Upcoming Features: Difference between revisions

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{{Warning|title=Breaking Changes|text=Be sure to read Breaking Changes when updating!}}
This page lists the latest dev changes that have been made since the last stable release. Everything on this page is still subject to being modified or reverted!


This page lists details regarding '''upcoming updates'''. Since the updates described here have not been released yet, and many of these details are only conjectured based on discussions on Discord and the forum or activity on Github. All items here may be subject to change, or may not end up in a future update at all. To get more up-to-date information, please check out the "upcoming-features" channel on Discord. The invite link can be found on the [[Main Page]] of the wiki.
Devs, please add any changes that you make and feel are interesting / significant!


== Recent Versions ==
==Changes in 2.1.1.4QF2==
* Rails and other train-related items are now cheaper/produce more
* Large cells now work with machines better, and show their contents
* You can directly drain fuel from a generator, a super tank or a input hatch by clicking on the fluid display with cells now
* NEI has many improvements, including a complete ore processing overview
* Wonderful new aluminum line - check NEI or search the Twilight Forest for cryolite - spawns with galena (need to find new veins not found before)
* The Naquadah power line has been reworked
* Autoclaves have a new slot - if you want, you can remove everything from before update to prevent a fluid spill
* Oxygen canisters can no longer be directly filled from LOX canisters - use the oxygen compressor
* Fixed a bug that was preventing bee breeding from taking alveary climate modifiers into account. This makes several bee species possible to breed.
* GregTech hot ingots now stack to 64, instead of 16
* Cleanroom now supports elevator / travel anchor in floor, and more glass types in walls
* Fixed upgrading of Tinker's bolts and arrows. If you have a broken bolt from before, upgrade it again to fix it
* Vacuum freezer now works on fluids
* New UI to lock output hatches with a fluid cell
* New Thaumcraft research UI
* Added a new tier of Ender IO fluid conduit, which is 5x as fast as the ender fluid conduit


=== 2.6.0 Stable ===
==Changes in dev (unreleased)==
* [[Version 2.6.0]] <br>
* Added covered dense AE cable (doesn't show how many channels are used). This will help reduce lag.
** [https://github.com/GTNewHorizons/DreamAssemblerXXL/blob/master/releases/changelogs/changelog%20from%202.5.1%20to%202.6.0.md Autogenerated changelog since 2.5.1]
* Added GregTech cell support for (Railcraft) steam, bacterial sludge, mutagen, ender goo

* Miners (single- and multi-block) now replace ores that they mine with cobble, avoiding leaving air gaps
=== 2.5.1 Stable ===
* Brewery now has 6000 fluid capacity (can now fill with cells)
* [[Version 2.5.1]] <br>
* Distillery now has increased fluid capacity: 8000 per tier
** [https://github.com/GTNewHorizons/DreamAssemblerXXL/blob/master/releases/changelogs/changelog%20from%202.5.0%20to%202.5.1.md Autogenerated changelog since 2.5.0]
* Nanosuit Boots of the Traveller now work with elevators

=== 2.5.0 Stable ===
* [[Version 2.5.0]] <br>
** [https://github.com/GTNewHorizons/DreamAssemblerXXL/blob/master/releases/changelogs/changelog%20from%202.4.0%20to%202.5.0.md Autogenerated changelog since 2.4.0]

=== 2.4.0 Stable ===
* [[Version 2.4.0]] <br>
** [https://github.com/GTNewHorizons/DreamAssemblerXXL/blob/master/releases/changelogs/changelog%20from%202.3.0%20to%202.4.0.md Autogenerated changelog since 2.3.0]

== Planned Versions ==

=== Planned Features for next version===

=== Planned Features for later versions===
* Add new multiblocks system: MuTEs. Deprecate and remove [[Processing Array]] (PA). Also deprecate and eventually remove other multiblocks (GT, GT++, etc.) when they get a replacement.

== Breaking Changes==
A list of potentially breaking changes. You might need to account for some of these things in your setups when updating, or these changes may influence how you build your base. Both large and small. These lists are probably incomplete.

=== Breaking Changes from 2.5.1 to 2.6.0 ===
* Added Drone Centre.
** A new multiblock that shows all operating states of linked machines and allows to interact with them through the GUI.
* Angelica mod replaces optifine/fastcraft/etc. If you want shaders you need to remove it and still use optifine for now.
* changed QFT structure slightly
* Vacuum freezer must not have a muffler [https://github.com/GTNewHorizons/GT5-Unofficial/pull/2439]
* Some adjustments and fixes to compact fusion overclocks and energy hatch requirements.
* Added new Solifidier Hatches for Large Processing Factory.
* Thermal Boiler Rework.
* Fixed Chunk Bans.

=== Breaking Changes from 2.5.0 to 2.5.1 ===
* none

=== Breaking Changes from 2.4.0 to 2.5.0 ===
* Increase Dyson module consumption, especially without computation (https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/pull/14509)
* ULV Generators and many other ULV things have been removed. The rest should be considered deprecated.
* The round robinator has been removed. (Use a distributor, or EIO round-robin, etc.)
* The open blocks glider now has some dimension restrictions. It basically only works with an atmosphere.
* Aqua Regia: Multiblock Mixer recipe now requires Programmed Circuit 1. Recipes using all other circuits have been removed. Single-block mixer recipes are unchanged.
* Crops++ uncapped drop rates and requirements fixed. High level crops like Primordial Pearl can actually die now if their environment is poor.
* some CoAL recipes are changed when they have more than 64 of the same material, you might need to adjust your patterns.
* Ferrite Mixture Dust: Now requires Programmed Circuit 3, instead of no circuit.
* Gasoline: The LCR recipe now requires Programmed Circuit 24. The recipe without a circuit has been removed. The single-block reactor recipe is unchanged.
* the LSC structure check was fixed, you do now in fact need the 50%+ non-empty capacitors as advertised.

== Version History ==
{{Version history}}{{Template:Navbar GTNH}}
[[Category:Dev]]

Latest revision as of 08:57, 29 April 2024

Breaking Changes

Be sure to read Breaking Changes when updating!



This page lists details regarding upcoming updates. Since the updates described here have not been released yet, and many of these details are only conjectured based on discussions on Discord and the forum or activity on Github. All items here may be subject to change, or may not end up in a future update at all. To get more up-to-date information, please check out the "upcoming-features" channel on Discord. The invite link can be found on the Main Page of the wiki.

Recent Versions

2.6.0 Stable

2.5.1 Stable

2.5.0 Stable

2.4.0 Stable

Planned Versions

Planned Features for next version

Planned Features for later versions

  • Add new multiblocks system: MuTEs. Deprecate and remove Processing Array (PA). Also deprecate and eventually remove other multiblocks (GT, GT++, etc.) when they get a replacement.

Breaking Changes

A list of potentially breaking changes. You might need to account for some of these things in your setups when updating, or these changes may influence how you build your base. Both large and small. These lists are probably incomplete.

Breaking Changes from 2.5.1 to 2.6.0

  • Added Drone Centre.
    • A new multiblock that shows all operating states of linked machines and allows to interact with them through the GUI.
  • Angelica mod replaces optifine/fastcraft/etc. If you want shaders you need to remove it and still use optifine for now.
  • changed QFT structure slightly
  • Vacuum freezer must not have a muffler [1]
  • Some adjustments and fixes to compact fusion overclocks and energy hatch requirements.
  • Added new Solifidier Hatches for Large Processing Factory.
  • Thermal Boiler Rework.
  • Fixed Chunk Bans.

Breaking Changes from 2.5.0 to 2.5.1

  • none

Breaking Changes from 2.4.0 to 2.5.0

  • Increase Dyson module consumption, especially without computation (https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/pull/14509)
  • ULV Generators and many other ULV things have been removed. The rest should be considered deprecated.
  • The round robinator has been removed. (Use a distributor, or EIO round-robin, etc.)
  • The open blocks glider now has some dimension restrictions. It basically only works with an atmosphere.
  • Aqua Regia: Multiblock Mixer recipe now requires Programmed Circuit 1. Recipes using all other circuits have been removed. Single-block mixer recipes are unchanged.
  • Crops++ uncapped drop rates and requirements fixed. High level crops like Primordial Pearl can actually die now if their environment is poor.
  • some CoAL recipes are changed when they have more than 64 of the same material, you might need to adjust your patterns.
  • Ferrite Mixture Dust: Now requires Programmed Circuit 3, instead of no circuit.
  • Gasoline: The LCR recipe now requires Programmed Circuit 24. The recipe without a circuit has been removed. The single-block reactor recipe is unchanged.
  • the LSC structure check was fixed, you do now in fact need the 50%+ non-empty capacitors as advertised.

Version History