids for real now
  • Fix fluid stack not doubling
  • Lazy monitor updates
  • Add null check for retrieving tank info
  • Update ru_RU.lang, zh_CN.lang
  • Add pattern doubling to ae2fc terminals
  • Save search string when search unfocuses
  • Render drops as fluids in GuiCraftConfirm
  • Register dual p2p interface for pattern capacity upgrade
  • Add the dual P2P interface
  • Fix typo "encoded" pattern
  • Spotless apply for branch feature/p2p_di for #139, #137
  • Untangle Baubles hard dependency and skip on unmapped items/blocks
  • Fix modulate/sim bug
  • Fix fluid texture animation
  • Changed craft amount config ref from priority to crafting amount
  • Update APIs
  • Fix NPE with FCStackStringifyHandler
  • ForgeDirection fix & update dependencies
  • Fix fluid animation with Hodgepodge
  • Show detailed fluid amount tooltip for Fluid Drop and Packet item
  • More ec2 mappings
  • Add support for the Advanced Blocking Card to Dual Interfaces
  • Fix FluidContainerRegistry interactions
  • Allow all 63 partition items to be used for fluid cells
  • Add mappings for most important Extra Cells items
  • Fix fluid export bus voiding fluids on crafting only mode
  • Add null check for tanks
  • Add null check when determining potential tanks to import
  • Quantum fluid cell fix
  • Network throttle: Force ME update packets to be sent once every N ms.
  • Fix fluid terminal interactions
  • Split large packets up
  • Add unlocalized names to fluid drops&packets
  • craft confirm screen add cpu select support
  • fc terminal add type filter
  • fix fc pattern terminal shift click will use not support item to fill slot

AdventureBackpack2 1.0.14

  • Refactoring and pruning
  • Fix hight step break boots from other mods
  • Fix unequipping Piston Boots with armor stand not resets step height

AlchemyGrate 1.0.3

  • Spotless apply for branch fixing-research for #3
  • actually fixing the researches
  • Gregfing the recipe
  • Update Buildscript

AppleCore 3.2.11

  • Fix FoodStats crash with Thermos
  • Add tooltip to NEI bookmark panel
  • Fix bug : not reading the config file

Applied-Energistics-2-Unofficial v3-beta-250-GTNH

  • Fix some GUIs not accepting numpad enter key
  • Update buildscript
  • Drop static P2Ps as they are, not ME P2Ps
  • Crafting input interface terminal supports
  • Lazily fill out the ItemList for network delta
  • Fix overflow because arithmetic used more than 33 bits
  • Move cursor to the end when initializing text field
  • Remove backbone recipes and add deprecation tooltip
  • Allow the color applicator to work with any IColourableTile
  • Implement in-place pattern doubling
  • Nerf Interface P2P Cost
  • Fix texture for Hyper-Acceleration Card
  • Add the CraftingMode selection button and draw the icon
  • Fix some nodes being blocked from updating at all
  • Revert "p2p rebooting the network (#329)"
  • Buff interface throughput
  • Config for renaming input length
  • Fix quartz knife cursor position
  • API: Add simple item render overlay hook
  • PreCrafting mode to add crafting plans when items missing
  • AE2 Wireless Access Point Incorrect Energy Usage Display
  • Change editorconfig + Fix blocking mode config channel
  • p2p rebooting the network
  • Add lighting to the attrib matrix to fix lighting disabled bug
  • GuiCraftConfirm Tall Mode now depends on tall terminal
  • Optimize craft execution with many co-processors
  • Crafting tree zoom and screenshot
  • Spotless apply for branch feature/networkRebooting for #329
  • Add enough API to make NEE no longer require asming into ae2
  • Feature Configs
  • Use interface instead of class for generalization
  • AE API: Add a method to blacklist items/provide filters based on item/fluid by
  • Forge direction backwards compatibility
  • Fix ME Chest storage bus integration
  • Add check for adjacent interfaces that are part of same network
  • Update de_DE.lang - translate storage cells & storage components
  • Split crafting tree data packets into 1MB chunks and only limit max crafting steps on dedicated servers
  • ForgeDirection fix & update dependencies
  • Fullscreen crafting tree and tall crafting list
  • ru translation
  • Hotfix: Pattern Refiller
  • Hotfix: Make the interface part work with adv. blocking card
  • Feature: Add Advanced Blocking Card for interfaces
  • Enable generics injection & Jabel & code cleanup
  • Fall back to the default icon provider if null is returned from ICraftingIconProvider, handle renamed interfaces in the crafting tree view
  • Add a blank pattern refill upgrade to the pattern terminals
  • Fix crash with Ars Magica
  • Allow null in part deprecation to "skip" migration
  • Crafting tree view
  • Optimize how the ME terminals are updated.
  • sanity checks for `CraftingLinkNexsus.isDead()`
  • Don't prevent GridNode from destroying
  • Quickfix for sorting to retain consistency w/ prev behavior
  • Uncap ME chest stack size
  • Sorter cleanup
  • FMP support fixed
  • Fix NPE when viewing the crafting status without any CPUs
  • Make PartP2PTunnel#getTypeTexture() public
  • Copy interface settings, storage, and upgrades for p2p rebind
  • Trim arrays to size after mutations for memory savings
  • Add type filter (item/fluid) toggle to the terminal
  • Deprecation updates

ArchitectureCraft 1.8.6

  • Fixes to Shift Click Behavior in the Sawbench
  • Fix dupe when breaking Sawbench
  • tweaks
  • Architecture craft GUI
  • Spotless apply for branch newShapes for #5
  • New shapes
  • update buildscript

AsieLib 0.5.4

  • Don't use ObjectInputStream by
  • update dependencies, including buildscript and buildcraft

Avaritia 1.46

  • Workaround for world time error in shader
  • Fix NoClassDefFoundError with NEI config
  • Fix server causing error with NEI
  • Don't register Tinker's parts recipes in GTNH
  • Fix Singularities
  • Update dependencies.gradle
  • Update repositories.gradle
  • Remove Default Inf Catalyst Recipe
  • Optionally support GT machine blocks
  • Add traveler boots ability

Avaritiaddons 1.5.5

  • make ava's chest have correct drop behavior

Battlegear2 1.2.0

  • Fix method name conflicts
  • keybind conflict

BeeBetterAtBees-GTNH 0.3.1

  • Create README.md
  • Update README.md
  • Update Buildscript and fill README

BetterCrashes 1.2.2

  • Switch to mclo.gs crash report upload, replace GTNH-specific code with configuration, and fix stacktrace deobfuscator
  • Don't throw exception if mod identification failed
  • Add the URL that errors out sometimes for more debugging information

BetterLoadingScreen 1.4.4

  • Add imgur gallery/album background support
  • Update zh_CN.lang, ru_RU.lang
  • Add a simple memory usage bar to the loading screen

BetterP2P 1.1.20

  • Rewrite Net code, add dual interface compat
  • Fix bad hash function + Add new P2P compat
  • Refactoring
  • Completely overhaul the Advanced Memory Card
  • Update buildscript
  • Change rename to commit on KEY_ENTER press
  • Add additional checks for P2P selection
  • Fix client accessing the server world when it shouldn't
  • New GUI
  • New Filtering System for Text Search
  • Dev/firenoo/filter
  • Rework the Advanced Memory Card's internal mechanisms
  • Fix P2P interface voiding/not saving settings on Adv. Mem. Card rebind

BetterQuesting 3.3.27

  • Wisp final solution
  • Adapted Wisp entity preview but by respecting DRY principle this time
  • Adapted Wisp entity preview
  • fix url hotzone misalignment when format specifier are used
  • Reload quest db on world load automatically
  • Remember last search term and clear search field on right click
  • Update build dependencies
  • stronger oss set check
  • Remove quest IDs from tooltips
  • Hqm import
  • Add HQM translations
  • Update lang file handling
  • Split out quest line order
  • fix clickable url hotzone detection not ignoring linebreaks in raw text
  • Some small fixes for BQ format
  • fix compatibility for new log4j versions
  • Add check for duplicate quest line order
  • Split up quest lines into separate files
  • Add shorter string encoding for UUIDs, and make saved quest data more stable
  • add clickable URI to quest description
  • Fix new db
  • Use UUID for quest ID, and split up giant quest JSON file
  • Do not trigger task check for all inventory slots
  • More quest resetting fixes

Binnie 2.1.10

  • Fix NPE with Lumbermill
  • Fix typo: cooper -> copper
  • Fix Additive Production
  • Fixed the stimulator accepting stacks with a size higher than 1
  • Fix bee database local
  • Added alveary unlighting
  • Fix Swamp Gum Tree
  • Add OrderedSky to Chadbee whitelist
  • Fix frame overrides not respecting `maxDamage` field
  • Make reflection Java 12+ compatible, mark mods as children of the main mod

BlockRenderer6343 1.0.3

  • Fix rendering bugs
  • Forge Direction fix

BloodArsenal 1.2.11

  • Spotless apply for branch fix-nei-tooltip-crash for #18
  • Fix Ritual Stone NEI tooltip crash
  • fix ethereal blood stone -> broken potentia craft
  • Don't resize the potions array if already large - for Java 12+ compat

BloodMagic 1.4.3

  • Fix tooltip for meteor NEI
  • Only use GTNH CT APIs when GTNH CraftTweaker is present
  • Remove blood frame from BM (reinvented in magic bees)
  • fix wrong biomeID
  • Add waila support

Botania 1.9.24-GTNH

  • Updated Russian localization
  • Fixes a dupe with the crafting halos
  • Fix tps lag in orespawn dimensions caused by the onSpawn methods
  • Fix Lexica Botania handling of GT tools
  • Fix ring of loki range
  • Ring of loki improvement
  • Mobs not spawning on blocks

Botanic-horizons 1.0.15-GTNH

  • Revert "Alternate tiny planet block recipe"
  • Add Tiny Planet Recipe

BugTorch 1.2.10

  • Rebase on upstream
  • More scaling damage options

BuildCraft 7.1.36

  • Fix crash with RemoteIO
  • Add API for creating custom render state and pluggable state
  • fix net code handling packets on wrong side
  • Make the packet sender thread a daemon so it doesn't block mc exit
  • Fix recipe of brush colors

BuildCraftCompat 7.1.14

  • Line removal fix for Apiarist's Pipe that makes it much more useful and work correctly
  • Fixed Generics in RecipeHandlerBase and updated Deps

CarpentersBlocks 3.4.0-GTNH

  • Stronger server-side validation in PacketActivateBlock
  • Update Buildscript

Chisel 2.11.4-GTNH

  • Fix Chisel opening its UI instead of looked at TE
  • disable default hempcrete smelting
  • Change hempcrete recipe from fern to wheat to actually be automatable
  • Fix broken recipes for hempcrete and hempcrete powder
  • Added 7 new sets of blocks
  • Disable mob spawn on the chisel blocks

Computronics 1.7.1-GTNH

  • Stop OC from executing getInfoData in its worker thread
  • spotlessApply & update dependencies

CookingForBlockheads 1.2.16

  • Fix: TileEntity migration from old savefiles
  • Prevent crash with GT6
  • Fix corner blocks having inventory

CraftTweaker 3.2.13

  • Fix missing ModOnly-IC2 annotations

CreativeCore 1.3.31-GTNH

  • Log what class received
  • Validate ObjectInputStream
  • Add API for item GUI slot blocking
  • update build for maven

Crops-plus-plus 1.4.1

  • Fix broken moss->plantball compressor recipe
  • ForgeDirection
  • Fix random number checks in GarnydniaCrop.java

Default-Configs 1.1.3

  • fix broken list handling of forge format
  • Fix config/modpack-update never being deleted when localconfig.cfg is missing
  • Fix restoring of Config Files
  • Update Buildscript

DetravScannerMod 1.7.2

  • Update dependencies
  • compress prospecting packet using deflater
  • Added missing gtpp ores
  • Changed bw localization


Draconic-Evolution 1.1.19

  • Code cleanup
  • Consume 64 ender pearls at once with Enchanced Draconic Dislocator

DummyCore 1.17.0

  • Hide Menu Switch Button (configurable)
  • Spotless apply for branch hide-menu-switch-btn for #3

DuraDisplay 1.0.10

  • Fix the display of IC2 electric jetpack and some RF items
  • fix DarkSteel and other EIO items display
  • Fix circuit programming
  • Config Rework
  • Fix more types of items
  • Handle more items
  • Fix error when ran on server
  • Refactor #1

Electro-Magic-Tools 1.3.3

  • Mark Bart's LEG for termination
  • Fix maintenance focus NPE
  • Adding a maintenance foci, thaumic alternative to carrying a toolbox/duct-tape
  • ForgeDirection - update dependencies.gradle
  • Fix stellar catalyst & catalyst materials
  • Sneaking makes things half a fast


EnderCore 0.2.17

  • Validate ObjectInputStream
  • Enable scrolling over Color and Cycle buttons
  • updateBuildScript & spotlessApply
  • Fix TextureErrorRemover crash with Java 12+ environment

EnderIO 2.4.24

  • fix travel upgrade items using wrong way to determine power stored
  • valiate tp packets
  • update bs+sa and dependencies
  • Fix a bug in NBT usage
  • Validate TE of packet
  • Implement item bar visibility config
  • Fix fluid conduit connecting to non-fluid GT tiles
  • Minor hotfix + more cleanup for PowerConduitEndergy
  • Fix crash with outOfRange on server
  • Cleanup PowerConduitEndergy
  • Use config for transceiver's energy buffer
  • Show travel message above hotbar
  • Try to fix energy overflow
  • Prevent ghostloading
  • `needUpdateConnections` only while updating cons & add comments
  • Improve canConnectToExternal()
  • Ultra Dense ME Conduits
  • More German Translation
  • Revert "Fix ME Conduits onChunkUnload"

EnhancedLootBags 1.1.0

  • Add NEI handler
  • Fix DB not being loaded from existing save

Eternal-Singularity 1.1.2

  • Workaround for world time error in shader
  • Update buildscript, dependencies and repositories

FindIt 1.1.0

  • Remove hard-dependency on GregTech
  • Fix inventory slots not being highlighted

ForbiddenMagic 0.6.7

  • Fixing dependencies
  • fix-> scribing tools can't form the table (more 2 ScribeTools)

ForestryMC 4.6.14

  • Update dependency types
  • Fix Additive Production Bee formula, and frame tooltips
  • Fix a bug when NBTString does not exist
  • Fix Alveary Simulation of Temperatures
  • Auto-apply stats tooltips to all IHiveFrame items
  • Fixes the incompatability with the newest NEI
  • Support GT_Block_Machines in mutation requirements
  • New bees formula
  • make bee production modifier globally additive
  • Add a way to simulate night
  • add setting to config-> disable butterflies spawn
  • Fix typo

ForgeMultipart 1.3.4

  • Update build with spotlessApply
  • Remove old dependency
  • keybind defaults to unbound, localization, keybind category "Forge Multipart"


GT5-Unofficial 5.09.43.192

  • Fix renaming recipe check might ignore NBT equality
  • Fix GPL ignoring if the recipe is allowed to be cached
  • Remove duplicate obsidian long rod
  • Add hazmat to ThaumicBoots
  • hazmat fix for thaumic boots
  • Fix pcb factory not applying its roughness multiplier when it doesn't OC
  • Fix incorrect data stick behaviors for hatches
  • Use real stack limit when splitting stacks in output bus
  • fix ulv recipes being broken again when under 1 tick calculation is done
  • Crafting input hatches QoLs
  • Fix Orichalcum and Shadowiron smelting
  • Fix tier display for Fusion NEI header
  • Update the conditionals buttons and tooltips on covers to reflect their actual effects
  • Update Text
  • Fix startup tier for fusion NEI
  • Fix GT_RecipeConstants.Fuel
  • Correct file name on resource pack guide
  • Remove broken HSLA recipe
  • Correct PCB Factory Energy Hatch description
  • Crafting input - Optimize isEmpty check to reduce lag
  • Fix some output slots allowing insertion
  • change way to fix zfighting
  • fix overlay zfighting by disable depth test
  • Fix ME Output Bus and Crafting Input Bus overflow when save/load
  • Remove fire display from singleblock generator
  • Experimental fix to prevent infinite loop in Grid destruction
  • clear stale crafting input bus list
  • Add a method to remove item data and use it for clay block
  • Update buildscript
  • Fix server crash with RecipeFilter
  • Fix a NPE w/ injecting into super/quantum chests
  • Fix lag caused by getRecipeMap for PA
  • Fix overclock calculator calculating eu/t use for ulv recipe wrong on certain parallel
  • Fix drilling rigs, plants and concrete backfiller to fail with multiple energy hatches
  • Blacklist AE2FC drop and packet, and Chisel stones from Recycler
  • Add detailed logging for ME hatches
  • Fix Refractory Capsule Extruder recipe
  • Fix PAs overclocking ulv recipes too much
  • Fix Digital Tank capacity for Fluid Storage Monitor
  • Add a way to enable or disable the crafting buffer on GPL multiblocks
  • Fix AL logging
  • Crafting input buffer: Check for invalid patterns
  • Fix and cleanup ammonia recipes
  • Adjust Recipe Tiers for Quad Input Hatches
  • GT Item pipes check if item allowed to put into slot
  • Fix wireless hatch npe log
  • Fix nanoforge not overclocking correctly
  • Make recipe check less intensive with batch mode
  • fix new tooltip layout being missing for the brewery
  • Stop setting the recipe map amperage on OC calc
  • Crafting input hatches: fixes
  • Minor cleanup for checkProcessing
  • Fix Overclock Calculator Making Too many parallels and wrong eu/t consumption
  • Fix GT_ParallelHelper adding 0.01% to chanced outputs
  • Fix wireless energy voiding
  • enable subclass to allow less voiding mode being set
  • Less hostile user interfaces (Buffer/Filter/Input bus)
  • Crafting Input: display pattern output by default
  • Add more API to ParallelHelper and rework OverclockCalculator
  • Crafting Input bus/buffer Overflow fix
  • Texture & Bug fixes for Crafting Input Hatches
  • Allow using ME output hatches for fusion reactor
  • Reset outputs after outputting them
  • Remove "Ore Byproduct List" NEI in favor of custom diagram mod
  • Fix Oil Cracker crashing on being placed
  • Return validate recipe result, when leaving the process method
  • Fix wrong Oregen Pattern on Servers
  • Make Parallel Helper do better chanced output calculation for paralleled chanced recipes
  • Use additive production modifier in Industrial Apiary
  • clearer order and some comments for recycling recipes
  • Fix hull crafting table recipes
  • Fix hull recipe removal from #2170
  • Add Crafting Input Buffer (ME)
  • Fix EBF calculating twice and Oil Cracker having wrong discount
  • Add a config to enable seeing average ns per tick CPU load for Multiblock Controllers in waila
  • fix implosion compressor requiring wrong amount of output
  • Make Deep Dark Great Again (Adding Tritanium Ore)
  • Cache old recipe map and delete lastRecipe if it changes
  • Add circuit to Solid Machine Casing Recipe
  • Revert rutile yield from garnet processing to it's pre-nerf values
  • Fix recipe check broken by fluid registry
  • Remove old base gt recipe that we don't want
  • Exposed recipe consumption via method
  • Fix PA destroying itself
  • Format Waila Fluid Display for GT Blocks
  • Added display of machine name of Processing Array to WAILA
  • Generic processing logic GTPP API
  • Fix enriched holmium
  • Remove unwanted GT recipes for frequency transmitter
  • Automatically label pull requests targetting MuTEs
  • Enable Batch Mode on EBF and VF
  • Boron Plasma freezing fix
  • Migrate fusion reactor to proper generic processing logic
  • Fix Input and Output ME busses having switched IDs
  • Fix division by zero error with VoidProtectionHelper
  • Added machine type on single block tooltips
  • Fix GT_ParallelHelper always doing batch mode parallels instead of focusing on normal parallels
  • merge master
  • Fix findRecipe might limit stack size by 64
  • Fix potential issue with applecore ItemFoodProxy
  • Added ofNoOverclock builder that accepts eut and duration
  • Enable void protection for PA
  • Changes to ore factorys running mode description
  • GPL Special Item access
  • Make structure tooltips more colorful
  • Add tooltip for locked fluid name for digital tank
  • Makes boilers "getSteamCapacity() aware"
  • update dependencies
  • Generic processing logic
  • More frequent recipe checks after machine just shuts down
  • Added current queen species and errors to iApiary WAILA
  • GTPP Advanced boiler fix
  • More quad input hatches
  • Add soft material subtag
  • Add infused gold bee
  • Remove container item check
  • Fix the shadow ItemStack bug of multi-InputBus_ME
  • Fix NPE with grid proxy
  • fix leaving wireless network team not having an effect
  • Fix GT Ore Gen
  • Fix the shadow ItemStack bug of multi-InputBus_ME
  • changed clay chem formula
  • Rectangular Cleanroom Fix
  • Prioritize ghost slots over manual slot for stocking bus
  • Change lapotron comb chance to match Mixer recipe
  • Prioritize ghost slots over manual slot for stocking bus
  • Bring oregen-fix branch to NH org
  • Minor integrated ore factory tooltip changes
  • Refactor Cleanroom logic
  • Trans metal renderer rework
  • Fix Tartarite smelting
  • Overhaul stretchy materials (aka bending recipes for Polyethylene)
  • fix ceruclase, vulcanite, and mithril
  • Clarify ME Output Bus and ME Output Hatch tooltips
  • fix remove hourglass from Glass requirements
  • Fix crash by casting emptyList to ArrayList
  • ForgeDirections fix for GT Boilers
  • Improve Long Distance Pipeline usability and rework textures slightly
  • Fix missing variable save to NBT
  • Fix chunk corruption when using single recipe lock
  • Fix Precision on Industrial Apiary temperature upgrades (8>16)
  • Make Placing cables and pipes easier by making them full blocks when the player sneaks and is holding one
  • Add class for handling external materials
  • restore sodium persulfate chem bath recipes
  • Fix the volumetric flask recipe
  • Rearrange Super and Quantum Tank GUI a little bit
  • Move away from SlotWidget for circuit selection window
  • Fix missing copy call for fluid recipe builder
  • Fix warning when closing circuit selection window
  • fix typo in asset names
  • Fix carbon monoxide electrolysis
  • Fix spelling mistake for kevlar bee
  • Enable input separation by default if it's supported
  • Fix iridium exploit
  • Remove duplicate recipes for maintenance hatch
  • fix recipe time and tier to adapt to CBD
  • Fix bee name displayed for mutation requirements in NEI
  • Fix fermented biomass recipes
  • Add a toggle to queen insertion in the industrial apiary
  • Remove GT_FluidStack
  • Enable fire resistance checks for heat and hot item damage
  • Halve Tin Plasma Fuel Value and Double Fusion Output
  • Change Kevlar Parent Species for mutation, mutatron blacklisted
  • Fix fluid lock issues
  • final QFT's Superconductor Rare-Earth Composite item retexture
  • Replace outdated botdustries fluids and fix hydrazine name
  • New Bees, "Nerfed Bee" & "Drake Bee", iTNT Bee output nerfed to 20% from 50%
  • fix incorrect GT_RecipeBuilder deep copy
  • Restore McGuffium239 recipes for super fuel
  • Move screenshot directory for internal documentation
  • Make desulferization recipes explicit
  • Fix void protection not working with MB with custom output hatch field
  • Fix PCB Perfect OC upgrade not costing spacetime
  • Lower Ingot to Nugget Craft with Saw from 9 to 8 Nuggets
  • Code cleanup
  • Use IVoidable for GT_ParallelHelper
  • Fix fluid registry related bugs
  • fix incorrect GT_RecipeBuilder deep copy
  • Refactor GT-ERR-01
  • Chemical reactor recipe map fix
  • some gtmodhandler improvements
  • Change Tengam processing voltage
  • Add Grate Machine Casing assembler recipe
  • Add durability and charge bar visibility config options
  • Simply add a chem formula as a tooltip to stellar catalyst
  • Final stretch for GT RA2 conversions
  • Remove hourglass from cleanroom
  • Allow muffler hatches to face downward
  • Allow setting larger threshold of item detector cover for digital chests
  • butcher controller recipe time
  • Delegate blast resistance call to MetaPipeEntity to allow overriding
  • Refactor checkExoticAndNormalEnergyHatches
  • Simplify logic expressions
  • Add new mode for void protection & implement it for more multis
  • Simplify ifs
  • Make private fields final where possible
  • Make enum fields final where possible
  • Refactor checkExoticAndNormalEnergyHatches
  • Add void protection mode to fluid and ore drillers
  • Fix warnings about ModularUI methods that can only be overridden
  • Texture update for a few QFT items
  • Fixed mixer recipe map ending up without programmed circuits
  • Adjust overrides to allow opening machine GUI
  • list update for recipe in coremod
  • Add tooltip for gas proof for fluid pipe
  • Speedup Recycler recipe lookup
  • Nerf Sunnarium Bee, Add 4x Endstone to Endstone Bee comb centrifuging
  • Iridium bee now makes Palladium Combs
  • Fix typo in SteamPower
  • GT Charged Certus Quartz fix
  • Singleblock machine internal fluid tank scaling standardization
  • More recipe collision fixes
  • Yet another round of ra2 conversions
  • Cable recipe collision fix
  • Debug for recipe collisions
  • Don't allow steel steam machines to do MV recipe
  • ismodloaded checks, remove unification for BloodInfusedIron, fix snow queen bee drop recipe
  • Don't add cell recipe for Replicator if dust one is already available
  • Fix gt++ solidfying materials without fluid
  • bump the deps version of ae2 and buildcraft
  • purge TE items from GT, remove broken forestry slab to plank recipes, fixes for nulls on GT itemlist/error spam
  • More RA2 conversion for automatic gt recipes
  • Eternity nanites
  • more Ra2 recipe conversions and some small fixes/improvements in GT recipe generation
  • PA doesn't take a muffler -> fix blockrenderer and hologram projector
  • cleanroom -> botania glass
  • fix drillhead recycling steel exploit, add null checks for cables
  • new API for glass, added Botania glasses for structures
  • Nerf Phosphorus Bee, Buff Fluid bees
  • More ReverseArcSmelting fixes
  • Rhodium plated palladium fix
  • Add cell item for some fluids
  • Fix sodium fluid corrupting fluid registry
  • Add Eternity material + Timepiece
  • Add cell item for some fluids
  • Slight adjustment for TPM NEI
  • Fix ME Output Hatch not outputting other fluids if one gets stuck
  • And back Obsidian Ingots
  • Adjust rutile amounts from bauxite and ilmenite
  • Use compileOnlyApi where appropriate
  • Make sodium have a fluid with only gt5u
  • Sodium backwards compatibility
  • Migrate to FluidSlotWidget from FluidDisplaySlotWidget
  • deprecate all the recipes adders
  • Convert more recipes to RA2
  • Fix cover data never being set
  • Add docs to mute
  • Brick electrolyzer recipe instead of centrifuge, recipe fix
  • ULV OCs should not overclock too much and waste power
  • Display multiblock name&icon in AE2 interface terminal and crafting tree view instead of the hatch
  • Show energy flow amperage and correct voltage tier in WAILA for machine blocks
  • Split MetaTE loader and integrate bw material replacement
  • Exploring some various ForgeDirection fixes
  • Default facing fixes for machines
  • Display multiblock name&icon in AE2 interface terminal and crafting tree view instead of the hatch
  • allow mute registers to be made outside of gt5u
  • Adds 1 manual slot to Stocking Input Bus for lenses/molds
  • Adjust new ore lines (bauxite, ruby, etc)
  • Add mods to mod enum
  • Add combs tooltip
  • Fix all of the ore chem bathing
  • RA2 fix: Remove unnecessary not consumed cells from recipes
  • More Distilling RA2 Fixes
  • Adds Borax to Salt Bee
  • Unify creosote block recipe
  • Fix missing polymer recipes
  • Arc Furnace Fix
  • Titaniumtetrachloride Fix
  • Crop Autoclave fix
  • Revert #1816 and #1825
  • Remove unwanted assembler recipes (RA2 fix)
  • Allow SMD inductor for MV transformer
  • T9 Oreveins
  • Mask direction patches
  • Re-add circuits to distilling
  • Forge direction
  • MuTE overhaul and ACR
  • Revert redstone cover changes
  • fix merge conflict correctly
  • Bending fix
  • MuTE overhaul and ACR
  • Add new mods to the Mods enum
  • Stellar catalyst + catalyst fixes + new materials class
  • Allow sound loop to be muffled
  • Explain how to import GT5
  • Add 3 commits to .git-blame-ignore-revs
  • Prevent NPE with large fluid cell renderer
  • Account for EU discounts when calculating OCs/parallels in multis
  • Added separate tank inventories for input separation
  • Addressed warnings, removed unused code, replaced calls of deprecated methods, small code structure changes
  • MuTE improved hatch GUI and fluid output locking
  • Spotless apply for branch StellarCatalyst for #1893
  • Add Tengam materials
  • allow data stick (contains assline recipe)render like ae2 pattern
  • Disable some autogenerated recipes
  • Space Project fixes
  • improve NBT version detection in buildscript
  • Fix PCB Factory multiplicating the outputs of the recipe
  • Misc structure and tooltip fixes
  • Adjust time and voltage for a few assembler recipes
  • Fix MuTE sound
  • make lightning rod more cumbersome to use
  • Fixed recipe lock not setting difference correctly
  • Re-add a bunch of recipes that went missing
  • Fix PCB factory texts
  • Added tooltip line which displays the machine color, if any
  • Rename UNCOLORED_RBGA -> UNCOLORED_RGBA
  • Fix fusion recipes
  • Add missing Override
  • Enable input separation button in EBF GUI
  • Allow spray cans to color a chain of blocks when sneaking
  • fix RA2 universal chemical target using inverted dispatch rule
  • add new mods to the mod enum
  • add slot migration to disassembler
  • Fix metal machine block support on break
  • Add debug messages to spot null items in ItemList and in RA2 input.
  • Kill Disassembler
  • Added method to add instance specific information to an MTE tooltip
  • Fix broken alloy smelting recipes
  • Fix uv motor recipe
  • Reenable missing EBF recipes
  • remove vyroxeres furnace recipe
  • Add isMachineBlock support to metal blocks
  • improve ra2 debug mod
  • Wiremill fix
  • Player activity logger fixes
  • Fix TPM recipes
  • Reenable 11 missing materials
  • Rework quantum anomaly dtpf recipe
  • Monthly disassembler fix
  • Fix mega ultimate battery achievement
  • Add hazmat protection to GT++ armors
  • add Missing mod ids
  • Add Living Bio Wafer & Chip
  • Modid work
  • Fix: Basic heat vent works without water
  • Fix RA2 bugs
  • Jabel, Generic injection and mostly automatic code cleanup
  • update spotless formatting
  • Recipe Adder v2
  • Implement Power Logic, Pollution Logic and Processing Logic for MuTEs and many other things
  • Add option for strong signal to Fluid Cover
  • Implementation of A more useful Lava Boiler
  • Steel bee + Salt bee breeding requirement climate changes
  • fix: redstone strong signal not resetting
  • Add night upgrade to Industrial Apiary
  • Fix TPM NPE
  • Update production upgrades formula in Industrial Apiary
  • Fix PCB Factory not voiding output when trace size is above 100
  • Display tier of nano forge in GUI
  • Fix infinite drill loc
  • Activity Sound
  • Display Mode of Ore Processor to WAILA and Scanner
  • Fix super tank output rate based on the pump used
  • Fixed projects not unlocking if build elsewhere
  • Added sound to distillery
  • Add Insanely & Mega ultimate battery
  • Some glass work
  • Fix typo in Nano Forge tooltip
  • Added machine sound to fusion reactors
  • Added some null checks to loadInstance
  • Change osmiridium to ruridit in gt directly
  • fix the machine's tooltip doesn't automatically generate when loading
  • Auto-stock for stocking input bus
  • Added custom click sound for the power switch
  • fix ghost chunk loading caused by ore blocks
  • Untangle IEnergyConnected and IHasWorldObjectAndCoords
  • Fix Recipes starting because of discount
  • Add regulator abilities to Steam Valve

GTNEIOrePlugin 1.1.3

  • T9 Planets + new Textures
  • Cleanup
  • Fix server crash with I18n
  • Move helper methods out of client side

GTNH-Intergalactic 1.1.28

  • SE Miner: Bounds checks and off-by-one range fix for cycle mode
  • Buff Tiberium asteroid by ~170%
  • Ban input hatch and output bus from siphon
  • Fixed localization of motor block achievements
  • Use new API from GT5u
  • Added mk3 pump as NEI catalyst for space pumping
  • Fix findRecipe
  • Fix umv circuits in recipes
  • Add Space Pump MK3
  • Implement generic processing logic
  • More mining drones
  • Change controller crafting times and transition to RA2
  • Fix missing call to GT_ParallelHelper#setController in Space Miner
  • Update to new void protection API & implement it for some multi
  • SE Controller: improve tooltip
  • Space Miner: add molybdenum and nether quartz ore
  • Actively connect modules
  • Space Miner ores from toxic everglades dimension added
  • Added new textures
  • Fix Space Pump recipe NPE, texturegetter log spam
  • adds a bunch of useful ores & minor ratio adjustments to the Space Miner
  • Added doc that modules automatically pause
  • Added space pump void protection and batch mode
  • Update dependencies
  • Regenerate whitelist on world load or when user changes it
  • ForgeDirection
  • Added motor blocks to tooltip and removed unnecessary IO
  • Added filter to the GUI of the mining module
  • Fix Stellar Catalyst, catalyst materials and new material classes
  • Added filter to the GUI of the mining module
  • Fix a broken spacemining recipe
  • Fix miner whitelist
  • Allow lore translations to be weighted
  • Added white-/blacklist option to mining module
  • Fixed fluid and item input getting in SpAss
  • Various Space Elevator Improvements
  • Fixed research item of miner
  • Made elevator travel up to T8 by default, T9 with MK-3 motor
  • Added number of possible module slots to motor tooltip
  • Updated motor top/bottom texture
  • Adjusted siphon based fluids in space pumping
  • change code to work with newest bartworks
  • Fix module power shutdown
  • Update build-and-test.yml

GTNH-Lanthanides 0.10.8

  • Remove duplicate recipe
  • Add PA centrifuge and electrolysis recipe maps to recipe replacements
  • Remove reference to sByProductList
  • Give digester multiblock perfect OC and reduce pollution by 10x
  • remove botdustries monomethylhydrazine
  • Remove outdated botdustries fluids
  • Phosgene Fix
  • Spotless apply for branch ForgeDirection for #54
  • ForgeDirection
  • Zirconolite fix
  • patch up europium tier skip
  • More Lanthanum ore proc fixes

GTNH-TC-Wands 1.3.1

  • Fix missing/broken Staff & Wand recipes
  • Add ChromatiCraft support
  • update buildscript for maven

GTplusplus 1.9.85

  • Add survival autobuild to Elemental Duplicator
  • Added sound resource to cyclotron
  • Enable batch mode on QFT
  • Fix NPE with Volcanus coil level
  • Fix Algae Farm compost calculation
  • Fix recipe cache with LPF
  • Remove batch mode from steam multis
  • Add tooltip to Steam Output Bus about auto-export
  • Fix parallels in chemplant
  • Fix XL Turbine tooltip
  • Fix chemplant needing catalysts on recipes that don't
  • More LFTR Chain Fixes
  • Fix ore gen pattern for everglades
  • Lower reservoir hatch tier to EV, add tooltip showing tier for reservoir + air intake hatches
  • Fix leather drying in dehydrator
  • Fix steam multis now overclocking recipes which consume 2 eu/t
  • Fix chemical plant always thinking it has enough inputs
  • Fix Steam multiblocks not having their parallel
  • Particle Acceleration in the QFT
  • Remove QFT parallel cap
  • Fix steam macerator generating byproducts And use new API from GT5u
  • Make sure to account for first output being chanced on steam grinder
  • Fix LFTR
  • Fixed mass fab sometimes crashing in scrap mode
  • Fixed fermium check on QFT
  • Fix findRecipe for Elemental Duplicator
  • Fix void protection on steam machines
  • Remove duplicated chemplant recipemap
  • Adding The Fine Wire + Recipe in wiremill for Chromatic Glass
  • Implement generic processing logic
  • Remove the duplicate pu239
  • Migrated mk4 and mk5 fusion to generic processing logic
  • Improve Industrial Arc Furnace tooltip
  • Add QFT Water Line Skips
  • Patches the hole in Dangote
  • Fixed bee frames to make sense with additive production modifiers
  • Improve Industrial Arc Furnace tooltip
  • Fix Multiblock structure info tooltips
  • Add missing advancement localization
  • Fix some recipe conflicts for rope, ethylbenzene, rock salt, potash. Spotless applied
  • Make PSS stop pulling input power when it's full
  • Advanced boiler steam capacity fix
  • Restore Pam's HarvestCraft fish compatibility
  • Fix europa 'blizz' drops
  • Remove Breaker Box
  • Added LPF mode to WAILA tooltip
  • Added maceration stack tier to WAILA tooltip
  • Add Wireless Charger Baubles Compatibility
  • Hydrogen loop fix
  • Fix a QFT recipe
  • MassFab: Set efficiency in SCRAP mode
  • Adding Circuit requirement for data orb repository to tooltip and removed false tooltip
  • Monomethylhydrazine cleanup
  • Reword Crop Manager AoE description in tooltip
  • Fix some BW materials creating bad washer recipes
  • Make the New Plasma Powergen Chains Viable
  • nitrobenzene followup
  • Remove Dragonblood from comb qft recipe
  • Remove broken GC asm
  • Update bartworks dependency + add fluid to QFT platline skip comb recipe
  • Fix gt++ pollution tooltips
  • Adds a platline comb recipe to QFT
  • Remove outdated botdustries compat recipes
  • Fix Green Metal Catalyst Recipe
  • Remove reference to GT_FluidStack
  • Change XL Plasma Penalty Formula and Fuel Values for New Plasmas
  • Spotless apply for branch NewPlasmas_NewValues for #656
  • Remove outdated botdustries compat recipes
  • Add New Recipes for Powergen Plasmas
  • Fix steam hatch not working for some people
  • fix lag by disabling ASM that messed with tinkers fluid lighting
  • Fix void protection for Sparge Tower and Dangote
  • Nerf low-grade plasmas in the XL Plasma turbine
  • Fix item damage for some items
  • Fix item name color and tooltip for ItemGenericToken
  • Make fluid generator hatch fill partial amount
  • Reservoir hatch refill fix
  • Remove recipe removal for rocket fuels
  • Cleanup reservoir hatch tooltip
  • Fix voiding mode not being saved
  • Fix missing call to GT_ParallelHelper#setController in QFT
  • Update to new void protection API
  • blacklist benzene and helium plasma from XL Turbines
  • added chisel input busses
  • Deprecation cleanup
  • Arc Furnace: Fix Blockrenderer Preview
  • Fix HV semifluid gen recipe
  • Make sure that GT++ Cokes have recipes in the Advanced Coke Oven
  • ExxonMobile Chemical Plant: Fix the Blockrenderer Structure Preview
  • Add Temporal Harmonizer Catalyst
  • Fixes LV Workbench not working due to insufficient power storage, multiple tooltip updates
  • Update readme
  • Remove a lot of unused classes
  • Make sure the backpack is properly secured while it's open
  • Fix GT++ material cable rendering
  • Fix fluid input restrictor wrench side mapping
  • Remove Computer Cube MKII
  • Fix GT++ material pipe rendering
  • Update dependencies
  • Remove unused code & migrate to FluidSlotWidget
  • Add channels to MABS
  • add channels to QFT
  • ForgeDirection
  • Add Bartworks ores to simple washer
  • Allow scanners to display heat of Volcanus
  • Add the Nuclear Salt Processing Plant
  • Spotless apply for branch ForgeDirection for #608
  • fix missing industrial HCl
  • fix crop harvester energy drain and non-last optimal level crops
  • Fix Stellar Catalyst, catalyst fixes and new materials class
  • Fix assembler
  • Don't require a minimum number of output busses on sifter
  • Fix null item name
  • Fix internal name of mk5 fusion blocks
  • Add Fusion Mk5 to RecipeCatalyst
  • Revive Fusion mk5
  • implement new tooltips
  • Fix migration code for ABS NBT
  • fix incorrect ulv turbine tooltip
  • clean up GT++ code
  • Fix missing overrides for input separation
  • Kill Disassembler in GT++
  • Update Rocketdyne Tooltip with More Info
  • Fix NPE in dev with Blast Smelter recipes
  • Add tier tooltips to Charge Pack and quad batteries
  • Fix QFT Description
  • LFTR Chain Fixes, Buffs and Tweaks
  • Fix survival place offset of structure
  • Spotless apply for branch LFTR_Improvements for #584
  • Downtier oreproc GT++ multis to EV and add new EV Maceration Stack
  • Spotless apply for branch Multiblock-EV-change for #579
  • clean up hand pump code
  • Fix typo in printer tooltip
  • Add Fusion MKIV Description
  • Remove For Loops on Speed Multiplier for Multiplication
  • Changed Basic and added Advanced UUMatter recipes
  • Uu matter and uu amplifier
  • prevent error when given hatch is gone
  • Fixed circuit NPE in LPF
  • Fix lava->pahoehoe lava recipie
  • Hydroxide chem balance fix
  • Tooltip typo fix
  • Fix Bender Making Double Plate instead of Dense one
  • set the amount of muffler hatches to 1 in the MABS
  • Fix muffler lag for MABS, followup to #564
  • Fix compat for lanthanides mod for rocket fuel
  • clean up australia leftover
  • remove EnumHelper usage towards OrePrefixes
  • Fix removed CustomName init call causing an NPE

Gadomancy 1.1.3

  • Cache the models for the Arcane Enervation Emitter
  • Validate ObjectInputStream
  • Validate side when processing packets
  • infusionClaw
  • Switch from hacking EnumHelper private apis to a java 9+ compatible reflection/unsafe approach

GalacticGregGT5 1.0.10

  • Fix oregen pattern for space veins
  • Update dependencies
  • make galgreg vein generation consist with gt5

Galacticraft 3.0.73

  • Remove hacky ignition of entities from the client-side by particles
  • Fix mouse scroll with lwjgl3
  • Rework Rocket Fuel API
  • Cleanup
  • Update Dependencies
  • Fix Treasure Chests can output/input items if is locked

Galaxy-Space-GTNH 1.2.7-GTNH

  • More space suit support
  • Fix Server-Side Entity leak
  • Fix Tantalumhafniumcarbide recipes
  • Removes Renaming For Dyson Blocks
  • Move Vega-system closer to solar system
  • Update dependencies
  • ForgeDirection
  • Remove Space Elevator and Planetary Gas Siphon
  • Add LuV Circuits to the T2 Rocket Computer Recipe

GigaGramFab 0.2.5

  • Fix data stick check behavior
  • fix linked input bus pasting not working when origin uses a circuit
  • Make sure to calculate the overclock calculator
  • fix adv assline drain from wrong input hatch
  • Fix MetaTEs not being registered at all in non-dev env
  • spotlessApply
  • Add git-blame-ignore-revs for spotlessApply
  • ForgeDirection
  • fix rare underclock with adv assline
  • add copypasting configuration between linked input bus
  • Fix AAL working with no energy hatches

GoodGenerator 0.6.41

  • Fix precise assembler not overclocking with amperage and Precise mode having parallels
  • Make UCFE use TecTech's new power API
  • No amperage OC for PrAss
  • Mark VI Naquadah Fuel
  • Buff Mark I and Mark II naquadah fuels
  • Buff Naquadah Fuels in UIV+ tiers
  • Add PA centrifuge recipe map to naq line recipe replacements
  • Fix fuel refinery overclocks
  • Add a way to make more Tiberium using Naquadah Gas
  • Don't consume multiple amps for Precise Assembler if only one normal energy hatch is used
  • Fix Compact Fusion not showing correct parallel for scanner
  • Extract using AEFluidStack, not FluidStack
  • Fix compacts mk4 and mk5 having way too many overclocks
  • Fix neutron activators getting to 0 ticks
  • Use new API from GT5u
  • Use new API for checking ME hatch for compact fusion
  • Fix crafting input hatches texture in PrAss
  • Remove reference to sByProductList
  • Add support for crafting input buffer
  • Fixed setting of processing logic power in compacts
  • fix divide by zero
  • CoAL Hint Text Fix
  • Fixes Large Essentia Smeltery autoplace in survival
  • Replace mEUStore with getStoredEU call
  • Migrated compact to GPL
  • Enable VP support on PrAss
  • Buff CoAL recipe times to 48x base instead of 64x
  • Implement generic processing logic
  • Fix YOTTA not voiding fluids that are inserted through AE
  • Set SH steam output for plasmas to 0; remove bounds check
  • Coolant Tower: pull steam from all available hatches
  • Buffing the LEG to UV for the LEG Laser nerf
  • Remove laser support for LEG
  • Added more information to PrAss tooltip
  • Rename localisation from Aluminum to Aluminium
  • Added more information to YOTTA structure tooltip
  • Added more information to PrAss tooltip
  • Update to new input separation API & appearance of PAss GUI
  • Remove mention to EC2
  • yottank information
  • Fix tengam in component assemblyline
  • Add Fluid Solidifier recipes for Shirabon
  • any glass for structures
  • Update dependencies
  • ForgeDirection
  • Fix Materials
  • Fix compact mk5 research
  • Re-enable compact mk5 + adjust mk4
  • Kill Disassembler in GoodGenerator
  • More CoAl fixes
  • Allow ME output hatch in compacts
  • GT++ Aspect Localization
  • Various NA fixes
  • Fusion sound
  • Fix-Compact-Fusion
  • Mane Neutron Activator Accept EV+ glass
  • Add mode toggle button to PrAss GUI
  • Fix fusion recipe NPE
  • add batch mode for neutron activator
  • Fix typo (#142)
  • Fix typo in Compact Description

Gravitation-Suite-Neo 1.0.15

  • Fix Quantum Shield on Servers
  • changes the order of calls when mining in accurate/silk touch mode
  • Spotless apply for branch fix-quantum-shield for #9
  • Fix 2/3 Quantum Shield Bugs
  • Add License
  • Get PlasmaCell Variations from Fuelmap

Hodgepodge 2.2.31

  • Fix player skin fetching method in AbstractClientPlayer
  • Micro reduce fps lags with tileentities
  • Add chunk save CME debugger
  • Fix crash when placing Thaumcraft Golem
  • Fix path handling of bibliocraft saved books to replace invalid characters with dashes
  • Fix color formatting in FontRenderer mixin
  • Fix IC2 armors spamming detectAndSendChanges
  • fix forge update checker
  • Lotr java 12+ patches & move MixinBOPReflectionHelper.setPrivateFinalValue logic to util class for reusablility
  • Fix lotr error with speedupVanillaFurnace
  • Info -> Debug for furnace overwrites
  • ArchaicFix compatibility
  • Add offline mode UUID mapping
  • Add pollution tooltips
  • Fix crashing due to server/client container size mismatch
  • Fix fluid container registry key not being reloaded after world load
  • Fix crashes when opening forestry/adventure backpacks and quickly switching selected item
  • Fix LLibrary incompatibility
  • fix golem marker loading failure
  • Fix Quantumsuit hover mode slowly losing altitude
  • Update dependencies.gradle
  • Validate datawatcher and custom payload packets during construction for precise stacktraces
  • Add a priority to the TextureMap mixin
  • add logging to ztones patch
  • Validate bibliocraft fancy sign updates server-side
  • Minechem Java 12 compat: Stop potion array expansion and add config for potion ID
  • Show bed messages above hotbar
  • fix weird NPE introduced by #202
  • fix rare different sprite animations out of sync
  • Use Unimixins
  • correct render debug injection point
  • Fix Thaumcraft Aspect sorting
  • Fix/renderdebug
  • make all debug keybinds require simultaneous ctrl and shift instead of just shift

HoloInventory 2.2.4-GTNH

  • fix jabba
  • Fix 0-sized item not being rendered
  • Fix NPE with FluidTankInfo
  • Add fluid support
  • fix incorrect use of weak reference
  • fix ME interface stacktrace log spam

HydroEnergy 1.1.0

  • ForgeDirection
  • fix IndexOutOfBounds Exception in HRPacketChunkUpdate.java

IFU 1.9.6

  • Prevent the Ore Finder Wand from being able to be put in its own inventory
  • Native visual prospecting integration, rather than mixin based

IguanaTweaksTConstruct 2.3.0

  • Fix typos and improve language for tool level-ups
  • do not add back gravel if there is no gravel nor flint

InGame-Info-XML 2.8.4

  • New gt module for oregen patterns
  • Change event subsciption for rendering

Infernal-Mobs 1.7.9-GTNH

  • Change access on methods and add variable getters
  • prevent onAttack from firing if damage is caused by reflection

KekzTech 0.8.9

  • Allow max tier TFFT to complete with energy hatch
  • Add per fluid capacity to TFFT storage field tooltip
  • Allow LSC rotation
  • Fix LSC NPE
  • Structure Lib description and any EV+ tier glass for TFFT
  • Fix Unpackager recipes
  • Remove bartworks luvtierenhancer references
  • ForgeDirection
  • Fix Stellar Catalyst, catalyst materials and new materials class
  • Fix LSC tooltip
  • Updated buildscript, dependencies, optimized imports, file cleanup
  • UIV & UMV capacitor
  • Fix space in gas turbine tooltip
  • Add wireless toggle button to LSC GUI
  • Make LSC wireless refill variable persistant

KubaTech 0.12.8

  • Fix massive lags when EEC is running at high voltage
  • Allow EEC to get drops that have requirements (e.g. skulls)
  • Partially fix quiver on skeletons in EEC
  • Fix no output from Mega Apiary + some misc. changes
  • Changed EEC tooltip's glass specification
  • Small EEC fixes
  • Fix outputting to normal output bus
  • Remove Mobs Info NEI page from KubaTech
  • Output all crops / bees when a controller is broken
  • Save/read NBT in config files as a string to be more readable
  • Fix crash when there are spaces in the game path
  • Use mixins accessors + some misc fixes
  • Fix bug with flowers and show what flowers are missing in Mega Apiary
  • ForgeDirection)
  • Use texture getters
  • Move the research to GTNH tab for now
  • Add mod logo
  • Tea Network update: still alpha
  • Better lighting fix for crops renderer)
  • Fix EIG and EEC energy consumption
  • Update production modifier for the new bees formula in Mega Apiary
  • Fix Mob Recipe Map generation on servers with Thermos
  • Fix wrong meta ID for EIG
  • Extreme Industrial Greenhouse GUI improvements
  • Fix EIG voiding 100% crops instead of 1% when no weed-ex is supplied
  • Add Extreme Industrial Greenhouse (moved from BW)
  • Show progress bar when generating Mob Recipe Map
  • Mega Apiary GUI improvements
  • Update description of EEC

LittleTiles 1.2.9-GTNH

  • Fix item GUI slot blocking
  • Update zh_CN.lang

LogisticsPipes 1.0.6-GTNH

  • Don't use ObjectInputStream
  • Remove accidentally committed dependencies
  • Fix Power Junction idle EU power drain
  • Fix crash with Java12+ env
  • Fix items not being added in the pack
  • Put GTNH specific changes behind a dreamcraft check
  • Fix backspace key not working with lwjgl3

MX-Random 0.2.0

  • Migrate code to use ForgeDirection instead of byte

MagicBees 2.6.6-GTNH

  • Fix Additive Production
  • Tcon nugget replaced with GT nuggets in bee produce, delete unusued Osmium Bee variant
  • Aromatic Lump Swarmer now usable for the slot of Swarmer
  • Spotless apply for branch Blood-Frames for #20
  • Addition of Blood Magic Frames
  • Added Collector's Bee Ring, bauble that simulates a Bee Collector's Jar
  • Implement accelerated effect on Rejuvenating bee effect + Fix
  • Buff Silicon Bee Specialty to 30% and change to Raw Silicon
  • update buildscript and remove update checker

MalisisCore 0.14.9

  • Update readme
  • Optimize rendering

Mantle 0.3.7

  • fix smeltery not being able to handle more than 256 items at a time
  • Change serialized name of second unlocalizedName

Minecraft-Backpack-Mod 2.2.12-GTNH

  • Add pl_PL.lang
  • Refactor with intellij
  • unbind keybind by default

Minetweaker-Gregtech-5-Addon 2.0.1

  • Add noOptimize to RA2 and fix fluid recipe crash
  • Add Disassembler
  • Add RA2 builder and recipe remover

Mobs-Info 0.1.6

  • Add Infernal Drops NEI tab (Expand Infernal-Mobs compatibility)
  • Make everything in extras (compatibilities)

ModularUI 1.1.16

  • Allow overriding getItemStackForRendering
  • Add a Fluid Handler alike the ItemHandler
  • Remove enable/disable calls for GlStateManager
  • Add API for getting item tooltip
  • fix hotbar key related vanilla functions
  • Fix scrollable performance before first scroll
  • Fix ChangeableWidget
  • Added supplier for button click sound

MouseTweaks 2.4.9-GTNH

  • Backport ScrollItemScaling and WheelScrollDirection config options
  • Fix server-side crash and suppress Forestry error in the logs

NEI-Integration 1.3.3

  • Actually re-enable removed handlers, update buildscript & dependencies
  • Readd Handlers
  • Create zh_CN.lang

Natura 2.5.7

  • Fix missing Leaf block names in WAILA
  • Fix possible crash with getIcon
  • Remove gunpowder recipe and tooltip

NewHorizonsCoreMod 2.1.110

  • Add oredict to coremod obsidian long rod
  • Fix EMT thaumium drill crafting
  • Update CoreModConfig.java
  • Update MainRegistry.java
  • Swap gated plates for adv. fluid housing
  • Fix wrong Mehen Belt ChunkProvider class
  • Use GT molten Obsidian
  • Unify recipe for EnderIO shears
  • Fix amber light research text
  • Add elevator assembler recipe
  • Mainframe fixes
  • New HV+ Mica based sheet recipe for the Forming Press
  • Recipes for T9 Planet items (EoH catalysts) + DD update
  • fix compressed dual desh plates
  • Remove broken HSLA recipe
  • Fix wrong meta for barnada C sapling
  • Fix and clean up ammonia recipes
  • Fix TC Crushed Tin Ore recipe
  • Adjust Recipe Tiers for Endgame Quad Input Hatches
  • Fix fences for piston assembler recipes
  • fix mistake in brick electrolyze recipe
  • Fix recipes for ammonia, aurora blocks, emerald dust, grossular, & using lapis plates
  • Fix heavy rocket fin recipe
  • Remove backbone recipe for deprecation
  • Add assembler recipes for more ae2 items
  • fix LuV+ machine tooltips not following the new tooltip layout
  • Add recipes for crafting input hatches
  • Use correct housing in quantum fluid cell recipe
  • More optical CPU recipes
  • Fix fluid inputs for nose cone, heavy nose cone, bedrockium ingot (assembler recipe), unstable ingot (assembler recipe), linked card, magnet strip card, Interweb, DD planet. Removed Sodium Aluminate recipes based on non-obtainable Biotite variants.
  • Adding Better Optical Fiber Cable Recipe
  • migrate some recipes to RA2
  • Add dual p2p interface recipe
  • New assembler recipes for Hastelloy-X Block, Extreme Engine Intake Casing, Steel and Bronze Gear Box, Cell Workbench and Diamond Gear
  • RA2 conversions, Script Integrations and Cleanup for Compressor recipes
  • Coal Coke fix
  • Swap Void Miner and T4 MBM recipe frames
  • Fix meta data for EV Lapotron Crystal recipe
  • Fix modpack name in the dialog that downloads mods on first startup
  • Fix Oxygen Tank recipe and make the infinite oxy tank recipe more flexible
  • Nuking Bart's LEG's research and recipes
  • Add normal dust recipes for OC cables
  • New version, 2.3.5
  • Recipes for new quad input hatches
  • Add normal dust recipes for OC cables
  • Convert NEI Planet Recipes to RA2
  • Remove broken recipes from extra trees
  • Fluid digital singularity recipe + Fluid Quantum Drive recipe
  • Add compressor recipe for nether star block from dust
  • Time <-> Space conversion recipes
  • Fix recipes with enchanted books in them
  • Initial Method Breakout/Organization for AssemblerRecipes
  • New clay electrolysis recipe, 2Na + Li + 5 Al2O3 + 6 SiO2 + 2000L H2O
  • Remove non-existent ores from DD voidminer
  • Donation coin tooltip
  • Fix centrifuging recipes for endergoo and end powder
  • Assembling Machine recipes for Lootbag upgrading and downgrading
  • ChemBath RA2 + cleanup
  • Allow arbitrary charge level for GraviChestPlate inputs
  • Fix oredict problems in LP recipes
  • Dont put New Horizons TC Category on top
  • Fixes molten glass and other fluid extraction recipes
  • new Hempcretesand & Hempcrete recipes
  • coremod bending recipe cleanup
  • adjust EBF recipes using Noble Gasses (radon/argon)
  • More qol assembler + extruder recipes + fix assembling line eu cost
  • Add 1-step lapo recipes to space assembler
  • Lower infinity costs and remove MS Og from T9 rocket
  • Fix end stone chiseling
  • Fix AL recipes
  • we dont use ic2 classic
  • migrating Assembling Line recipes to RA2
  • Unlighten recipe
  • Fix Silent Dreamwood Rod recipe
  • Improve EMT charging ring recipes
  • Fix recipe for Hyperacceleration Card, fluid amounts for Alveary blocks in Assembler
  • Fix UIV extruder recipe
  • Hotfix for crash on world load
  • Clean up the minecraft script
  • Fix crash in dev environment
  • Fix obsidian stick conversion recipes
  • Sulfur Cloud recipe fix
  • Add Amun-Ra Recipes
  • Change Alveary Sieve Recipe in Assembler
  • Add correct recycling recipes for railcraft boiler tanks, steam loco
  • fix broken wire definitions for uhv-umv machines
  • Eternity adjustment
  • Fix 0 EUt recipe
  • Recipe fixes for changed stone and glass
  • Cleanup ae2 script file
  • Charged certus quartz fixes
  • update tank capacity on GT machines
  • Resolve paperroll/carton recipe conflict to make carton craftable
  • Remove duplicate & broken vacuum freezer recipes
  • Small recipe fixes for optical circuit line
  • Recipe fixes for desh ingot and energized tesseract. Unification endium and amberblock.
  • Add final eternity related recipes + quantum/astral titanium dtpf recipe
  • Assembler recipes for Eye of Harmony parts and components
  • Spotless apply for branch eternity for #604
  • Use Avaritia variant of Tinkers' parts
  • fix laser engraver consuming the lens
  • Recipe buffs for opticals
  • Remove Universal Fluid Cell from recipes
  • Fix recipe remover using wildcard, use ShapelessUniversalRecipe and ShapedUniversalRecipe for recipes
  • Remove broken duplicate recipes with forestry slabs and other duplicate slab recipes
  • Fix recipe remover
  • Ra2
  • Add buffering to recipe removals
  • Add vanilla chest assembler recipes for GT++ wood logs
  • Pico wafer buffs
  • Update dependencies
  • Fix fuels values
  • Fix recipes with NBT data
  • Add missing recipe removals
  • Add vanilla chest assembler recipes for GT++ wood logs
  • Add brick electrolyzer recipe instead of centrifuge and adjust brick formula to a more reasonable one
  • Add ingotHot oredict for Hot Nether Brick
  • Yeet ec2
  • Integrate BW material replacements
  • Add missing centrifuge, compressor and extractor recipes
  • Remove normal recipes
  • Move everything from the scripts to Core Mod
  • ForgeDirection
  • Ilmenite Chemical Rebalance
  • fix sieve
  • Fix Phial recipe
  • Enable GalacticGreg oregen for Amun-Ra
  • Oredicts diodes and inductors for 2A-16A diodes
  • Move all TC researches, recipes from scripts
  • Fix materials
  • Fix crash
  • Add Stellar Catalyst DTPF recipes
  • Alumina and silicon dioxide changes
  • Add clay casts
  • Some UXV variants for battery buffers and transformers. UXV machine casing and hull require more appropriate materials.
  • Spotless apply for branch remove-disassembelr for #556
  • Fix space assembler recipes
  • AsGa fluid extraction fix
  • Add Assembler recipes for Chisel blocks
  • Some more extracells cleanup
  • Kill Disassembler in Core Mod
  • Fix some AE recipes
  • Add new bio circuit recipe aka bio SoC + adjust wetware SoC
  • remove silly scala import
  • Cleaning up code
  • Fix rocket recipes
  • Fix Reinforcement recipe
  • Add recipe to night upgrade
  • Industrial Apiary Upgrade recipes changed to HV materials to match IApiary.
  • Add recipe for humongous input hatch
  • Ender io recipes
  • EnderIO recipes
  • Ae2 cables change
  • Update buildscript and dependencies
  • Added macerator, fluid extractor recipes for Glass Bottles
  • Move space assembler calls to GTNH intergalactic
  • Fix for Tungstensteel Ingots Needing TPV Coils

NotEnoughEnergistics 1.4.2

  • Replace asm with api calls
  • Add guard against invalid stack size
  • Lwjgl3ify fixes

NotEnoughItems 2.3.83-GTNH

  • Fix world specific settings on MP being also specific to dimension
  • Partial fix for the NEI custom diagram in recipe tooltip issue
  • Pull bookmarked items from container to player inventory
  • Fix recipe tooltip crash
  • Recipe tooltip fixes
  • Fix potential NPE when calling ItemMobSpawner#loadSpawners
  • Attempt to fix CME when opening recipes immediately after load
  • Show a full recipe widget in item tooltips for bookmarked recipes
  • Spotless apply for branch recipe-tooltip for #398
  • Extend height hack for legacy recipe handlers
  • Adjust nei overlay to gt oregen changes
  • Adjust recipe handler scrolling again
  • Expand tooltips for the time manipulation action buttons
  • Fix crash with IC2 setItemDamage
  • Remove handlers for Et Futurum Requiem
  • Prevent recipe handler tab scrolling from overwriting recipe handler-specific scrolling
  • Ensure the NEI config is really only initialized once
  • Allow scrolling through recipe handlers
  • Separate logic to get detailed string of fluid amount
  • Make sure NEI plugins are loaded before processing keybindings
  • Readme: fix wording
  • Create handlers for Fusion Crafting (DE-), Techguns and some missing NC recipes
  • More robust IMC handling
  • Ignore nonstackables in max overlaid recipe count calculation
  • Add option to have the search widget under item panel
  • Ignore nonstackables in max overlaid recipe count calculation
  • Add handlers of Reikas mods plus fixes
  • Added handlers for Factorization plus a missing MFR handler

Nuclear-Control 2.4.19

  • Do not require "enter" press to save info panel text
  • remove dev capes they aren't found in the full pack anyways

Nutrition 0.0.4

  • Suggestions and rebalances
  • BS and dependencies
  • Fix eating food with zero hunger value crash
  • Depend on AppleCoreAPI for compatibility
  • Fix readme link to original license
  • Update nutrition stats for non-food hunger value additions
  • initial move to 1.7.10
  • Update readme and license

OCGlasses 1.3.1-GTNH

  • Usability improvements
  • Add capability to interact with the HUD layer of glasses
  • Fix OpenGlasses not loading the dimension properly making them reset on every world load

OpenBlocks 1.7.0-GTNH

  • Fix Scaffolding step sound
  • Improve item config toggles
  • unbind keybind

OpenComputers 1.9.14-GTNH

  • Fix modifying fluid patterns with OC
  • use openContainer instead of sending coords
  • Update to OpenComputers 1.8.3
  • Added manual page for ME Upgrade and BeeKeeper Upgrade
  • Change fluid amount from int to long in AE2 integration
  • update gradle build files
  • update fork to mainline 1.8.2
  • Update mainline to 1.8.0 stable
  • Increase MFU range from 3 to 16 blocks
  • Make GT dependency optional
  • update Dependencies
  • Fix wireless redstone channels breaking on computer crash
  • Fix patterns count
  • Fix missing natives

PersonalSpace 1.0.26

  • Catch possible NPEs when teleporting to dimensions that haven't been initialized yet
  • Fix aura node transmutation
  • Better permission checks and messages in case they fail

ProjectBlue 1.1.12-GTNH

  • Log what class received
  • Validate ObjectInputStream
  • Add back MFR integration

ProjectRed 4.7.12-GTNH

  • validate tile entities desc packets to be on correct side
  • Update build
  • Revert "Remove screwdriver durability"

Railcraft 9.14.9

  • Update EntityLocomotiveSteamMagic.java
  • cleanup as requested
  • RF API no longer needed to play railcraft
  • Clarify things in the README
  • IC2 and BC are no longer hard dependencies of Railcraft NH
  • Fix AIOOBE with BlockMachine
  • Fix Cart Dispenser behavior
  • Remove 8 tracks -> 1 standard rail recipe
  • stronger ticket tag checks
  • Fix Rock Crusher
  • Miscellaneous fixes for tank behavior

Random-Things 2.4.5

  • Cyclic Bloodmoon
  • Voiding Drop Filter rework: tooltips, prevent looping pick up with magnet, fix crash moving filter while its GUI is opened

Schematica 1.9.3-GTNH

  • Restore default keybinds when not in GTNH
  • keybinds default to unbound

SpecialMobs 3.4.3

  • Adds Waila tooltips to every mob
  • Adjust Mini-Creeper health
  • EnderCreeper afraid of cats
  • Message discriminators register on both server and client to fix potential crash
  • Add a hard limit on transformed mod list to TickHandler to avoid OOM

SpiceOfLife 2.1.0-carrot

  • EvalEx shadowing fix
  • Don't minimize shadowed dependencies (EvalX) to avoid class not found exceptions

StorageDrawers 1.12.0-GTNH

  • Fix merge behavior not respecting stackability

StructureCompat 0.4.0

  • add structure info for railcraft multis

StructureLib 1.2.8

  • fix cube faces rendering order
  • Allow autoplace channels to work in survival mode
  • flush buffer to ensure vertexes in same trig being drawn in same batch

TCNEIAdditions 1.2.2

  • Correctly fix TC Aspects not showing up on bookmarks
  • Fix possible crash with thePlayer being null

TX-Loader 1.5.5

  • use file walk instead of slow exist checks
  • Fix usage of wrong variable
  • Change the Cache directory location
  • Fix NPE with BLS
  • Add BetterLoadingScreen Compatibility

Tainted-Magic 7.6.3-GTNH

  • improve net code

TecTech 5.2.40

  • Fix TT extended Multis using wrong exotic energy input hatches list
  • Fix wireless energy voiding
  • Validate ObjectInputStream
  • Validate side when processing packet
  • Add support for Crafting input hatch
  • Fix Infinite Spacetime Energy Boundary casing amount in EOH tooltip
  • Fix memory card not copying all parameters
  • Implement generic processing logic
  • update deps
  • fix transformer maintenance status
  • High amp wireless + low amp recipe changes
  • Fix energy infuser and stocking bus interaction
  • Fix EOH recipe time
  • Butcher EOH controller recipe time to 5m like every other controller
  • Remove 1-step assline lapo battery recipes
  • EOH tooltip touch-up
  • Fix TPM recipe voltage
  • Pico & Quantum circuit adjustments
  • Added higher explosion resistance to pipe casings
  • butcher controller recipe time
  • Adjust uxv part recipes
  • Debug Generator GUI Improvements
  • Use Avaritia variant of Tinkers' parts
  • Rework EOH overclock formula
  • Fix infinity plate
  • Enable MuTEs to have lasers
  • Active Transformer defaults to off when first built, on/off enabled in controller
  • Fix EOH overflow calculations
  • Integrate BW material replacements
  • Re-add Tengam for AmunRa
  • Adjust EV multiamp hatch recipes
  • ForgeDirection
  • Remove unused GT_Container and GT_GUIContainer extenders
  • Parametrizer Memory Card improvements
  • Deobfuscate parameters
  • Fix Material
  • Use Attuned Tengam for UEV/UIV/UMV Motors
  • Fix EOH estimated EU/t formula
  • Add UXV laser & multi-amp recipes
  • Fusion mk5 recipes + mk4 recipe fix
  • Fix some EOH rendering issues and buff EOH plasma output by 8x. DD now also gives all plasmas for exotic catalyst
  • Fix WAILA energy display
  • Fix digital singularity amounts in spacetime compression field gens
  • Spotless apply for branch multiAmpWireless for #178
  • Multi amp wireless hatches
  • More Ultimate Battery recipes + 1-step Lapos
  • Fix research station inventory
  • Misc recipe fixes for EOH blocks
  • patch weird NPE
  • fix ChunkDataHandler causing CME at chunk unload

ThaumicBases 1.5.4

  • change dummy core dependency
  • Update BS, Sa, deps, update dummy Core version
  • Adjust recipes for stabilizer blocks
  • fix and rewrite Node Manipulator

ThaumicEnergistics 1.4.13-GTNH

  • Use a generated hashcode for EssentiaMonitor
  • Fix minor typo in 16k Essentia Storage Cell
  • Fix bad metadata
  • Buff Essentia IO busses to 4 (from 2) upgrade cards
  • Remove some asm, add creative vis relay interface
  • CellMicroscope Fix invalid OpenGL glEnable call
  • update wrapper
  • CellMicroscope Fix invalid OpenGL glEnable call
  • Making gas tooltip more accurate in localizations
  • Spotless apply for branch refactoring for #41
  • Refactoring
  • Spotless apply for branch depUpdate for #39
  • Update BS + Deps
  • Add basic accelerator aspects
  • Add bulk scanning for AE2 storage cells with Cell Microscope
  • Revert Allow Arcane Assembler parallel

ThaumicHorizons 1.3.5

  • validate player has the prereq self infusion before doing what player has requested
  • Removed GT dependency on Pocket Plane
  • Fix Planar Vortexes' planes
  • Add CF Publishing
  • Remove commented-out code and obscure comments
  • Updating license to reflect the new status of the mod
  • Remove unsafe threading
  • Code cleanup
  • Spotless apply for branch keybinds for #39
  • unbind keybinds by default and move them under "Thaumcraft" category

ThaumicTinkerer 2.7.1

  • Fix potential unsaves
  • Bug: Aspect Crops will never yield a certain valid drop
  • should fix arrow exploits for gt materials
  • fix-> fire Resistance level

TiC-Tooltips 1.2.11

  • Update zh_CN.lang
  • update build for maven

TinkersConstruct 1.9.39-GTNH

  • Fixes broken TiC Armor not being repairable
  • Fix tracks properly
  • Fix lumberaxe chain break not validating held item
  • Remove smeltery tracks melting recipe
  • fix crash when opening stencil table with cast
  • fix smeltery acceleration and comparator output
  • Use compileOnlyApi for CoFH
  • Readme: remove the workspace step
  • fix smeltery tps lag by clearing drain array before structure check
  • bump dep to have working fmp
  • Replace some hard-coded tooltips with translatable text
  • Fix: Adding Tooltips to Modifier Items

Universal-Singularities 8.6.7

  • Update buildscript, spotlessApply, and dependencies

VisualProspecting 1.1.13

  • Fix Oregen Pattern Info received too late
  • Fix !visualprospectingnearspawn
  • Adjust vp to fixed gt oregen
  • Added hotkeys to toggle map overlays
  • lang for new ore mixes
  • Check for null NBT tag in Written Book mixin
  • buildscript and spotlessApply
  • Better english translation for depleted veins
  • [After Stable] Mixin rework
  • Fix Xaero's map issues

WAILAPlugins 0.2.8

  • Fix railcraft tank waila
  • Water tank water production show feature

WarpTheory 1.2.16-GTNH

  • Fix spawned doppelganger
  • Fix fake creeper
  • Find player on event rather than caching it

WirelessCraftingTerminal 1.9.4

  • Fix lang key for keybind
  • Fix/magnet npe and updates
  • Compatiblility update
  • Spotless apply for branch firenoo/update for #27
  • Use more uniquie key names
  • Unregister recipes

WitchingGadgets 1.3.4-GTNH

  • Fix Bewitched Robe hood rendering
  • Primordial Armor's repairing Fix & Buff
  • Update buildscript, spotlessApply and depenedencies
  • Fix terra primordial regen
  • Fix item equality check
  • Transfer coremod from ASM to Mixins

Yamcl 0.5.86

  • Update buildscript, spotlessApply and depenedencies

ae2stuff 0.5.7-GTNH

  • Add new textures for wireless coloring
  • Fix packet sending a list of useless info
  • Fix wireless connectors not updating their color
  • Feature/colors and names
  • Code cleanup
  • Spotless apply for branch
  • Prevent ghostloading
  • Fix waila data not accounting for AE2 power modifier
  • Fix wireless energy consumption

amunra 0.4.36

  • Fix fluid handling related crash
  • Add Mothership Mass Override
  • Remove offline kick if hodgepodge is loaded
  • Fix missing Textures
  • Fix all Players not on a Mothership being kicked if it ends Transit
  • Prevent NPEs
  • Make the Coolant used in Ion Engines configurable
  • Fix oredict for spodumene ore
  • Add compatibility to electricity/fluid slots
  • Move Amun-Ra system far away from solar system
  • Fix the dataWatcher casting error
  • Some Bugfixes
  • Spotless apply for branch nhify for #13
  • Only register recipes if NH Core is loaded
  • Move offline-check to init
  • Make Jet Engine fuel configurable
  • A lot of cleanup and fixes
  • Allow offline servers in dev env
  • Spotless apply for branch fixes for #6
  • Fix duplicate channel name
  • Update Buildscript
  • Spotless apply for branch dev for #4
  • Migrate to new buildscript

bartworks 0.7.40

  • fix quad input hatch for Mega Oil Cracker
  • Change Infinity to Neutronium in alternate High Density recipes
  • Don't lazily initialize EIC recipemap
  • Disable crafting me buffer on CAL to stop CAL being formed with 2 slices
  • Use new API from GT5u
  • Fix MOC crashing when being placed
  • Remove AbstractedStack
  • Update dependencies.gradle
  • Fix MEBF calculating twice and not using its parallel for eut use. MOC for wrong discount
  • Enable Batch mode on Bio Vat
  • Plutonium fix
  • Swap Void Miner and T4 MBM recipe frames
  • Implement generic processing logic
  • Migrate findRecipe method
  • Buff Output of Oganesson Fusion Recipe by 5x
  • Fix non-positive TiC tool stats
  • Use the right LuV material for CAL
  • Ebf Noble Gas Overhaul
  • Use the right LuV material for CAL
  • EBF Noble Gas Overhaul
  • Update PlatinumSludgeOverHaul.java
  • Fix controller voltages
  • Butcher EIC recipe time
  • Fix version replacement
  • Update to new void protection API & implement it for some multi
  • Move Ross128 system
  • Fix neutronium machine block registration
  • change tooltip to be clearer
  • Void Miner: Don't suggest muffler/data access hatch in BlockRenderer
  • Add eternity mhdcsm recipes
  • Update dependencies
  • Migrate to FluidSlotWidget
  • Remove LuVtier enhancements
  • Fix NPE with Radio Hatch
  • add channels to mega oil cracker
  • ForgeDirection
  • Allow scanners to display heat of MEBFs
  • Add oredicts for diode and inductor for 2A-16A diode
  • Fix Stellar Catalyst, catalyst fixes and new materials class
  • Remove incorrect blockglass oredict on botania glass panes
  • EIC - Fix overclock and support void protection
  • EIC improvements - Tiered parallel, survival construct support, batch mode
  • Add Waila Support for Imprinted CAL
  • Added imprinted circuit to CAL tooltip
  • Add living bio chip wrap
  • Add Humongous input hatch
  • Remove osmiridium replacement
  • optimization bacterial vat
  • Remove Extreme Industrial Greenhouse from BW (moved to KubaTech)
  • Fix lag issues by reducing MBF muffler usage to one. (deforms current MBF multis)
  • remove enumhelper towards OrePrefixes and force GTNH GT

harvestcraft 1.1.1-GTNH

  • Fix some juice items not having oredict listAlljuice
  • Make pie recipes shaped to avoid tofu conflicts
  • Fix some smoothies not having oredict

ironchest 6.0.72

  • Update pl_PL.lang
  • crystal chest render distance options

lwjgl3ify 1.4.2

  • Fix mouse delta inputs
  • Add extensible enum for Et Futurum Requiem
  • Don't spam log when hotswap
  • LWJGL 3.3.2 stable update
  • Add extensible enums for reika's mods
  • Delayed key release fix
  • Use Unimixins instead of GTNHMixins
  • Add a HotSwapAgent plugin to rerun asm transformers on hotswap
  • Major Keyboard input rewrite, IME support on par with modern vanilla
  • Rewrite Keyboard to behave like lwjgl3
  • Compatibility and warning fixes
  • Add workaround for input method users
  • Add multibyte char event handling by duplicating key events when multiple chars happen after a single keypress
  • Revert the glColor3ub

nei-custom-diagram 1.5.11

  • Fix diagram drawing in recipe tooltips
  • Make horizontal scrolling using the scrollwheel work again
  • Prevent custom diagrams from overriding NEI tab scrolling
  • Update dependencies
  • Fix NPE with an itemstack with a null item
  • Merge v1.5.4 from upstream
  • v1.5.2
  • Minor fix for item permutation logic

thaumicinsurgence 0.2.7

  • Cleanup NEI and remove inappropriate language
  • Make Insurgence's Lore a Little Less Cringe
  • Fixing the one typo and awkward paragraph
  • Update dependencies.gradle
  • Ugh, accidently made main again

twilightforest 2.4.5

  • Improve castle doors
  • Harmonize color weights for bighorns, fix missing black color
  • Jabel, Generic injection and automatic code cleanup
  • Fix not recognizing indirect player damage like from bows and crossbows
  • bandaid fix for terrain gen NPE
  • Fix tremendous lag from dropped item entitites

waila 1.6.0

  • Fixing dependencies.gradle
  • Update buildscript, dependencies and repositories
  • Use Aspect's name instead of tag

Config changes:

Script changes:

Added/Changed Recipes:

Code changes:

Quests changes:

Version History