Upcoming Features

From GT New Horizons
Revision as of 02:32, 12 December 2021 by Boubou19 (talk | contribs) (→‎Gregtech)

This page lists details regarding upcoming updates. Since the updates described here have not been released yet, and many of these details are only conjectured based on discussions on Discord and the forum or activity on Github. All items here may be subject to change, or may not end up in a future update at all.

Planned Versions

2.1.2.0

Planned features for the next stable update, 2.1.2.0, are tracked here: https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/8791

GTNH Core Mod

  • A few EnderIO materials have had wires added. This may affect recipes for fine wire (no longer one-step in wiremill), so check your automation setups! [1]
  • Melodic alloy dust recipe adjusted to use oriharukon dust instead of mysterious crystal dust. May end up adding mysterious crystal back into stellar alloy recipe somehow. [2] [3]
  • Addition of new tiers of Electric Air Filters to clean pollution.

Gregtech

  • New aluminum line - check NEI or search the Twilight Forest for cryolite - spawns with galena (need to find new veins not found before)
  • The Naquadah power line has been reworked
  • Autoclaves have a new slot - if you want, you can remove everything from before update to prevent a fluid spill
  • You can directly drain fuel from a generator, a super tank or a input hatch by clicking on the fluid display with cells now
  • Large cells now work with machines better, and show their contents
  • GregTech hot ingots now stack to 64, instead of 16
  • Circuit component (resistor, diode, etc.) recipes now include a programmed circuit. Check your automation setups!
  • Cleanroom now supports elevator / travel anchor in floor, and more glass types in walls
  • Vacuum freezer now works on fluids
  • New UI to lock output hatches with a fluid cell
  • Miners (single- and multi-block) now replace ores that they mine with cobble, avoiding leaving air gaps
  • Silicon dioxide can no longer be electrolyzed for oxygen
  • Cheaper recipe for NAND chips (ULV)
  • Fill your toolbox with repair tools and use it like duct tape! [4]
  • Added GregTech cell support for a bunch more fluids: [5] [6]
  • Standardized single-block machine and multi-block hatch fluid capacities[7]
    • If you are running a bio vat you may want to confirm your settings are based on percentages not absolute bucket values as those have changed
    • In particular, the brewery now has >1000 fluid capacity, so it can now be filled with cells in the UI
  • Handcrafting recipes for mixing some alloy dusts have been removed. This will now require a mixer.[8]
  • EV motor recipe changed.[9]
  • Long distance fluid pipes (LDFPs) now have a minimum length of 64 blocks. No more easily abusing them for your steam setups. Note that this is 64 blocks total distance away, or higher if going straight up.
  • Automatically upgrade old assembly line data sticks to new ones when recipes change[10]
  • Precision laser engraver wafer recipes organized by lens color.[11]
  • Tiny dusts removed from most ore processing - replaced with percentage chance at full (same over time)[12]
  • Generators can now face up or down[13]
  • Supertanks/chests can now be broken and moved with contents (gives a very strong debuff) [14] [15]
  • Ghost circuits for machines (single-block only for now) and you can reconfigure circuits by hand (if a screwdriver or programmer is in your inventory)[16]
  • Can now set a minimum threshold for item detector cover and fluid detector cover. A redstone signal will not be output until the threshold is reached.[17]
  • Pollution is back! Smog and dirt particles can be disabled in /config/GregTech/client.cfg

Nei

  • NEI has many improvements, including a complete ore processing overview and a circuit diagram

Thaumcraft

  • Thaumcraft wands rebalanced
  • Thaumcraft's wand charging pedestal now works with centi-vis (energized nodes)
  • New Thaumcraft research UI – visit that link or see these two videos for more: 1 and 2
  • New multiblock for Thaumcraft research - eats nodes and power to let you skip the research minigame[18]

Misc

  • Rails and other train-related items are now cheaper/produce more
  • Energy can now be stored in large dams - there's a quest in MV to help you set it up

Galacticraft

  • Oxygen canisters can no longer be directly filled from LOX canisters - use the oxygen compressor

GT++

  • GT++ semi-fluid generators have been fixed [19] [20]
  • GT++ overflow cover now has a UI to configure it. [21]

Forestry

  • Fixed a bug that was preventing bee breeding from taking alveary climate modifiers into account. This makes several bee species possible to breed.

Tinker's Construct

  • Fixed upgrading of Tinker's bolts and arrows. If you have a broken bolt from before, upgrade it again to fix it
  • Slime tree trunks can now be harvested with axes
  • Tinkers shard, bowstring, and fletching casts can now be stored in the Pattern Chest

Ender IO

  • Fixed capacitors not working after server restart in a bunch of Ender IO machines. Previously affected machines will need to have their capacitors manually removed and replaced once more, then they should be good. [22]
  • Added one-step mixer recipes for many Ender IO material dusts
    • Conductive Iron
    • Energetic Alloy
    • Energetic Silver
    • Vivid Alloy
    • Vibrant Alloy
    • Dark Steel
    • End Steel
    • Melodic Alloy
  • Added 4 new tiers of Ender IO ender fluid conduit, which have better throughput. [23]

Journeymap

  • Prospected ore veins and fluids will appear as their own layer in Journeymap. No more waypoint spam!
    • Note that the first time loading a world this will process all existing dimensions and may appear hung!
    • Detecting veins with ore finding wand now automatically adds them to the map ("Visual Prospecting" integration with "I will find you") [24] [25]

Applied energistics

  • Added covered dense AE cable (doesn't show how many channels are used). This will help reduce lag.
  • Button added to AE2 pattern terminal to double ingredients for a pattern

Misc

  • Nanosuit Boots of the Traveller now work with elevators
  • The CAL can now be rotated

Railcraft

  • More tiers of Railcraft multi-block tanks! The neutronium tank already got nerfed because it wrapped INT_MAX like fifty times. [26]

Misc

  • Many new assembler recipes for things that only had crafting table before
    • Computer screens and parts
    • Nuclear parts and pieces (possibly a new nuke could be built by disassembling some ...)

Infernal Mobs

  • Vengeance mobs nerfed to not reflect more damage than their HP[27][28]

Jabba

  • Forestry worktables can now be moved with a dolly, which will preserve saved recipes. [29]

Breaking Changes

These are changes that modify recipes or disable machines, potentially breaking autocrafting setups. Make sure you update your crafting patterns.

  • Large assembler has been disabled.
  • Silicon Dioxide electrolyzer recipe has been disabled.
  • Aluminium dust in an EBF now requires HV power and the faster recipe uses oxygen instead of nitrogen.
  • EV motors are now crafted with 4x black steel wires, not annealed copper.
  • Drawer controllers now scan 50 spaces at a radius of 4. You can edit config/StorageDrawers.cfg to choose other limits, but be aware it can introduce lag.
Laser Engraver
Recipe output Old recipe New recipe
Simple SoC Wafer (x16) Naquadah doped wafer + Green Lens Naquadah doped wafer + Orange Lens
Simple SoC Wafer (x64) Europium doped wafer + Cyan Lens Europium doped wafer + Orange Lens
Random Access Memory Chip (Wafer) (x16) Europium doped wafer + Green Lens Europium doped wafer + Cyan Lens
Random Access Memory Chip (Wafer) (x32) Americium doped wafer + Green Lens Americium doped wafer + Cyan Lens
ASoC Wafer (x1) Naquadah doped wafer + Orange Lens Naquadah doped wafer + Green Lens
ASoC Wafer (x2) Europium doped wafer + Red Lens Europium doped wafer + Green Lens
ASoC Wafer (x4) Americium doped wafer + Red Lens Americium doped wafer + Green Lens
NPIC Wafer (x1) Europium doped wafer + Orange Lens Europium doped wafer + Red Lens
NPIC Wafer (x2) Americium doped wafer + Orange Lens Americium doped wafer + Red Lens

Changes in dev (unreleased)

Changes in dev (unreleased)

  • [In progress] Dyson swarm multi-block to generate power. [30] [31]
  • [In progress] Better NEI bookmarks!
  • [In progress] View mode button in quest book, which will show most quests. This is currently disabled as some quests need to be marked secret, but once that's done we can re-enable it.
  • [In progress] Warp effects rebalance.
    • Proposed rebalance; not finalized: [32]

Future plans & features

Version History


Reference

  1. https://github.com/GTNewHorizons/NewHorizonsCoreMod/commit/91e9e4984505565b922c39c4011c68fdbf8934f4
  2. https://github.com/GTNewHorizons/GT5-Unofficial/pull/689
  3. https://github.com/GTNewHorizons/NewHorizonsCoreMod/pull/234
  4. https://github.com/GTNewHorizons/GT5-Unofficial/pull/726
  5. https://github.com/GTNewHorizons/GT5-Unofficial/pull/698
  6. https://github.com/GTNewHorizons/GT5-Unofficial/pull/710
  7. https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/8751
  8. https://github.com/GTNewHorizons/GT5-Unofficial/pull/716
  9. https://github.com/GTNewHorizons/GT5-Unofficial/pull/718
  10. https://github.com/GTNewHorizons/GT5-Unofficial/pull/735
  11. https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/8863
  12. https://github.com/GTNewHorizons/GT5-Unofficial/pull/758
  13. https://github.com/GTNewHorizons/GT5-Unofficial/pull/754
  14. https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/8934
  15. https://github.com/GTNewHorizons/GT5-Unofficial/pull/738
  16. https://github.com/GTNewHorizons/GT5-Unofficial/pull/765
  17. https://github.com/GTNewHorizons/GT5-Unofficial/pull/785
  18. https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/7347
  19. https://github.com/GTNewHorizons/GT5-Unofficial/pull/743
  20. https://github.com/GTNewHorizons/GTplusplus/pull/51
  21. https://github.com/GTNewHorizons/GTplusplus/pull/40#issuecomment-971114297
  22. https://github.com/GTNewHorizons/EnderIO/pull/31
  23. https://github.com/GTNewHorizons/EnderIO/pull/36
  24. https://github.com/GTNewHorizons/IFU/pull/5
  25. https://github.com/SinTh0r4s/VisualProspecting/pull/10
  26. https://github.com/GTNewHorizons/Railcraft/pull/1
  27. https://github.com/GTNewHorizons/Infernal-Mobs/pull/7
  28. https://github.com/GTNewHorizons/Infernal-Mobs/pull/8
  29. https://github.com/GTNewHorizons/Jabba/pull/15
  30. https://github.com/GTNewHorizons/Galaxy-Space-GTNH/pull/7
  31. https://github.com/GTNewHorizons/NotEnoughItems/pull/174
  32. https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/8611#issuecomment-958003423